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20 Commits

Author SHA1 Message Date
tanhakabir 930509d6be fix maintaining rate changes while skip silences is enabled 2021-05-09 17:15:18 -07:00
tanhakabir c513c723ed Release 5.0.4 2021-05-08 18:57:11 -07:00
tanhakabir b34a264aec Fix bug introduced by queuing for lockscreen info (#108)
* add extra data for queuing and change order of clearing mediaInfo

* make SAPlayer the only source for mediaInfo

Co-authored-by: @dylancom
Co-authored-by: @dezinezync
2021-05-08 18:55:08 -07:00
tanhakabir a83c2f702f pass lockscreen info to player in example app (#107)
related to #106
2021-05-07 13:16:24 -07:00
tanhakabir 8644bf24fb Merge pull request #105 from Husseinhj/patch-1
Anchor link in SAPlayer.Updates fixed
2021-05-03 20:42:19 -07:00
tanhakabir 69a979cb98 Add twitter handle to podspec 2021-05-03 20:40:57 -07:00
Hussein Habibi Juybari 6ba43e70ea Rollback Contact header changes 2021-05-03 11:34:30 +04:30
Hussein Habibi Juybari 6f19009000 Anchor link in SAPlayer.Updates fixed 2021-05-03 11:32:30 +04:30
tanhakabir 64677ad6ce Release 5.0.3 2021-04-28 15:33:46 -07:00
tanhakabir 3894309706 Merge pull request #102 from niczyja/session-fix
Fix for audio session setup on iOS 11 and up
2021-04-26 09:41:07 -07:00
Maciej Sienkiewicz e44f16258f Fix for audio session setup on iOS 11 and up 2021-04-26 14:43:13 +02:00
tanhakabir 1e3cf35b7b Release 5.0.2 2021-04-21 10:06:11 -07:00
tanhakabir 4bfb3f1774 fix packet parsing crash by putting audiopacket actions on a lock
close #94

Co-Authored-By: fayinsky <38639193+fayinsky@users.noreply.github.com>
2021-04-21 10:05:39 -07:00
tanhakabir e056336955 Release 5.0.1 2021-04-20 23:40:07 -07:00
tanhakabir 64d2959a27 fix volume changes taking effect on engine
Co-Authored-By: fayinsky <38639193+fayinsky@users.noreply.github.com>
2021-04-20 23:37:36 -07:00
tanhakabir eb1675d4fd Merge pull request #97 from niczyja/issue-95
Fix for https://github.com/tanhakabir/SwiftAudioPlayer/issues/95
2021-04-20 23:35:33 -07:00
tanhakabir ca7e48cbe7 Merge pull request #96 from niczyja/issue-76
Fix for https://github.com/tanhakabir/SwiftAudioPlayer/issues/76
2021-04-20 23:33:37 -07:00
tanhakabir 653f2817bc remove need to pass in current rate 2021-04-20 23:32:53 -07:00
Maciej Sienkiewicz edff806647 Fix for https://github.com/tanhakabir/SwiftAudioPlayer/issues/95 2021-04-20 14:56:27 +02:00
Maciej Sienkiewicz c47d623118 Fix for https://github.com/tanhakabir/SwiftAudioPlayer/issues/76 2021-04-20 14:36:51 +02:00
10 changed files with 150 additions and 102 deletions
+7
View File
@@ -7,6 +7,7 @@
//
import Foundation
import SwiftAudioPlayer
struct AudioInfo: Hashable {
var index: Int = 0
@@ -44,6 +45,12 @@ struct AudioInfo: Hashable {
let artist: String = "SwiftAudioPlayer Sample App"
let releaseDate: Int = 1550790640
var lockscreenInfo: SALockScreenInfo {
get {
return SALockScreenInfo(title: self.title, artist: self.artist, artwork: nil, releaseDate: self.releaseDate)
}
}
var savedUrl: URL? {
get {
return savedUrls[index]
@@ -259,7 +259,12 @@ class ViewController: UIViewController {
@IBAction func rateChanged(_ sender: Any) {
let speed = rateSlider.value
rateLabel.text = "rate: \(speed)x"
SAPlayer.shared.rate = speed
if skipSilencesSwitch.isOn {
SAPlayer.Features.SkipSilences.setRateSafely(speed) // if using Skip Silences, we need use this version of setting rate to safely change the rate with the feature enabled.
} else {
SAPlayer.shared.rate = speed
}
}
@IBAction func reverbChanged(_ sender: Any) {
let reverb = reverbSlider.value
@@ -295,7 +300,7 @@ class ViewController: UIViewController {
self.currentUrlLocationLabel.text = "saved to: \(url.lastPathComponent)"
self.selectedAudio.addSavedUrl(url)
SAPlayer.shared.startSavedAudio(withSavedUrl: url)
SAPlayer.shared.startSavedAudio(withSavedUrl: url, mediaInfo: self.selectedAudio.lockscreenInfo)
self.lastPlayedAudioIndex = self.selectedAudio.index
}
})
@@ -312,9 +317,9 @@ class ViewController: UIViewController {
@IBAction func streamTouched(_ sender: Any) {
if !isStreaming {
if selectedAudio.index == 2 { // radio
SAPlayer.shared.startRemoteAudio(withRemoteUrl: selectedAudio.url, bitrate: .low)
SAPlayer.shared.startRemoteAudio(withRemoteUrl: selectedAudio.url, bitrate: .low, mediaInfo: selectedAudio.lockscreenInfo)
} else {
SAPlayer.shared.startRemoteAudio(withRemoteUrl: selectedAudio.url)
SAPlayer.shared.startRemoteAudio(withRemoteUrl: selectedAudio.url, mediaInfo: selectedAudio.lockscreenInfo)
}
lastPlayedAudioIndex = selectedAudio.index
+3 -1
View File
@@ -14,6 +14,7 @@ Thus, using [AudioToolbox](https://developer.apple.com/documentation/audiotoolbo
1. Realtime audio manipulation that includes going up to 10x speed, using [equalizers and other manipulations](https://developer.apple.com/documentation/avfaudio/avaudiouniteq)
1. Stream online audio using AVAudioEngine
1. Stream radio
1. Play locally saved audio with the same API
1. Download audio
1. Queue up downloaded and streamed audio for autoplay
@@ -88,7 +89,7 @@ override func viewDidLoad() {
}
}
```
Look at the [Updates](#SAPlayer.Updates) section to see usage details and other updates to follow.
Look at the [Updates](#saplayerupdates) section to see usage details and other updates to follow.
For realtime audio manipulations, [AVAudioUnit](https://developer.apple.com/documentation/avfoundation/avaudiounit) nodes are used. For example to adjust the reverb through a slider in the UI:
@@ -113,6 +114,7 @@ For a more detailed explanation on usage, look at the [Realtime Audio Manipulati
For more details and specifics look at the [API documentation](#api-in-detail) below.
## Contact
### Issues
+55 -25
View File
@@ -105,7 +105,7 @@ class AudioParser: AudioParsable {
var sumOfParsedAudioBytes:UInt32 = 0
var numberOfPacketsParsed:UInt32 = 0
var audioPackets: [(AudioStreamPacketDescription?,Data)] = [] {
var audioPackets: [(AudioStreamPacketDescription?,Data)] = [] {
didSet {
if let audioPacketByteSize = audioPackets.last?.0?.mDataByteSize {
sumOfParsedAudioBytes += audioPacketByteSize
@@ -118,6 +118,7 @@ class AudioParser: AudioParsable {
//TODO: duration will not be accurate with WAV or AIFF
}
}
private let lockQueue = DispatchQueue(label: "SwiftAudioPlayer.Parser.packets.lock")
var lastSentAudioPacketIndex = -1
/**
@@ -152,21 +153,23 @@ class AudioParser: AudioParsable {
self.framesPerBuffer = bufferSize
self.parsedFileAudioFormatCallback = parsedFileAudioFormatCallback
self.throttler = AudioThrottler(withRemoteUrl: url, withDelegate: self)
streamChangeListenerId = StreamingDownloadDirector.shared.attach { [weak self] (key, progress) in
guard let self = self else { return }
guard key == url.key else { return }
self.networkProgress = progress
// initially parse a bunch of packets
if self.fileAudioFormat == nil {
self.processNextDataPacket()
} else if self.audioPackets.count - self.lastSentAudioPacketIndex < self.MIN_PACKETS_TO_HAVE_AVAILABLE_BEFORE_THROTTLING_PARSING {
self.processNextDataPacket()
self.lockQueue.sync {
if self.fileAudioFormat == nil {
self.processNextDataPacket()
} else if self.audioPackets.count - self.lastSentAudioPacketIndex < self.MIN_PACKETS_TO_HAVE_AVAILABLE_BEFORE_THROTTLING_PARSING {
self.processNextDataPacket()
}
}
}
self.throttler = AudioThrottler(withRemoteUrl: url, withDelegate: self)
let context = unsafeBitCast(self, to: UnsafeMutableRawPointer.self)
//Open the stream and when we call parse data is fed into this stream
guard AudioFileStreamOpen(context, ParserPropertyListener, ParserPacketListener, kAudioFileMP3Type, &streamID) == noErr else {
@@ -187,31 +190,48 @@ class AudioParser: AudioParsable {
// 1. We've reached the end of the packet data and the file has been completely parsed
// 2. We've reached the end of the data we currently have downloaded, but not the file
let packetIndex = index - indexSeekOffset
let isEndOfData = packetIndex >= audioPackets.count
if isEndOfData {
if isParsingComplete {
throw ParserError.readerAskingBeyondEndOfFile
} else {
Log.debug("Tried to pull packet at index: \(packetIndex) when only have: \(audioPackets.count), we predict \(totalPredictedPacketCount) in total")
throw ParserError.notEnoughDataForReader
}
}
lastSentAudioPacketIndex = Int(packetIndex)
return audioPackets[Int(packetIndex)]
var exception: ParserError? = nil
var packet: (AudioStreamPacketDescription?, Data) = (nil, Data())
lockQueue.sync {
if packetIndex >= self.audioPackets.count {
if isParsingComplete {
exception = ParserError.readerAskingBeyondEndOfFile
return
} else {
Log.debug("Tried to pull packet at index: \(packetIndex) when only have: \(self.audioPackets.count), we predict \(self.totalPredictedPacketCount) in total")
exception = ParserError.notEnoughDataForReader
return
}
}
lastSentAudioPacketIndex = Int(packetIndex)
packet = audioPackets[Int(packetIndex)]
}
if let exception = exception {
throw exception
} else {
return packet
}
}
private func determineIfMoreDataNeedsToBeParsed(index: AVAudioPacketCount) {
if index > audioPackets.count - MIN_PACKETS_TO_HAVE_AVAILABLE_BEFORE_THROTTLING_PARSING {
processNextDataPacket()
lockQueue.sync {
if index > self.audioPackets.count - self.MIN_PACKETS_TO_HAVE_AVAILABLE_BEFORE_THROTTLING_PARSING {
self.processNextDataPacket()
}
}
}
func tellSeek(toIndex index: AVAudioPacketCount) {
//Already within the processed audio packets. Ignore
if indexSeekOffset <= index && index < audioPackets.count + Int(indexSeekOffset) {
return
var isIndexValid: Bool = true
lockQueue.sync {
if self.indexSeekOffset <= index && index < self.audioPackets.count + Int(self.indexSeekOffset) {
isIndexValid = false
}
}
guard isIndexValid else { return }
guard let byteOffset = getOffset(fromPacketIndex: index) else {
return
@@ -223,10 +243,12 @@ class AudioParser: AudioParsable {
// NOTE: Order matters. Need to prevent appending to the array before we clean it. Just in case
// then we tell the throttler to send us appropriate packet
shouldPreventPacketFromFillingUp = true
audioPackets = []
lockQueue.sync {
self.audioPackets = []
}
throttler.tellSeek(offset: byteOffset)
processNextDataPacket()
self.processNextDataPacket()
}
private func getOffset(fromPacketIndex index: AVAudioPacketCount) -> UInt64? {
@@ -279,6 +301,12 @@ class AudioParser: AudioParsable {
return Needle(TimeInterval(frame)/TimeInterval(frameCount)*duration)
}
func append(description: AudioStreamPacketDescription?, data: Data) {
lockQueue.sync {
self.audioPackets.append((description, data))
}
}
func invalidate() {
throttler.invalidate()
@@ -311,7 +339,9 @@ class AudioParser: AudioParsable {
guard let self = self else { return }
guard let data = d else { return }
Log.debug("processing data count: \(data.count) :: already had \(self.audioPackets.count) audio packets")
self.lockQueue.sync {
Log.debug("processing data count: \(data.count) :: already had \(self.audioPackets.count) audio packets")
}
self.shouldPreventPacketFromFillingUp = false
do {
let sID = self.streamID!
@@ -65,7 +65,7 @@ func parserPacket(_ context: UnsafeMutableRawPointer, _ byteCount: UInt32, _ pac
let audioPacketStart = Int(audioPacketDescription.mStartOffset)
let audioPacketSize = Int(audioPacketDescription.mDataByteSize)
let audioPacketData = Data(bytes: streamData.advanced(by: audioPacketStart), count: audioPacketSize)
selfAudioParser.audioPackets.append((audioPacketDescription,audioPacketData))
selfAudioParser.append(description: audioPacketDescription, data: audioPacketData)
}
} else { // not compressed audio (.wav)
Log.debug("uncompressed audio")
@@ -75,7 +75,7 @@ func parserPacket(_ context: UnsafeMutableRawPointer, _ byteCount: UInt32, _ pac
let audioPacketStart = i * bytesPerAudioPacket
let audioPacketSize = bytesPerAudioPacket
let audioPacketData = Data(bytes: streamData.advanced(by: audioPacketStart), count: audioPacketSize)
selfAudioParser.audioPackets.append((nil, audioPacketData))
selfAudioParser.append(description: nil, data: audioPacketData)
}
}
+27 -38
View File
@@ -81,14 +81,14 @@ public class SAPlayer {
*/
public var volume: Float? {
get {
return player?.engine.mainMixerNode.volume
return player?.playerNode.volume
}
set {
guard let value = newValue else { return }
guard value >= 0.0 && value <= 1.0 else { return }
player?.engine.mainMixerNode.volume = value
player?.playerNode.volume = value
}
}
@@ -123,13 +123,6 @@ public class SAPlayer {
node.rate = value
playbackRateOfAudioChanged(rate: value)
// if skip silences was on, reset it to have the new rate
// TODO fix this to rate being broadcasted and handled in only Features.SkipSilences https://github.com/tanhakabir/SwiftAudioPlayer/issues/77
// if Features.SkipSilences.enabled && !(value == rate ?? 1.0 - 0.5 || value == rate ?? 1.0 + 0.5) {
// _ = Features.SkipSilences.disable()
// _ = Features.SkipSilences.enable()
// }
}
}
@@ -183,7 +176,7 @@ public class SAPlayer {
public var audioQueued: [URL] {
get {
return presenter.audioQueue.map { (queued) -> URL in
return queued.1
return queued.url
}
}
}
@@ -233,11 +226,7 @@ public class SAPlayer {
- Note: Setting this to nil clears the information displayed on the lockscreen media player.
*/
public var mediaInfo: SALockScreenInfo? = nil {
didSet {
presenter.handleLockscreenInfo(info: mediaInfo)
}
}
public var mediaInfo: SALockScreenInfo? = nil
private init() {
presenter = SAPlayerPresenter(delegate: self)
@@ -281,9 +270,8 @@ public class SAPlayer {
*/
public static func prettifyTimestamp(_ timestamp: Double) -> String {
let hours = Int(timestamp / 60 / 60)
let minutes = Int((timestamp - Double(hours * 60)) / 60)
let secondsLeft = Int(timestamp) - (minutes * 60)
let minutes = Int((timestamp - Double(hours * 60 * 60)) / 60)
let secondsLeft = Int(timestamp - Double(hours * 60 * 60) - Double(minutes * 60))
return "\(hours):\(String(format: "%02d", minutes)):\(String(format: "%02d", secondsLeft))"
}
@@ -415,14 +403,14 @@ extension SAPlayer {
- Parameter mediaInfo: The media information of the audio to show on the lockscreen media player (optional).
*/
public func startSavedAudio(withSavedUrl url: URL, mediaInfo: SALockScreenInfo? = nil) {
self.mediaInfo = mediaInfo
// Because we support queueing, we want to clear off any existing players.
// Therefore, instantiate new player every time, destroy any existing ones.
// This prevents a crash where an owning engine already exists.
presenter.handleClear()
presenter.handlePlaySavedAudio(withSavedUrl: url)
}
@available(*, deprecated, renamed: "startSavedAudio")
public func initializeSavedAudio(withSavedUrl url: URL, mediaInfo: SALockScreenInfo? = nil) {
self.mediaInfo = mediaInfo
presenter.handlePlaySavedAudio(withSavedUrl: url)
}
/**
@@ -454,14 +442,14 @@ extension SAPlayer {
- Parameter mediaInfo: The media information of the audio to show on the lockscreen media player (optional).
*/
public func startRemoteAudio(withRemoteUrl url: URL, bitrate: SAPlayerBitrate = .high, mediaInfo: SALockScreenInfo? = nil) {
self.mediaInfo = mediaInfo
// Because we support queueing, we want to clear off any existing players.
// Therefore, instantiate new player every time, destroy any existing ones.
// This prevents a crash where an owning engine already exists.
presenter.handleClear()
presenter.handlePlayStreamedAudio(withRemoteUrl: url, bitrate: bitrate)
}
@available(*, deprecated, renamed: "startRemoteAudio")
public func initializeRemoteAudio(withRemoteUrl url: URL, mediaInfo: SALockScreenInfo? = nil) {
self.mediaInfo = mediaInfo
presenter.handlePlayStreamedAudio(withRemoteUrl: url, bitrate: .high)
}
/**
@@ -475,18 +463,21 @@ extension SAPlayer {
Queues remote audio to be played next. The URLs in the queue can be both remote or on disk but once the queued audio starts playing it will start buffering and loading then. This means no guarantee for a 'gapless' playback where there might be several moments in between one audio ending and another starting due to buffering remote audio.
- Parameter withRemoteUrl: The URL of the remote audio.
- Parameter bitrate: The bitrate of the streamed audio. By default the bitrate is set to high for streaming saved audio files. If you want to stream radios then you should use the `low` bitrate option.
- Parameter mediaInfo: The media information of the audio to show on the lockscreen media player (optional).
*/
public func queueRemoteAudio(withRemoteUrl url: URL) {
presenter.handleQueueStreamedAudio(withRemoteUrl: url)
public func queueRemoteAudio(withRemoteUrl url: URL, bitrate: SAPlayerBitrate = .high, mediaInfo: SALockScreenInfo? = nil) {
presenter.handleQueueStreamedAudio(withRemoteUrl: url, mediaInfo: mediaInfo, bitrate: bitrate)
}
/**
Queues saved audio to be played next. The URLs in the queuecan be both remote or on disk but once the queued audio starts playing it will start buffering and loading then. This means no guarantee for a 'gapless' playback where there might be several moments in between one audio ending and another starting due to buffering remote audio.
- Parameter withSavedUrl: The URL of the audio saved on the device.
- Parameter mediaInfo: The media information of the audio to show on the lockscreen media player (optional).
*/
public func queueSavedAudio(withSavedUrl url: URL) {
presenter.handleQueueSavedAudio(withSavedUrl: url)
public func queueSavedAudio(withSavedUrl url: URL, mediaInfo: SALockScreenInfo? = nil) {
presenter.handleQueueSavedAudio(withSavedUrl: url, mediaInfo: mediaInfo)
}
/**
@@ -524,12 +515,10 @@ extension SAPlayer: SAPlayerDelegate {
private func becomeDeviceAudioPlayer() {
do {
if #available(iOS 11.0, *) {
// try AVAudioSession.sharedInstance().setCategory(.playback, mode: .spokenAudio, policy: .longForm, options: [])
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .spokenAudio, policy: .longFormAudio, options: [])
} else {
// Fallback on earlier versions
try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback, mode: AVAudioSession.Mode(rawValue: convertFromAVAudioSessionMode(AVAudioSession.Mode.default)), options: .allowAirPlay)
}
try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback, mode: AVAudioSession.Mode(rawValue: convertFromAVAudioSessionMode(AVAudioSession.Mode.default)), options: .allowAirPlay)
try AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation)
} catch {
Log.monitor("Problem setting up AVAudioSession to play in:: \(error.localizedDescription)")
+1
View File
@@ -27,6 +27,7 @@ import Foundation
import CoreMedia
protocol SAPlayerDelegate: AnyObject, LockScreenViewProtocol {
var mediaInfo: SALockScreenInfo? { get set }
var skipForwardSeconds: Double { get set }
var skipBackwardSeconds: Double { get set }
+16 -4
View File
@@ -24,18 +24,20 @@ extension SAPlayer {
public struct SkipSilences {
static var enabled: Bool = false
static var originalRate: Float = 1.0
/**
Enable feature to skip silences in spoken word audio. The player will speed up the rate of audio playback when silence is detected. This can be called at any point of audio playback.
- Important: The first audio modifier must be the default `AVAudioUnitTimePitch` that comes with the SAPlayer for this feature to work.
- Precondition: The first audio modifier must be the default `AVAudioUnitTimePitch` that comes with the SAPlayer for this feature to work.
- Important: If you want to change the rate of the overall player while having skip silences on, please use `SAPlayer.Features.SkipSilences.setRateSafely()` to properly set the rate of the player. Any rate changes to the player will be ignored while using Skip Silences otherwise.
*/
public static func enable() -> Bool {
guard let engine = SAPlayer.shared.engine else { return false }
Log.info("enabling skip silences feature")
enabled = true
let originalRate = SAPlayer.shared.rate ?? 1.0
originalRate = SAPlayer.shared.rate ?? 1.0
let format = engine.mainMixerNode.outputFormat(forBus: 0)
@@ -71,17 +73,27 @@ extension SAPlayer {
/**
Disable feature to skip silences in spoken word audio. The player will speed up the rate of audio playback when silence is detected. This can be called at any point of audio playback.
- Important: The first audio modifier must be the default `AVAudioUnitTimePitch` that comes with the SAPlayer for this feature to work.
- Precondition: The first audio modifier must be the default `AVAudioUnitTimePitch` that comes with the SAPlayer for this feature to work.
*/
public static func disable() -> Bool {
// TODO fix disabling on speed up portion and being stuck at faster speed https://github.com/tanhakabir/SwiftAudioPlayer/issues/76
guard let engine = SAPlayer.shared.engine else { return false }
Log.info("disabling skip silences feature")
engine.mainMixerNode.removeTap(onBus: 0)
SAPlayer.shared.rate = originalRate
enabled = false
return true
}
/**
Use this function to set the overall rate of the player for when skip silences is on. This ensures that the overall rate will be what is set through this function even as skip silences is on; if this function is not used then any changes asked of from the overall player while skip silences is on won't be recorded!
- Important: The first audio modifier must be the default `AVAudioUnitTimePitch` that comes with the SAPlayer for this feature to work.
*/
public static func setRateSafely(_ rate: Float) {
originalRate = rate
SAPlayer.shared.rate = rate
}
private static func scaledPower(power: Float) -> Float {
guard power.isFinite else { return 0.0 }
let minDb: Float = -80.0
+28 -26
View File
@@ -28,6 +28,20 @@ import AVFoundation
import MediaPlayer
class SAPlayerPresenter {
struct QueueItem {
var loc: Location
var url: URL
var mediaInfo: SALockScreenInfo?
var bitrate: SAPlayerBitrate
init(loc: Location, url: URL, mediaInfo: SALockScreenInfo?, bitrate: SAPlayerBitrate = .high) {
self.loc = loc
self.url = url
self.mediaInfo = mediaInfo
self.bitrate = bitrate
}
}
enum Location {
case remote
case disk
@@ -41,14 +55,13 @@ class SAPlayerPresenter {
private var key: String?
private var isPlaying: SAPlayingStatus = .buffering
private var mediaInfo: SALockScreenInfo?
private var urlKeyMap: [Key: URL] = [:]
var durationRef:UInt = 0
var needleRef:UInt = 0
var playingStatusRef:UInt = 0
var audioQueue: [(Location, URL)] = []
var audioQueue: [QueueItem] = []
init(delegate: SAPlayerDelegate?) {
self.delegate = delegate
@@ -70,7 +83,7 @@ class SAPlayerPresenter {
needle = nil
duration = nil
key = nil
mediaInfo = nil
delegate?.mediaInfo = nil
delegate?.clearLockScreenInfo()
AudioClockDirector.shared.detachFromChangesInDuration(withID: durationRef)
@@ -79,29 +92,21 @@ class SAPlayerPresenter {
}
func handlePlaySavedAudio(withSavedUrl url: URL) {
// Because we support queueing, we want to clear off any existing players.
// Therefore, instantiate new player every time, destroy any existing ones.
// This prevents a crash where an owning engine already exists.
handleClear()
attachForUpdates(url: url)
delegate?.startAudioDownloaded(withSavedUrl: url)
}
func handlePlayStreamedAudio(withRemoteUrl url: URL, bitrate: SAPlayerBitrate) {
// Because we support queueing, we want to clear off any existing players.
// Therefore, instantiate new player every time, destroy any existing ones.
// This prevents a crash where an owning engine already exists.
handleClear()
attachForUpdates(url: url)
delegate?.startAudioStreamed(withRemoteUrl: url, bitrate: bitrate)
}
func handleQueueStreamedAudio(withRemoteUrl url: URL) {
audioQueue.append((.remote, url))
func handleQueueStreamedAudio(withRemoteUrl url: URL, mediaInfo: SALockScreenInfo?, bitrate: SAPlayerBitrate) {
audioQueue.append(QueueItem(loc: .remote, url: url, mediaInfo: mediaInfo, bitrate: bitrate))
}
func handleQueueSavedAudio(withSavedUrl url: URL) {
audioQueue.append((.disk, url))
func handleQueueSavedAudio(withSavedUrl url: URL, mediaInfo: SALockScreenInfo?) {
audioQueue.append(QueueItem(loc: .disk, url: url, mediaInfo: mediaInfo))
}
private func attachForUpdates(url: URL) {
@@ -120,7 +125,7 @@ class SAPlayerPresenter {
self.delegate?.updateLockscreenPlaybackDuration(duration: duration)
self.duration = duration
self.delegate?.setLockScreenInfo(withMediaInfo: self.mediaInfo, duration: duration)
self.delegate?.setLockScreenInfo(withMediaInfo: self.delegate?.mediaInfo, duration: duration)
})
needleRef = AudioClockDirector.shared.attachToChangesInNeedle(closure: { [weak self] (key, needle) in
@@ -164,11 +169,6 @@ class SAPlayerPresenter {
delegate?.clearEngine()
detachFromUpdates()
}
@available(iOS 10.0, *)
func handleLockscreenInfo(info: SALockScreenInfo?) {
self.mediaInfo = info
}
}
//MARK:- Used by outside world including:
@@ -238,24 +238,26 @@ extension SAPlayerPresenter {
return
}
let nextAudioURL = audioQueue.removeFirst()
let key = nextAudioURL.1.key
let key = nextAudioURL.url.key
Log.info("getting ready to play \(nextAudioURL)")
AudioQueueDirector.shared.changeInQueue(key, url: nextAudioURL.1)
AudioQueueDirector.shared.changeInQueue(key, url: nextAudioURL.url)
handleClear()
delegate?.mediaInfo = nextAudioURL.mediaInfo
// We need to give a second to clean up the previous engine properly. Deinit takes some time.
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: false) { [weak self] (_) in
guard let self = self else { return }
switch nextAudioURL.0 {
switch nextAudioURL.loc {
case .remote:
self.handlePlayStreamedAudio(withRemoteUrl: nextAudioURL.1, bitrate: .high) // TODO fix to add option for low birate
self.handlePlayStreamedAudio(withRemoteUrl: nextAudioURL.url, bitrate: nextAudioURL.bitrate)
break
case .disk:
self.handlePlaySavedAudio(withSavedUrl: nextAudioURL.1)
self.handlePlaySavedAudio(withSavedUrl: nextAudioURL.url)
}
self.shouldPlayImmediately = true
+2 -2
View File
@@ -8,7 +8,7 @@
Pod::Spec.new do |s|
s.name = 'SwiftAudioPlayer'
s.version = '5.0.0'
s.version = '5.0.4'
s.summary = 'SwiftAudioPlayer is a Swift based audio player that can handle streaming from a remote location and audio manipulation.'
# This description is used to generate tags and improve search results.
@@ -26,7 +26,7 @@ SwiftAudioPlayer is a Swift based audio player that can handle streaming from a
s.license = { :type => 'MIT', :file => 'LICENSE' }
s.author = { 'tanhakabir' => 'tanhakabir.ca@gmail.com', 'JonMercer' => 'mercer.jon@gmail.com' }
s.source = { :git => 'https://github.com/tanhakabir/SwiftAudioPlayer.git', :tag => s.version.to_s }
# s.social_media_url = 'https://twitter.com/<TWITTER_USERNAME>'
s.social_media_url = 'https://twitter.com/_tanhakabir'
s.ios.deployment_target = '10.0'