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23 Commits
event-source
...
0.4.0
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@@ -0,0 +1,5 @@
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language: node_js
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node_js:
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- 0.4
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- 0.6
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- 0.7
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@@ -1,3 +1,20 @@
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=== 0.4.0 / 2012-02-13
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* Add ping() method to server-side WebSocket and EventSource
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* Buffer send() calls until the draft-76 handshake is complete
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* Fix HTTPS problems on Node 0.7
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=== 0.3.1 / 2012-01-16
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* Call setNoDelay(true) on net.Socket objects to reduce latency
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=== 0.3.0 / 2012-01-13
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* Add support for EventSource connections
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=== 0.2.0 / 2011-12-21
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* Add support for Sec-WebSocket-Protocol negotiation
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@@ -1,5 +1,8 @@
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# faye-websocket
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* Travis CI build: [<img src="https://secure.travis-ci.org/faye/faye-websocket-node.png" />](http://travis-ci.org/faye/faye-websocket-node)
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* Autobahn tests: [server](http://faye.jcoglan.com/autobahn/servers/), [client](http://faye.jcoglan.com/autobahn/clients/)
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This is a robust, general-purpose WebSocket implementation extracted from the
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[Faye](http://faye.jcoglan.com) project. It provides classes for easily building
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WebSocket servers and clients in Node. It does not provide a server itself, but
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@@ -49,6 +52,28 @@ server.addListener('upgrade', function(request, socket, head) {
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server.listen(8000);
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```
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Note that under certain circumstances (notably a draft-76 client connecting
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through an HTTP proxy), the WebSocket handshake will not be complete after you
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call `new WebSocket()` because the server will not have received the entire
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handshake from the client yet. In this case, calls to `ws.send()` will buffer
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the message in memory until the handshake is complete, at which point any
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buffered messages will be sent to the client.
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If you need to detect when the WebSocket handshake is complete, you can use the
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`onopen` event.
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If the connection's protocol version supports it, you can call `ws.ping()` to
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send a ping message and wait for the client's response. This method takes a
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message string, and an optional callback that fires when a matching pong message
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is received. It returns `true` iff a ping message was sent. If the client does
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not support ping/pong, this method sends no data and returns `false`.
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```js
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ws.ping('Mic check, one, two', function() {
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// fires when pong is received
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});
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```
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## Using the WebSocket client
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@@ -193,6 +218,10 @@ retryable every 10 seconds if the connection is broken:
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var es = new EventSource(request, response, {ping: 15, retry: 10});
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```
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You can send a ping message at any time by calling `es.ping()`. Unlike WebSocket,
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the client does not send a response to this; it is merely to send some data over
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the wire to keep the connection alive.
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## License
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+1
-1
@@ -7,7 +7,7 @@ var port = process.argv[2] || 7000,
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secure = process.argv[3] === 'ssl';
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var upgradeHandler = function(request, socket, head) {
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var ws = new WebSocket(request, socket, head, ['irc', 'xmpp']);
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var ws = new WebSocket(request, socket, head, ['irc', 'xmpp'], {ping: 5});
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console.log('open', ws.url, ws.version, ws.protocol);
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ws.onmessage = function(event) {
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+24
-12
@@ -19,24 +19,18 @@ var EventSource = function(request, response, options) {
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this._ping = options.ping || this.DEFAULT_PING;
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this._retry = options.retry || this.DEFAULT_RETRY;
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this._stream.setTimeout(0);
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this._stream.setNoDelay(true);
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var scheme = isSecureConnection(request) ? 'https:' : 'http:';
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this.url = scheme + '//' + request.headers.host + request.url;
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this.lastEventId = request.headers['last-event-id'] || '';
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this.readyState = API.OPEN;
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var event = new Event('open');
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event.initEvent('open', false, false);
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this.dispatchEvent(event);
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var self = this;
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this._pingLoop = setInterval(function() {
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try { this._stream.write(':\r\n\r\n') } catch (e) {}
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}, this._ping * 1000);
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['close', 'end', 'error'].forEach(function(event) {
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self._stream.addListener(event, function() { self.close() });
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});
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this.readyState = API.CONNECTING;
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this._sendBuffer = [];
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process.nextTick(function() { self._open() });
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var handshake = 'HTTP/1.1 200 OK\r\n' +
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'Content-Type: text/event-stream\r\n' +
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@@ -47,6 +41,15 @@ var EventSource = function(request, response, options) {
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try {
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this._stream.write(handshake, 'utf8');
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} catch (e) {}
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this.readyState = API.OPEN;
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if (this._ping)
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this._pingLoop = setInterval(function() { self.ping() }, this._ping * 1000);
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['close', 'end', 'error'].forEach(function(event) {
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self._stream.addListener(event, function() { self.close() });
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});
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};
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EventSource.isEventSource = function(request) {
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@@ -72,6 +75,15 @@ var instance = {
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} catch (e) {}
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},
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ping: function() {
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try {
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this._stream.write(':\r\n\r\n', 'utf8');
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return true;
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} catch (e) {
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return false;
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}
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},
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close: function() {
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if (this.readyState === API.CLOSING || this.readyState === API.CLOSED)
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return;
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+24
-8
@@ -31,9 +31,14 @@ var isSecureConnection = function(request) {
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}
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};
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var WebSocket = function(request, socket, head, supportedProtos) {
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var WebSocket = function(request, socket, head, supportedProtos, options) {
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this.request = request;
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this._stream = request.socket;
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this._ping = options && options.ping;
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this._pingId = 0;
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this._stream.setTimeout(0);
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this._stream.setNoDelay(true);
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var scheme = isSecureConnection(request) ? 'wss:' : 'ws:';
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this.url = scheme + '//' + request.headers.host + request.url;
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@@ -43,29 +48,40 @@ var WebSocket = function(request, socket, head, supportedProtos) {
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var Parser = getParser(request);
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this._parser = new Parser(this, {protocols: supportedProtos});
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var self = this;
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this._sendBuffer = [];
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process.nextTick(function() { self._open() });
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var handshake = this._parser.handshakeResponse(head);
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try { this._stream.write(handshake, 'binary') } catch (e) {}
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if (this._parser.isOpen()) this.readyState = API.OPEN;
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if (this._ping)
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this._pingLoop = setInterval(function() {
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self._pingId += 1;
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self.ping(self._pingId.toString());
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}, this._ping * 1000);
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this.protocol = this._parser.protocol || '';
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this.readyState = API.OPEN;
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this.version = this._parser.getVersion();
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var event = new Event('open');
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event.initEvent('open', false, false);
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this.dispatchEvent(event);
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var self = this;
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this._stream.addListener('data', function(data) {
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var response = self._parser.parse(data);
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if (!response) return;
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try { self._stream.write(response, 'binary') } catch (e) {}
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self._open();
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});
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['close', 'end', 'error'].forEach(function(event) {
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self._stream.addListener(event, function() { self.close(1006, '', false) });
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});
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};
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WebSocket.prototype.ping = function(message, callback, context) {
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if (!this._parser.ping) return false;
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return this._parser.ping(message, callback, context);
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};
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for (var key in API) WebSocket.prototype[key] = API[key];
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WebSocket.WebSocket = WebSocket;
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@@ -7,6 +7,21 @@ var API = {
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CLOSING: 2,
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CLOSED: 3,
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_open: function() {
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if (this._parser && !this._parser.isOpen()) return;
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this.readyState = API.OPEN;
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var buffer = this._sendBuffer || [],
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message;
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while (message = buffer.shift())
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this.send.apply(this, message);
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var event = new Event('open');
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event.initEvent('open', false, false);
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this.dispatchEvent(event);
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},
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receive: function(data) {
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if (this.readyState !== API.OPEN) return false;
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var event = new Event('message');
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@@ -16,7 +31,18 @@ var API = {
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},
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send: function(data, type, errorType) {
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if (this.readyState === API.CLOSED) return false;
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if (this.readyState === API.CONNECTING) {
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if (this._sendBuffer) {
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this._sendBuffer.push(arguments);
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return true;
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} else {
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throw new Error('Cannot call send(), socket is not open yet');
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}
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}
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if (this.readyState === API.CLOSED)
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return false;
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var frame = this._parser.frame(data, type, errorType);
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try {
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this._stream.write(frame, 'binary');
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@@ -34,6 +60,7 @@ var API = {
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var close = function() {
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this.readyState = API.CLOSED;
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if (this._pingLoop) clearInterval(this._pingLoop);
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this._stream.end();
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var event = new Event('close', {code: code || 1000, reason: reason || ''});
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event.initEvent('close', false, false);
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@@ -18,21 +18,23 @@ var Client = function(url, protocols) {
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onConnect = function() { self._onConnect() },
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connection = secure
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? tls.connect(this._uri.port || 443, this._uri.hostname, onConnect)
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? tls.connect(this._uri.port || 443, this._uri.hostname, {}, onConnect)
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: net.createConnection(this._uri.port || 80, this._uri.hostname);
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this._parser = new HybiParser(this, {masking: true, protocols: protocols});
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this._stream = connection;
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this._stream.setTimeout(0);
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this._stream.setNoDelay(true);
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if (!secure) connection.addListener('connect', onConnect);
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connection.addListener('data', function(data) {
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self._onData(data);
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});
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connection.addListener('close', function() {
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self.close(1006, '', false);
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['close', 'end', 'error'].forEach(function(event) {
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connection.addListener(event, function() { self.close(1006, '', false) });
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});
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connection.addListener('error', function() {});
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};
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Client.prototype._onConnect = function() {
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@@ -17,6 +17,10 @@ var instance = {
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'utf8');
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},
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isOpen: function() {
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return true;
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},
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parse: function(buffer) {
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var data, message, value;
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for (var i = 0, n = buffer.length; i < n; i++) {
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@@ -47,9 +47,12 @@ Draft76Parser.prototype.handshakeResponse = function(head) {
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return response;
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};
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Draft76Parser.prototype.isOpen = function() {
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return !!this._handshakeComplete;
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};
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Draft76Parser.prototype.handshakeSignature = function(head) {
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if (head.length === 0) return null;
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this._handshakeComplete = true;
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var request = this._socket.request,
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@@ -65,6 +68,7 @@ Draft76Parser.prototype.handshakeSignature = function(head) {
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MD5.update(bigEndian(value2));
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MD5.update(head.toString('binary'));
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this._handshakeComplete = true;
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return new Buffer(MD5.digest('binary'), 'binary');
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};
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@@ -10,6 +10,8 @@ var HybiParser = function(webSocket, options) {
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this._masking = options && options.masking;
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this._protocols = options && options.protocols;
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this._pingCallbacks = {};
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if (typeof this._protocols === 'string')
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this._protocols = this._protocols.split(/\s*,\s*/);
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};
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@@ -97,6 +99,10 @@ var instance = {
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return new Buffer(headers.concat('','').join('\r\n'), 'utf8');
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},
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isOpen: function() {
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return true;
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},
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createHandshake: function(uri) {
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return new Handshake(uri, this._protocols);
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},
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@@ -239,6 +245,12 @@ var instance = {
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return frame;
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},
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ping: function(message, callback, context) {
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message = message || '';
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if (callback) this._pingCallbacks[message] = [callback, context];
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return this._socket.send(message, 'ping');
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},
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close: function(code, reason, callback, context) {
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if (this._closed) return;
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if (callback) this._closingCallback = [callback, context];
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@@ -304,6 +316,14 @@ var instance = {
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if (payload.length > 125) return this._socket.close(this.ERRORS.protocol_error, null, false);
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this._socket.send(payload, 'pong');
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}
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else if (opcode === this.OPCODES.pong) {
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var callbacks = this._pingCallbacks,
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message = this._encode(payload),
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callback = callbacks[message];
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delete callbacks[message];
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if (callback) callback[0].call(callback[1]);
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}
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},
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_reset: function() {
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+4
-2
@@ -2,13 +2,15 @@
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, "description" : "Standards-compliant WebSocket server and client"
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, "homepage" : "http://github.com/faye/faye-websocket-node"
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, "author" : "James Coglan <jcoglan@gmail.com> (http://jcoglan.com/)"
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, "keywords" : ["websocket"]
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, "keywords" : ["websocket", "eventsource"]
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, "version" : "0.2.0"
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, "version" : "0.4.0"
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, "engines" : {"node": ">=0.4.0"}
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, "main" : "./lib/faye/websocket"
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, "devDependencies" : {"jsclass": ""}
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, "scripts" : {"test": "node spec/runner.js"}
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, "bugs" : "http://github.com/faye/faye-websocket-node/issues"
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, "licenses" : [ { "type" : "MIT"
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Reference in New Issue
Block a user