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367 lines
13 KiB
Plaintext
= Faye::WebSocket
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* Travis CI build: {<img src="https://secure.travis-ci.org/faye/faye-websocket-ruby.png" />}[http://travis-ci.org/faye/faye-websocket-ruby]
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* Autobahn tests: {server}[http://faye.jcoglan.com/autobahn/servers/], {client}[http://faye.jcoglan.com/autobahn/clients/]
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This is a robust, general-purpose WebSocket implementation extracted from the
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{Faye}[http://faye.jcoglan.com] project. It provides classes for easily building
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WebSocket servers and clients in Ruby. It does not provide a server itself, but
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rather makes it easy to handle WebSocket connections within an existing
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{Rack}[http://rack.rubyforge.org/] application. It does not provide any
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abstraction other than the standard
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{WebSocket API}[http://dev.w3.org/html5/websockets/].
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It also provides an abstraction for handling {EventSource}[http://dev.w3.org/html5/eventsource/]
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connections, which are one-way connections that allow the server to push data to
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the client. They are based on streaming HTTP responses and can be easier to
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access via proxies than WebSockets.
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Currently, the following web servers are supported, and can be accessed directly
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or via HAProxy:
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* {Thin}[http://code.macournoyer.com/thin/]
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* {Rainbows}[http://rainbows.rubyforge.org/] using EventMachine
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* {Goliath}[http://postrank-labs.github.com/goliath/]
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The server-side socket can process {draft-75}[http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75],
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{draft-76}[http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-76],
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{hybi-07}[http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-07]
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and later versions of the protocol. It selects protocol versions automatically,
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supports both +text+ and +binary+ messages, and transparently handles +ping+,
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+pong+, +close+ and fragmented messages.
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== Handling WebSocket connections in Rack
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You can handle WebSockets on the server side by listening for requests using the
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<tt>Faye::WebSocket.websocket?</tt> method, and creating a new socket for the
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request. This socket object exposes the usual WebSocket methods for receiving
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and sending messages. For example this is how you'd implement an echo server:
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# app.rb
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require 'faye/websocket'
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App = lambda do |env|
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if Faye::WebSocket.websocket?(env)
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ws = Faye::WebSocket.new(env)
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ws.onmessage = lambda do |event|
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ws.send(event.data)
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end
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ws.onclose = lambda do |event|
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p [:close, event.code, event.reason]
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ws = nil
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end
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# Return async Rack response
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ws.rack_response
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else
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# Normal HTTP request
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[200, {'Content-Type' => 'text/plain'}, ['Hello']]
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end
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end
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This is a standard Rack app, so it can be run using a <tt>config.ru</tt> file.
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However, so that incoming requests can be properly prepared to process WebSocket
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connections, you need to tell <tt>Faye::WebSocket</tt> which adapter to load;
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this can be either +thin+, +rainbows+ or +goliath+. If one of these servers is
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already loaded before <tt>faye/websocket</tt> is loaded, it will load
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appropriate adapters automatically.
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# config.ru
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require './app'
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Faye::WebSocket.load_adapter('thin')
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run App
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Note that under certain circumstances (notably a draft-76 client connecting
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through an HTTP proxy), the WebSocket handshake will not be complete after you
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call `Faye::WebSocket.new` because the server will not have received the entire
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handshake from the client yet. In this case, calls to `ws.send` will buffer the
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message in memory until the handshake is complete, at which point any buffered
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messages will be sent to the client.
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If you need to detect when the WebSocket handshake is complete, you can use the
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`onopen` event.
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If the connection's protocol version supports it, you can call <tt>ws.ping()</tt>
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to send a ping message and wait for the client's response. This method takes a
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message string, and an optional callback that fires when a matching pong message
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is received. It returns +true+ iff a ping message was sent. If the client does
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not support ping/pong, this method sends no data and returns +false+.
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ws.ping 'Mic check, one, two' do
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# fires when pong is received
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end
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== Using the WebSocket client
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The client supports both the plain-text +ws+ protocol and the encrypted +wss+
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protocol, and has exactly the same interface as a socket you would use in a web
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browser. On the wire it identifies itself as hybi-13.
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require 'faye/websocket'
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require 'eventmachine'
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EM.run {
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ws = Faye::WebSocket::Client.new('ws://www.example.com/')
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ws.onopen = lambda do |event|
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p [:open]
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ws.send('Hello, world!')
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end
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ws.onmessage = lambda do |event|
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p [:message, event.data]
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end
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ws.onclose = lambda do |event|
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p [:close, event.code, event.reason]
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ws = nil
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end
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}
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== Subprotocol negotiation
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The WebSocket protocol allows peers to select and identify the application
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protocol to use over the connection. On the client side, you can set which
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protocols the client accepts by passing a list of protocol names when you
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construct the socket:
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ws = Faye::WebSocket::Client.new('ws://www.example.com/', ['irc', 'amqp'])
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On the server side, you can likewise pass in the list of protocols the server
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supports after the other constructor arguments:
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ws = Faye::WebSocket.new(env, ['irc', 'amqp'])
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If the client and server agree on a protocol, both the client- and server-side
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socket objects expose the selected protocol through the <tt>ws.protocol</tt>
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property. If they cannot agree on a protocol to use, the client closes the
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connection.
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== WebSocket API
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The WebSocket API consists of several event handlers and a method for sending
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messages.
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* <b><tt>onopen</tt></b> fires when the socket connection is established. Event
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has no attributes.
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* <b><tt>onerror</tt></b> fires when the connection attempt fails. Event has no
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attributes.
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* <b><tt>onmessage</tt></b> fires when the socket receives a message. Event has
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one attribute, <b><tt>data</tt></b>, which is either a +String+ (for text
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frames) or an +Array+ of byte-sized integers (for binary frames).
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* <b><tt>onclose</tt></b> fires when either the client or the server closes the
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connection. Event has two optional attributes, <b><tt>code</tt></b> and
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<b><tt>reason</tt></b>, that expose the status code and message sent by the
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peer that closed the connection.
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* <b><tt>send(message)</tt></b> accepts either a +String+ or an +Array+ of
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byte-sized integers and sends a text or binary message over the connection to
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the other peer.
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* <b><tt>close(code, reason)</tt></b> closes the connection, sending the given
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status code and reason text, both of which are optional.
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* <b><tt>protocol</tt></b> is a string (which may be empty) identifying the
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subprotocol the socket is using.
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== Handling EventSource connections in Rack
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EventSource connections provide a very similar interface, although because they
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only allow the server to send data to the client, there is no +onmessage+ API.
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EventSource allows the server to push text messages to the client, where each
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message has an optional event-type and ID.
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# app.rb
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require 'faye/websocket'
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App = lambda do |env|
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if Faye::EventSource.eventsource?(env)
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es = Faye::EventSource.new(env)
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p [:open, es.url, es.last_event_id]
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# Periodically send messages
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loop = EM.add_periodic_timer(1) { es.send('Hello') }
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es.onclose = lambda do |event|
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EM.cancel_timer(loop)
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es = nil
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end
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# Return async Rack response
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es.rack_response
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else
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# Normal HTTP request
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[200, {'Content-Type' => 'text/plain'}, ['Hello']]
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end
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end
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The +send+ method takes two optional parameters, <tt>:event</tt> and
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<tt>:id</tt>. The default event-type is <tt>'message'</tt> with no ID. For
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example, to send a +notification+ event with ID +99+:
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es.send('Breaking News!', :event => 'notification', :id => '99')
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The +EventSource+ object exposes the following properties:
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* <b><tt>url</tt></b> is a string containing the URL the client used to create
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the EventSource.
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* <b><tt>last_event_id</tt></b> is a string containing the last event ID
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received by the client. You can use this when the client reconnects after a
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dropped connection to determine which messages need resending.
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When you initialize an EventSource with <tt>Faye::EventSource.new</tt>, you can
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pass configuration options after the +env+ parameter. Available options are:
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* <b><tt>:retry</tt></b> is a number that tells the client how long (in seconds)
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it should wait after a dropped connection before attempting to reconnect.
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* <b><tt>:ping</tt></b> is a number that tells the server how often (in seconds)
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to send 'ping' packets to the client to keep the connection open, to defeat
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timeouts set by proxies. The client will ignore these messages.
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For example, this creates a connection that pings every 15 seconds and is
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retryable every 10 seconds if the connection is broken:
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es = Faye::EventSource.new(es, :ping => 15, :retry => 10)
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You can send a ping message at any time by calling <tt>es.ping()</tt>. Unlike
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WebSocket the client does not send a response to this; it is merely to send some
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data over the wire to keep the connection alive.
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== Running your socket application
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To use this library you must be using an EventMachine-based server; currently
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Thin, Rainbows and Goliath are supported.
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=== Running the app with Thin
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Thin can be started via the command line if you've set up a <tt>config.ru</tt>
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file for your application:
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thin start -R config.ru -p 9292
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Or, you can use +rackup+. In development mode, this adds middlewares that don't
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work with async apps, so you must start it in production mode:
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rackup config.ru -s thin -E production -p 9292
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It can also be started using the <tt>Rack::Handler</tt> interface common to many
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Ruby servers. It must be run using EventMachine, and you can configure Thin
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further in a block passed to +run+:
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require 'eventmachine'
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require 'rack'
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require 'thin'
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require './app'
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EM.run {
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thin = Rack::Handler.get('thin')
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thin.run(App, :Port => 9292) do |server|
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# You can set options on the server here, for example to set up SSL:
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server.ssl_options = {
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:private_key_file => 'path/to/ssl.key',
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:cert_chain_file => 'path/to/ssl.crt'
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}
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server.ssl = true
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end
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}
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=== Running the app with Rainbows
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<tt>Faye::WebSocket</tt> can only be run using EventMachine. To begin with,
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you'll need a Rainbows config file that tells it to use EventMachine, along with
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whatever Rainbows/Unicorn configuration you require.
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# rainbows.conf
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Rainbows! do
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use :EventMachine
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end
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You can then run your <tt>config.ru</tt> file from the command line. Again,
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<tt>Rack::Lint</tt> will complain unless you put the application in production
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mode.
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rainbows config.ru -c path/to/rainbows.conf -E production -p 9292
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Rainbows also has a Ruby API for starting a server:
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require 'rainbows'
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require './app'
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rackup = Unicorn::Configurator::RACKUP
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rackup[:port] = 9292
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rackup[:set_listener] = true
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options = rackup[:options]
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options[:config_file] = 'path/to/rainbows.conf'
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server = Rainbows::HttpServer.new(App, options)
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# This is non-blocking; use server.start.join to block
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server.start
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=== Running the app with Goliath
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Goliath can be made to run arbitrary Rack apps by delegating to them from a
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<tt>Goliath::API</tt> instance. A simple server looks like this:
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require 'goliath'
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require './app'
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class EchoServer < Goliath::API
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def response(env)
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App.call(env)
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end
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end
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<tt>Faye::WebSocket</tt> can also be used inline within a Goliath app:
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require 'goliath'
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require 'faye/websocket'
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class EchoServer < Goliath::API
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def response(env)
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ws = Faye::WebSocket.new(env)
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ws.onmessage = lambda do |event|
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ws.send(event.data)
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end
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ws.rack_response
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end
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end
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== License
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(The MIT License)
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Copyright (c) 2009-2012 James Coglan
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the 'Software'), to deal in
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the Software without restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
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Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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