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2 Commits

Author SHA1 Message Date
tanhakabir f56d1540d8 update example app to show podcast, soundbite, and radio 2021-04-06 21:15:30 -07:00
tanhakabir 4404e6a02a update links 2021-04-06 21:06:49 -07:00
13 changed files with 212 additions and 278 deletions
-4
View File
@@ -48,7 +48,6 @@
A470FE0925F9ADF800F135FF /* DownloadProgressDirector.swift in Sources */ = {isa = PBXBuildFile; fileRef = A470FE0725F9ADF800F135FF /* DownloadProgressDirector.swift */; };
A470FE1C25F9AEB900F135FF /* AudioQueueDirector.swift in Sources */ = {isa = PBXBuildFile; fileRef = A470FE1B25F9AEB900F135FF /* AudioQueueDirector.swift */; };
A470FE2125F9AF1400F135FF /* AudioQueue.swift in Sources */ = {isa = PBXBuildFile; fileRef = A470FE2025F9AF1400F135FF /* AudioQueue.swift */; };
A4827771262A216C00B6918A /* StreamingDownloadDirector.swift in Sources */ = {isa = PBXBuildFile; fileRef = A4827770262A216C00B6918A /* StreamingDownloadDirector.swift */; };
A4B4CC122223ED2A0045554B /* SAPlayerDownloader.swift in Sources */ = {isa = PBXBuildFile; fileRef = A4B4CC112223ED2A0045554B /* SAPlayerDownloader.swift */; };
A4FBA6B5221B74C900D5A353 /* SALockScreenInfo.swift in Sources */ = {isa = PBXBuildFile; fileRef = A4FBA6B3221B74C900D5A353 /* SALockScreenInfo.swift */; };
A4FBA6B7221BAC3D00D5A353 /* SAPlayerUpdateSubscription.swift in Sources */ = {isa = PBXBuildFile; fileRef = A4FBA6B6221BAC3D00D5A353 /* SAPlayerUpdateSubscription.swift */; };
@@ -136,7 +135,6 @@
A470FE0725F9ADF800F135FF /* DownloadProgressDirector.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = DownloadProgressDirector.swift; sourceTree = "<group>"; };
A470FE1B25F9AEB900F135FF /* AudioQueueDirector.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AudioQueueDirector.swift; sourceTree = "<group>"; };
A470FE2025F9AF1400F135FF /* AudioQueue.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AudioQueue.swift; sourceTree = "<group>"; };
A4827770262A216C00B6918A /* StreamingDownloadDirector.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = StreamingDownloadDirector.swift; sourceTree = "<group>"; };
A4B4CC112223ED2A0045554B /* SAPlayerDownloader.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SAPlayerDownloader.swift; sourceTree = "<group>"; };
A4FBA6B3221B74C900D5A353 /* SALockScreenInfo.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SALockScreenInfo.swift; sourceTree = "<group>"; };
A4FBA6B6221BAC3D00D5A353 /* SAPlayerUpdateSubscription.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SAPlayerUpdateSubscription.swift; sourceTree = "<group>"; };
@@ -380,7 +378,6 @@
A470FE0725F9ADF800F135FF /* DownloadProgressDirector.swift */,
A470FE0625F9ADF800F135FF /* AudioClockDirector.swift */,
A470FE1B25F9AEB900F135FF /* AudioQueueDirector.swift */,
A4827770262A216C00B6918A /* StreamingDownloadDirector.swift */,
);
path = Directors;
sourceTree = "<group>";
@@ -556,7 +553,6 @@
A4681FC72201138B0018AB51 /* SAPlayerDelegate.swift in Sources */,
A4681FD5220113BD0018AB51 /* AudioParserErrors.swift in Sources */,
A4681FC9220113920018AB51 /* LockScreenViewProtocol.swift in Sources */,
A4827771262A216C00B6918A /* StreamingDownloadDirector.swift in Sources */,
A4681FD6220113BF0018AB51 /* AudioThrottler.swift in Sources */,
A4681FCC2201139B0018AB51 /* AudioDiskEngine.swift in Sources */,
A4681FDE220113DE0018AB51 /* Date.swift in Sources */,
@@ -311,12 +311,7 @@ class ViewController: UIViewController {
@IBAction func streamTouched(_ sender: Any) {
if !isStreaming {
if selectedAudio.index == 2 { // radio
SAPlayer.shared.startRemoteAudio(withRemoteUrl: selectedAudio.url, bitrate: .low)
} else {
SAPlayer.shared.startRemoteAudio(withRemoteUrl: selectedAudio.url)
}
SAPlayer.shared.startRemoteAudio(withRemoteUrl: selectedAudio.url)
lastPlayedAudioIndex = selectedAudio.index
streamButton.setTitle("Cancel streaming", for: .normal)
downloadButton.isEnabled = false
+2 -2
View File
@@ -146,9 +146,9 @@ Known supported file types are `.mp3` and `.wav`.
To set up player with audio to play, use either:
* `startSavedAudio(withSavedUrl url: URL, mediaInfo: SALockScreenInfo?)` to play audio that is saved on the device.
* `startRemoteAudio(withRemoteUrl url: URL, bitrate: SAPlayerBitrate, mediaInfo: SALockScreenInfo?)` to play audio streamed from a remote location.
* `startRemoteAudio(withRemoteUrl url: URL, mediaInfo: SALockScreenInfo?)` to play audio streamed from a remote location.
Both of these expect a URL of the location of the audio and an optional media information to display on the lockscreen. For streamed audio you can optionally set the bitrate to be `.high` or `.low`. High is more performant but won't work well for radio streams; for radio streams you should use low. The default bitrate if you don't set it is `.high`.
Both of these expect a URL of the location of the audio and an optional media information to display on the lockscreen.
For streaming remote audio, subscribe to `SAPlayer.Updates.StreamingBuffer` for updates on streaming progress.
@@ -1,53 +0,0 @@
//
// StreamingDownloadDirector.swift
// SwiftAudioPlayer
//
// Created by Tanha Kabir on 4/16/21.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Foundation
class StreamingDownloadDirector {
static let shared = StreamingDownloadDirector()
var closures: DirectorThreadSafeClosures<Double> = DirectorThreadSafeClosures()
private init() {}
func create() {}
func clear() {
closures.clear()
}
func attach(closure: @escaping (Key, Double) throws -> Void) -> UInt {
return closures.attach(closure: closure)
}
func detach(withID id: UInt) {
closures.detach(id: id)
}
}
extension StreamingDownloadDirector {
func didUpdate(_ key: Key, networkStreamProgress: Double) {
closures.broadcast(key: key, payload: networkStreamProgress)
}
}
+9 -50
View File
@@ -59,7 +59,7 @@ class AudioStreamEngine: AudioEngine {
//Constants
private let MAX_POLL_BUFFER_COUNT = 300 //Having one buffer in engine at a time is choppy.
private let MIN_BUFFERS_TO_BE_PLAYABLE = 1
private var PCM_BUFFER_SIZE: AVAudioFrameCount = 8192
private let PCM_BUFFER_SIZE: AVAudioFrameCount = 8192
private let queue = DispatchQueue(label: "SwiftAudioPlayer.StreamEngine", qos: .userInitiated)
@@ -68,7 +68,6 @@ class AudioStreamEngine: AudioEngine {
//Fields
private var currentTimeOffset: TimeInterval = 0
private var streamChangeListenerId: UInt?
private var numberOfBuffersScheduledInTotal = 0 {
didSet {
@@ -134,31 +133,15 @@ class AudioStreamEngine: AudioEngine {
}
}
init(withRemoteUrl url: AudioURL, delegate:AudioEngineDelegate?, bitrate: SAPlayerBitrate) {
init(withRemoteUrl url: AudioURL, delegate:AudioEngineDelegate?) {
Log.info(url)
super.init(url: url, delegate: delegate, engineAudioFormat: AudioEngine.defaultEngineAudioFormat)
switch bitrate {
case .high:
PCM_BUFFER_SIZE = 8192
case .low:
PCM_BUFFER_SIZE = 4096
}
do {
converter = try AudioConverter(withRemoteUrl: url, toEngineAudioFormat: AudioEngine.defaultEngineAudioFormat, withPCMBufferSize: PCM_BUFFER_SIZE)
} catch {
delegate?.didError()
}
streamChangeListenerId = StreamingDownloadDirector.shared.attach { [weak self] (key, progress) in
guard let self = self else { return }
guard key == url.key else { return }
// polling for buffers when we receive data. This won't be throttled on fresh new audio or seeked audio but in all other cases it most likely will be throttled
self.pollForNextBuffer() // no buffer updates because thread issues if I try to update buffer status in streaming listener
}
let timeInterval = 1 / (converter.engineAudioFormat.sampleRate / Double(PCM_BUFFER_SIZE))
@@ -166,36 +149,22 @@ class AudioStreamEngine: AudioEngine {
guard let self = self else { return }
guard self.playingStatus != .ended else { return }
self.repeatedUpdates()
self.pollForNextBufferRecursive()
self.updateNetworkBufferRange()
self.updateNeedle()
self.updateIsPlaying()
self.updateDuration()
}
}
deinit {
if let id = streamChangeListenerId {
StreamingDownloadDirector.shared.detach(withID: id)
}
}
private func repeatedUpdates() {
self.pollForNextBuffer()
self.updateNetworkBufferRange() // thread issues if I try to update buffer status in streaming listener
self.updateNeedle()
self.updateIsPlaying()
self.updateDuration()
}
//MARK:- Timer loop
//Called when
//1. First time audio is finally parsed
//2. When we run to the end of the network buffer and we're waiting again
private func pollForNextBuffer() {
private func pollForNextBufferRecursive() {
guard shouldPollForNextBuffer else { return }
pollForNextBufferRecursive()
}
private func pollForNextBufferRecursive() {
do {
var nextScheduledBuffer: AVAudioPCMBuffer! = try converter.pullBuffer()
numberOfBuffersScheduledFromPoll += 1
@@ -205,7 +174,7 @@ class AudioStreamEngine: AudioEngine {
queue.async { [weak self] in
if #available(iOS 11.0, *) {
// to make sure the pcm buffers are properly free'd from memory we need to nil them after the player has used them
self?.playerNode.scheduleBuffer(nextScheduledBuffer, completionCallbackType: .dataConsumed, completionHandler: { (_) in
self?.playerNode.scheduleBuffer(nextScheduledBuffer, completionCallbackType: .dataRendered, completionHandler: { (_) in
nextScheduledBuffer = nil
self?.numberOfBuffersScheduledInTotal -= 1
self?.pollForNextBufferRecursive()
@@ -317,16 +286,6 @@ class AudioStreamEngine: AudioEngine {
super.pause()
}
override func play() {
queue.async { [weak self] in
self?.playHelperDispatchQueue()
}
}
private func playHelperDispatchQueue() {
super.play()
}
override func invalidate() {
super.invalidate()
converter.invalidate()
+151 -79
View File
@@ -27,30 +27,74 @@ import Foundation
protocol AudioThrottleDelegate: AnyObject {
func didUpdate(totalBytesExpected bytes: Int64)
func didUpdate(networkStreamProgress progress: Double)
func shouldProcess(networkData data: Data)
}
protocol AudioThrottleable {
init(withRemoteUrl url: AudioURL, withDelegate delegate: AudioThrottleDelegate)
func pullNextDataPacket(_ callback: @escaping (Data?) -> ())
func tellAudioFormatFound()
func tellByteOffset(offset: UInt64)
func tellSeek(offset: UInt64)
func tellBytesPerAudioPacket(count: UInt64)
func pollRangeOfBytesAvailable() -> (UInt64, UInt64)
func invalidate()
}
class AudioThrottler: AudioThrottleable {
private let queue = DispatchQueue(label: "SwiftAudioPlayer.Throttler", qos: .userInitiated)
private class NetworkDataWrapper: NSObject {
let startOffset: UInt
var data: Data
var alreadySent: Bool
var next: NetworkDataWrapper?
var byteCount: UInt {
return UInt(data.count)
}
var endOffset: UInt {
return startOffset + UInt(data.count) - 1
}
init(startingOffset: UInt, data: Data) {
self.startOffset = startingOffset
self.data = data
self.alreadySent = false
}
func containsOffset(_ offset: UInt) -> Bool {
return startOffset <= offset && offset <= endOffset
}
func isNextSent() -> Bool {
return next?.alreadySent ?? false
}
//FIXME: what is the offset was at the edge of the split? We will have empty data
func splitToRight(atOffset offset: UInt) -> NetworkDataWrapper {
let splitPoint:Int = Int(offset - startOffset)
let leftData = data.subdata(in: 0..<splitPoint)
let rightData = data.subdata(in: splitPoint..<data.count)
data = leftData
let rightWrapper:NetworkDataWrapper = NetworkDataWrapper(startingOffset: offset, data: rightData)
rightWrapper.next = next
next = rightWrapper
return rightWrapper
}
override var description: String {
return "startOffset:\(startOffset), endOffset:\(endOffset), dataCount:\(data.count), sent:\(alreadySent), next:\(next != nil ?"hasNext":"noNext")"
}
}
//Init
let url: AudioURL
weak var delegate: AudioThrottleDelegate?
private var networkData: [Data] = [] {
didSet {
// Log.test("NETWORK DATA \(networkData.count)")
}
}
private var lastSentDataPacketIndex = -1
private var networkData: [NetworkDataWrapper] = []
var shouldThrottle = false
var byteOffsetBecauseOfSeek: UInt = 0
@@ -72,103 +116,131 @@ class AudioThrottler: AudioThrottleable {
AudioDataManager.shared.startStream(withRemoteURL: url) { [weak self] (pto: StreamProgressPTO) in
guard let self = self else {return}
Log.debug("received stream data of size \(pto.getData().count) and progress: \(pto.getProgress())")
self.delegate?.didUpdate(networkStreamProgress: pto.getProgress())
if let totalBytesExpected = pto.getTotalBytesExpected() {
self.totalBytesExpected = totalBytesExpected
}
self.queue.async { [weak self] in
self?.networkData.append(pto.getData())
StreamingDownloadDirector.shared.didUpdate(url.key, networkStreamProgress: pto.getProgress())
let lastItem = self.networkData.last
let startoffset = lastItem == nil ? self.byteOffsetBecauseOfSeek : lastItem!.endOffset + 1
let wrappedNetworkData = NetworkDataWrapper(startingOffset: startoffset, data: pto.getData())
lastItem?.next = wrappedNetworkData
self.networkData.append(wrappedNetworkData)
if !self.shouldThrottle {
Log.debug("sending up packet from stream untrottled at start: \(wrappedNetworkData.startOffset)")
//NOTE: the order here matters.
//We have to set to true before sending up to be processed because
//tellByteOffset() is ran in a separate thread than this one
//We got in a state where 10% of the time an episode will keep polling because
//the first 30 buffers have not been filled
wrappedNetworkData.alreadySent = true
delegate.shouldProcess(networkData: wrappedNetworkData.data)
}
}
}
func tellAudioFormatFound() {
shouldThrottle = true //the above layer has enough info that we can throttle
}
func tellBytesPerAudioPacket(count: UInt64) {
if count > largestPollingOffsetDifference {
largestPollingOffsetDifference = count
}
}
func tellByteOffset(offset: UInt64) {
Log.debug("offset \(offset)")
for wrappedNetworkData in networkData {
if wrappedNetworkData.containsOffset(UInt(offset)) {
Log.debug("offset: \(offset) within network packet of range: \(wrappedNetworkData.startOffset) to \(wrappedNetworkData.endOffset) is next sent: \(wrappedNetworkData.isNextSent())")
if wrappedNetworkData.alreadySent {
Log.debug("already sent offset: \(offset) within network packet of range: \(wrappedNetworkData.startOffset) to \(wrappedNetworkData.endOffset)")
var bytesSent: UInt = 0
var current = wrappedNetworkData
// Sometimes the next data packet is smaller than a full audio chunk size, so we need to ensure we send up enough packets for the audio chunk. This prevented Issue #4 where tsreaming would randomly get stuck in a state needing more data up the chain.
// https://github.com/tanhakabir/SwiftAudioPlayer/issues/4
while bytesSent < largestPollingOffsetDifference {
if let next = current.next {
if !next.alreadySent {
Log.info("Sending next network packet with range: \(next.startOffset) to \(next.endOffset), have sent \(bytesSent) bytes so far from \(largestPollingOffsetDifference) bytes")
next.alreadySent = true
delegate?.shouldProcess(networkData: next.data)
}
bytesSent += next.byteCount
current = next
} else {
Log.debug("next package doesn't exist, bytes sent so far: \(bytesSent)")
return
}
}
return
}
Log.info("Found network packet to send with range: \(wrappedNetworkData.startOffset) to \(wrappedNetworkData.endOffset)")
wrappedNetworkData.alreadySent = true
delegate?.shouldProcess(networkData: wrappedNetworkData.data)
return
}
}
}
func tellSeek(offset: UInt64) {
Log.info("seek with offset: \(offset)")
self.queue.async { [weak self] in
self?.seekQueueHelper(offset)
}
}
func seekQueueHelper(_ offset: UInt64) {
let offsetToFind = Int(offset) - Int(byteOffsetBecauseOfSeek)
var shouldStartNewStream: Bool = false
// if we have no data start a new stream after seek
if networkData.count == 0 {
shouldStartNewStream = true
}
// if what we're looking for is outside of available data, start a new stream
if offset < byteOffsetBecauseOfSeek || offsetToFind > networkData.sum {
shouldStartNewStream = true
}
// we should have the data within our cache. find it and save the index for the next pull
if let indexOfDataContainingOffset = networkData.getIndexContainingByteOffset(offsetToFind) {
lastSentDataPacketIndex = indexOfDataContainingOffset - 1
}
if shouldStartNewStream {
byteOffsetBecauseOfSeek = UInt(offset)
lastSentDataPacketIndex = -1
AudioDataManager.shared.seekStream(withRemoteURL: url, toByteOffset: offset)
networkData = []
return
}
Log.error("83672 Should not get here")
if let finalOffset = networkData.last?.endOffset, let firstOffset = networkData.first?.startOffset {
if offset < firstOffset || offset > finalOffset {
byteOffsetBecauseOfSeek = UInt(offset)
AudioDataManager.shared.seekStream(withRemoteURL: url, toByteOffset: offset)
networkData = []
return
}
}
for (i, d) in networkData.enumerated() {
if offset > d.endOffset {
d.alreadySent = false
continue
}
if d.containsOffset(UInt(offset)) {
let wrappedData = d.splitToRight(atOffset: UInt(offset))
networkData.insert(wrappedData, at: i+1)
d.alreadySent = false
wrappedData.alreadySent = true
Log.info("\(d) ::: \(wrappedData)")
delegate?.shouldProcess(networkData: wrappedData.data)
return
}
}
}
func pollRangeOfBytesAvailable() -> (UInt64, UInt64) {
let start = byteOffsetBecauseOfSeek
let end = networkData.sum + Int(byteOffsetBecauseOfSeek)
let start = networkData.first?.startOffset ?? 0
let end = networkData.last?.endOffset ?? 0
return (UInt64(start), UInt64(end))
}
func pullNextDataPacket(_ callback: @escaping (Data?) -> ()) {
queue.async { [weak self] in
guard let self = self else { return }
guard self.lastSentDataPacketIndex < self.networkData.count - 1 else {
callback(nil)
return
}
self.lastSentDataPacketIndex += 1
callback(self.networkData[self.lastSentDataPacketIndex])
}
}
func invalidate() {
AudioDataManager.shared.deleteStream(withRemoteURL: url)
}
}
extension Array where Element == Data {
var sum: Int {
get {
return self.reduce(0) { $0 + $1.count }
}
}
func getIndexContainingByteOffset(_ offset: Int) -> Int? {
var dataCount = 0
for (i, data) in self.enumerated() {
if offset >= dataCount && offset <= dataCount + data.count {
return i
}
dataCount += data.count
}
return nil
}
}
+1 -1
View File
@@ -85,7 +85,7 @@ class AudioConverter: AudioConvertable {
self.pcmBufferSize = size
do {
parser = try AudioParser(withRemoteUrl: url, bufferSize: Int(size), parsedFileAudioFormatCallback: {
parser = try AudioParser(withRemoteUrl: url, parsedFileAudioFormatCallback: {
[weak self] (fileAudioFormat: AVAudioFormat) in
guard let strongSelf = self else { return }
+36 -62
View File
@@ -53,9 +53,6 @@ import AVFoundation
//TODO: what if user seeks beyond the data we have? What if we're done but user seeks even further than what we have
class AudioParser: AudioParsable {
private var MIN_PACKETS_TO_HAVE_AVAILABLE_BEFORE_THROTTLING_PARSING = 8192 // this will be modified when we know the file format to be just enough packets to fill up 1 pcm buffer
private var framesPerBuffer: Int = 1
//MARK:- For OS parser class
var parsedAudioHeaderPacketCount: UInt64 = 0
var parsedAudioPacketDataSize: UInt64 = 0
@@ -64,8 +61,8 @@ class AudioParser: AudioParsable {
public var fileAudioFormat: AVAudioFormat? {
didSet {
if let format = fileAudioFormat, oldValue == nil {
MIN_PACKETS_TO_HAVE_AVAILABLE_BEFORE_THROTTLING_PARSING = framesPerBuffer/Int(format.streamDescription.pointee.mFramesPerPacket)
parsedFileAudioFormatCallback(format)
throttler.tellAudioFormatFound()
}
}
}
@@ -103,7 +100,14 @@ class AudioParser: AudioParsable {
return predictedCount
}
var sumOfParsedAudioBytes:UInt32 = 0
var sumOfParsedAudioBytes:UInt32 = 0 {
didSet {
if let byteCount = averageBytesPerPacket {
throttler.tellBytesPerAudioPacket(count: UInt64(byteCount))
}
}
}
var numberOfPacketsParsed:UInt32 = 0
var audioPackets: [(AudioStreamPacketDescription?,Data)] = [] {
didSet {
@@ -118,7 +122,6 @@ class AudioParser: AudioParsable {
//TODO: duration will not be accurate with WAV or AIFF
}
}
var lastSentAudioPacketIndex = -1
/**
Audio packets varry in size. The first one parsed in a batch of audio
@@ -145,26 +148,10 @@ class AudioParser: AudioParsable {
return audioPackets.count == totalPredictedPacketCount
}
var streamChangeListenerId: UInt?
init(withRemoteUrl url: AudioURL, bufferSize: Int, parsedFileAudioFormatCallback: @escaping(AVAudioFormat) -> ()) throws {
init(withRemoteUrl url: AudioURL, parsedFileAudioFormatCallback: @escaping(AVAudioFormat) -> ()) throws {
self.url = url
self.framesPerBuffer = bufferSize
self.parsedFileAudioFormatCallback = parsedFileAudioFormatCallback
streamChangeListenerId = StreamingDownloadDirector.shared.attach { [weak self] (key, progress) in
guard let self = self else { return }
guard key == url.key else { return }
self.networkProgress = progress
// initially parse a bunch of packets
if self.fileAudioFormat == nil {
self.processNextDataPacket()
} else if self.audioPackets.count - self.lastSentAudioPacketIndex < self.MIN_PACKETS_TO_HAVE_AVAILABLE_BEFORE_THROTTLING_PARSING {
self.processNextDataPacket()
}
}
self.throttler = AudioThrottler(withRemoteUrl: url, withDelegate: self)
let context = unsafeBitCast(self, to: UnsafeMutableRawPointer.self)
@@ -174,14 +161,10 @@ class AudioParser: AudioParsable {
}
}
deinit {
if let id = streamChangeListenerId {
StreamingDownloadDirector.shared.detach(withID: id)
}
}
func pullPacket(atIndex index: AVAudioPacketCount) throws -> (AudioStreamPacketDescription?, Data) {
determineIfMoreDataNeedsToBeParsed(index: index)
if let offset = getOffset(fromPacketIndex: index) {
throttler.tellByteOffset(offset: offset)
}
// Check if we've reached the end of the packets. We have two scenarios:
// 1. We've reached the end of the packet data and the file has been completely parsed
@@ -197,16 +180,9 @@ class AudioParser: AudioParsable {
}
}
lastSentAudioPacketIndex = Int(packetIndex)
return audioPackets[Int(packetIndex)]
}
private func determineIfMoreDataNeedsToBeParsed(index: AVAudioPacketCount) {
if index > audioPackets.count - MIN_PACKETS_TO_HAVE_AVAILABLE_BEFORE_THROTTLING_PARSING {
processNextDataPacket()
}
}
func tellSeek(toIndex index: AVAudioPacketCount) {
//Already within the processed audio packets. Ignore
if indexSeekOffset <= index && index < audioPackets.count + Int(indexSeekOffset) {
@@ -226,7 +202,6 @@ class AudioParser: AudioParsable {
audioPackets = []
throttler.tellSeek(offset: byteOffset)
processNextDataPacket()
}
private func getOffset(fromPacketIndex index: AVAudioPacketCount) -> UInt64? {
@@ -306,30 +281,6 @@ class AudioParser: AudioParsable {
}
private func processNextDataPacket() {
throttler.pullNextDataPacket { [weak self] (d) in
guard let self = self else { return }
guard let data = d else { return }
Log.debug("processing data count: \(data.count) :: already had \(self.audioPackets.count) audio packets")
self.shouldPreventPacketFromFillingUp = false
do {
let sID = self.streamID!
let dataSize = data.count
_ = try data.accessBytes({ (bytes: UnsafePointer<UInt8>) in
let result:OSStatus = AudioFileStreamParseBytes(sID, UInt32(dataSize), bytes, [])
guard result == noErr else {
Log.monitor(ParserError.failedToParseBytes(result).errorDescription as Any)
throw ParserError.failedToParseBytes(result)
}
})
} catch {
Log.monitor(error.localizedDescription)
}
}
}
}
//MARK:- AudioThrottleDelegate
@@ -337,4 +288,27 @@ extension AudioParser: AudioThrottleDelegate {
func didUpdate(totalBytesExpected bytes: Int64) {
expectedFileSizeInBytes = UInt64(bytes)
}
func didUpdate(networkStreamProgress progress: Double) {
networkProgress = progress
}
func shouldProcess(networkData data: Data) {
Log.debug("processing data count: \(data.count) :: already had \(audioPackets.count) audio packets")
self.shouldPreventPacketFromFillingUp = false
do {
let sID = self.streamID!
let dataSize = data.count
_ = try data.accessBytes({ (bytes: UnsafePointer<UInt8>) in
let result:OSStatus = AudioFileStreamParseBytes(sID, UInt32(dataSize), bytes, [])
guard result == noErr else {
Log.monitor(ParserError.failedToParseBytes(result).errorDescription as Any)
throw ParserError.failedToParseBytes(result)
}
})
} catch {
Log.monitor(error.localizedDescription)
}
}
}
+5 -14
View File
@@ -297,14 +297,6 @@ public class SAPlayer {
}
}
public enum SAPlayerBitrate {
/// This bitrate is good for radio streams that are passing ittle amounts of audio data at a time. This will allow the player to process the audio data in a fast enough rate to not pause or get stuck playing. This rate however ends up using more CPU and is worse for your battery-life and performance of your app.
case low
/// This bitrate is good for streaming saved audio files like podcasts where most of the audio data will be received from the remote server at the beginning in a short time. This rate is more performant by using much less CPU and being better for your battery-life and app performance.
case high // go for audio files being streamed. This is uses less CPU and
}
//MARK: - External Player Controls
extension SAPlayer {
/**
@@ -450,18 +442,17 @@ extension SAPlayer {
- Note: Subscribe to `SAPlayer.Updates.StreamingBuffer` to see updates in streaming progress.
- Parameter withRemoteUrl: The URL of the remote audio.
- Parameter bitrate: The bitrate of the streamed audio. By default the bitrate is set to high for streaming saved audio files. If you want to stream radios then you should use the `low` bitrate option.
- Parameter mediaInfo: The media information of the audio to show on the lockscreen media player (optional).
*/
public func startRemoteAudio(withRemoteUrl url: URL, bitrate: SAPlayerBitrate = .high, mediaInfo: SALockScreenInfo? = nil) {
public func startRemoteAudio(withRemoteUrl url: URL, mediaInfo: SALockScreenInfo? = nil) {
self.mediaInfo = mediaInfo
presenter.handlePlayStreamedAudio(withRemoteUrl: url, bitrate: bitrate)
presenter.handlePlayStreamedAudio(withRemoteUrl: url)
}
@available(*, deprecated, renamed: "startRemoteAudio")
public func initializeRemoteAudio(withRemoteUrl url: URL, mediaInfo: SALockScreenInfo? = nil) {
self.mediaInfo = mediaInfo
presenter.handlePlayStreamedAudio(withRemoteUrl: url, bitrate: .high)
presenter.handlePlayStreamedAudio(withRemoteUrl: url)
}
/**
@@ -504,8 +495,8 @@ extension SAPlayer: SAPlayerDelegate {
player = AudioDiskEngine(withSavedUrl: url, delegate: presenter)
}
func startAudioStreamed(withRemoteUrl url: AudioURL, bitrate: SAPlayerBitrate) {
player = AudioStreamEngine(withRemoteUrl: url, delegate: presenter, bitrate: bitrate)
func startAudioStreamed(withRemoteUrl url: AudioURL) {
player = AudioStreamEngine(withRemoteUrl: url, delegate: presenter)
}
func clearEngine() {
+1 -1
View File
@@ -31,7 +31,7 @@ protocol SAPlayerDelegate: AnyObject, LockScreenViewProtocol {
var skipBackwardSeconds: Double { get set }
func startAudioDownloaded(withSavedUrl url: AudioURL)
func startAudioStreamed(withRemoteUrl url: AudioURL, bitrate: SAPlayerBitrate)
func startAudioStreamed(withRemoteUrl url: AudioURL)
func clearEngine()
func playEngine()
func pauseEngine()
+2 -2
View File
@@ -58,10 +58,10 @@ extension SAPlayer {
Log.debug("meterLevel: \(meterLevel)")
if meterLevel < 0.6 { // below 0.6 decibels is below audible audio
SAPlayer.shared.rate = originalRate + 0.5
Log.debug("speed up rate to \(String(describing: SAPlayer.shared.rate))")
Log.test("speed up rate to \(String(describing: SAPlayer.shared.rate))")
} else {
SAPlayer.shared.rate = originalRate
Log.debug("slow down rate to \(String(describing: SAPlayer.shared.rate))")
Log.test("slow down rate to \(String(describing: SAPlayer.shared.rate))")
}
}
+3 -3
View File
@@ -87,13 +87,13 @@ class SAPlayerPresenter {
delegate?.startAudioDownloaded(withSavedUrl: url)
}
func handlePlayStreamedAudio(withRemoteUrl url: URL, bitrate: SAPlayerBitrate) {
func handlePlayStreamedAudio(withRemoteUrl url: URL) {
// Because we support queueing, we want to clear off any existing players.
// Therefore, instantiate new player every time, destroy any existing ones.
// This prevents a crash where an owning engine already exists.
handleClear()
attachForUpdates(url: url)
delegate?.startAudioStreamed(withRemoteUrl: url, bitrate: bitrate)
delegate?.startAudioStreamed(withRemoteUrl: url)
}
func handleQueueStreamedAudio(withRemoteUrl url: URL) {
@@ -252,7 +252,7 @@ extension SAPlayerPresenter {
switch nextAudioURL.0 {
case .remote:
self.handlePlayStreamedAudio(withRemoteUrl: nextAudioURL.1, bitrate: .high) // TODO fix to add option for low birate
self.handlePlayStreamedAudio(withRemoteUrl: nextAudioURL.1)
break
case .disk:
self.handlePlaySavedAudio(withSavedUrl: nextAudioURL.1)
+1 -1
View File
@@ -8,7 +8,7 @@
Pod::Spec.new do |s|
s.name = 'SwiftAudioPlayer'
s.version = '4.2.0'
s.version = '4.1.0'
s.summary = 'SwiftAudioPlayer is a Swift based audio player that can handle streaming from a remote location and audio manipulation.'
# This description is used to generate tags and improve search results.