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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 159627c63e | |||
| 07230cce1a | |||
| a33aee80d1 | |||
| e1d3da1ddb |
@@ -174,6 +174,10 @@ class ViewController: UIViewController {
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self.isPlayable = false
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self.playPauseButton.setTitle("Loading", for: .normal)
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return
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case .ended:
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self.isPlayable = false
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self.playPauseButton.setTitle("Done", for: .normal)
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return
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}
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}
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}
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@@ -20,8 +20,8 @@ iOS 10.0 and higher.
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1. Clone repo
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2. CD to directory
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3. run `pod install` in terminal
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4. Run
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3. Run `pod install` in terminal
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4. Build and run
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### Installation
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@@ -252,7 +252,7 @@ Changes in the duration of the current initialized audio. Especially helpful for
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### PlayingStatus
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Payload = `SAPlayingStatus`
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Changes in the playing status of the player. Can be one of the following 3: `playing`, `paused`, `buffering`.
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Changes in the playing status of the player. Can be one of the following 4: `playing`, `paused`, `buffering`, `ended` (audio ended).
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### StreamingBuffer
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Payload = `SAAudioAvailabilityRange`
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@@ -98,7 +98,7 @@ class AudioDiskEngine: AudioEngine {
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if state == .resumed {
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state = .suspended
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}
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delegate?.didEndPlaying()
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playingStatus = .ended
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}
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guard audioSampleRate != 0 else {
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@@ -27,6 +27,7 @@ import Foundation
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import AVFoundation
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protocol AudioEngineProtocol {
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var engine: AVAudioEngine { get set }
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func play()
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func pause()
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func seek(toNeedle needle: Needle)
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@@ -42,7 +43,7 @@ class AudioEngine: AudioEngineProtocol {
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weak var delegate:AudioEngineDelegate?
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let key:Key
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let engine = AVAudioEngine()
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var engine = AVAudioEngine()
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let playerNode = AVAudioPlayerNode()
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var timer: Timer?
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@@ -77,6 +78,10 @@ class AudioEngine: AudioEngineProtocol {
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return
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}
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if status == .ended {
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delegate?.didEndPlaying()
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}
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AudioClockDirector.shared.audioPlayingStatusWasChanged(key, status: status)
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}
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}
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@@ -240,7 +240,7 @@ class AudioStreamEngine: AudioEngine {
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Log.info("reached end of audio")
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seek(toNeedle: 0)
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pause()
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delegate?.didEndPlaying()
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playingStatus = .ended
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}
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needle = (currentTime + currentTimeOffset)
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}
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@@ -30,4 +30,5 @@ public enum SAPlayingStatus {
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case playing
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case paused
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case buffering
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case ended
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}
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@@ -35,6 +35,10 @@ protocol LockScreenViewProtocol {
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}
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extension LockScreenViewProtocol {
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func clearLockScreenInfo() {
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MPNowPlayingInfoCenter.default().nowPlayingInfo = [:]
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}
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@available(iOS 10.0, *)
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func setLockScreenInfo(withMediaInfo info: SALockScreenInfo?, duration: Duration) {
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var nowPlayingInfo:[String : Any] = [:]
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@@ -35,6 +35,33 @@ public class SAPlayer {
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private var presenter: SAPlayerPresenter!
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private var player: AudioEngine?
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/**
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Access the engine of the player. Engine is nil if player has not been initialized with audio.
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- Important: Changes to the engine are not safe guarded, thus unknown behaviour can arise from changing the engine. Just be wary and read [documentation of AVAudioEngine](https://developer.apple.com/documentation/avfoundation/avaudioengine) well when modifying,
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*/
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public var engine: AVAudioEngine? {
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get {
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return player?.engine
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}
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}
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/**
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Corresponding to the overall volume of the player. Volume's default value is 1.0 and the range of valid values is 0.0 to 1.0. Volume is nil if no audio has been initialized yet.
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*/
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public var volume: Float? {
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get {
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return player?.engine.mainMixerNode.volume
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}
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set {
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guard let value = newValue else { return }
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guard value >= 0.0 && value <= 1.0 else { return }
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player?.engine.mainMixerNode.volume = value
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}
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}
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/**
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Corresponding to the skipping forward button on the media player on the lockscreen. Default is set to 30 seconds.
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*/
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@@ -254,6 +281,14 @@ extension SAPlayer {
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self.mediaInfo = mediaInfo
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presenter.handlePlayStreamedAudio(withRemoteUrl: url)
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}
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/**
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Resets the player to the state before initializing audio and setting media info.
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*/
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public func clear() {
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player = nil
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presenter.handleClear()
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}
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}
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@@ -60,6 +60,18 @@ class SAPlayerPresenter {
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urlKeyMap[url.key] = url
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}
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func handleClear() {
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needle = nil
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duration = nil
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key = nil
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mediaInfo = nil
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delegate?.clearLockScreenInfo()
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AudioClockDirector.shared.detachFromChangesInDuration(withID: durationRef)
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AudioClockDirector.shared.detachFromChangesInNeedle(withID: needleRef)
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AudioClockDirector.shared.detachFromChangesInPlayingStatus(withID: playingStatusRef)
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}
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func handlePlaySavedAudio(withSavedUrl url: URL) {
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attachForUpdates(url: url)
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delegate?.startAudioDownloaded(withSavedUrl: url)
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@@ -8,7 +8,7 @@
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Pod::Spec.new do |s|
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s.name = 'SwiftAudioPlayer'
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s.version = '2.3.0'
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s.version = '2.4.0'
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s.summary = 'SwiftAudioPlayer is a Swift based audio player that can handle streaming from a remote location and audio manipulation.'
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# This description is used to generate tags and improve search results.
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