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9 Commits

Author SHA1 Message Date
Milen Pivchev 0870ec394a Allow looping of queue player 2021-01-11 13:02:22 +01:00
Milen Pivchev d8658fdc6f Change default value 2020-12-15 16:24:10 +01:00
Milen Pivchev 4530f9856a Add volume multiplier to regular AudioPlayer 2020-12-15 16:18:50 +01:00
Milen Pivchev 6a26073cfb Remove comment 2020-12-15 14:24:08 +01:00
Milen Pivchev b4e95aef09 Add volume to queued audio player 2020-12-15 14:23:47 +01:00
Milen Pivchev a37188ead3 Move volume logic 2020-12-15 13:58:44 +01:00
Milen Pivchev 915e5e22cd Make volume not optional 2020-12-15 11:58:00 +01:00
Milen Pivchev e8a825e012 Add volume 2020-12-15 11:42:53 +01:00
Milen Pivchev 5ec22ea2d4 Add looping 2020-11-24 10:37:24 +01:00
4 changed files with 211 additions and 170 deletions
+40 -35
View File
@@ -14,21 +14,21 @@ public enum SourceType {
}
public protocol AudioItem {
func getSourceUrl() -> String
func getArtist() -> String?
func getTitle() -> String?
func getAlbumTitle() -> String?
func getSourceType() -> SourceType
func getArtwork(_ handler: @escaping (UIImage?) -> Void)
func getVolume() -> Float
}
/// Make your `AudioItem`-subclass conform to this protocol to control which AVAudioTimePitchAlgorithm is used for each item.
public protocol TimePitching {
func getPitchAlgorithmType() -> AVAudioTimePitchAlgorithm
}
/// Make your `AudioItem`-subclass conform to this protocol to control enable the ability to start an item at a specific time of playback.
@@ -42,44 +42,46 @@ public protocol AssetOptionsProviding {
}
public class DefaultAudioItem: AudioItem {
public var audioVolume: Float
public var audioUrl: String
public var artist: String?
public var title: String?
public var albumTitle: String?
public var sourceType: SourceType
public var artwork: UIImage?
public init(audioUrl: String, artist: String? = nil, title: String? = nil, albumTitle: String? = nil, sourceType: SourceType, artwork: UIImage? = nil) {
public init(audioUrl: String, artist: String? = nil, title: String? = nil, albumTitle: String? = nil, sourceType: SourceType, artwork: UIImage? = nil, audioVolume: Float = 1.0) {
self.audioUrl = audioUrl
self.artist = artist
self.title = title
self.albumTitle = albumTitle
self.sourceType = sourceType
self.artwork = artwork
self.audioVolume = audioVolume
}
public func getSourceUrl() -> String {
return audioUrl
}
public func getArtist() -> String? {
return artist
}
public func getTitle() -> String? {
return title
}
public func getAlbumTitle() -> String? {
return albumTitle
}
public func getSourceType() -> SourceType {
return sourceType
}
@@ -87,24 +89,27 @@ public class DefaultAudioItem: AudioItem {
public func getArtwork(_ handler: @escaping (UIImage?) -> Void) {
handler(artwork)
}
public func getVolume() -> Float {
return audioVolume
}
}
/// An AudioItem that also conforms to the `TimePitching`-protocol
public class DefaultAudioItemTimePitching: DefaultAudioItem, TimePitching {
public var pitchAlgorithmType: AVAudioTimePitchAlgorithm
public override init(audioUrl: String, artist: String?, title: String?, albumTitle: String?, sourceType: SourceType, artwork: UIImage?) {
public override init(audioUrl: String, artist: String?, title: String?, albumTitle: String?, sourceType: SourceType, artwork: UIImage?, audioVolume: Float?) {
self.pitchAlgorithmType = AVAudioTimePitchAlgorithm.lowQualityZeroLatency
super.init(audioUrl: audioUrl, artist: artist, title: title, albumTitle: albumTitle, sourceType: sourceType, artwork: artwork)
}
public init(audioUrl: String, artist: String?, title: String?, albumTitle: String?, sourceType: SourceType, artwork: UIImage?, audioTimePitchAlgorithm: AVAudioTimePitchAlgorithm) {
self.pitchAlgorithmType = audioTimePitchAlgorithm
super.init(audioUrl: audioUrl, artist: artist, title: title, albumTitle: albumTitle, sourceType: sourceType, artwork: artwork)
}
public func getPitchAlgorithmType() -> AVAudioTimePitchAlgorithm {
return pitchAlgorithmType
}
@@ -112,42 +117,42 @@ public class DefaultAudioItemTimePitching: DefaultAudioItem, TimePitching {
/// An AudioItem that also conforms to the `InitialTiming`-protocol
public class DefaultAudioItemInitialTime: DefaultAudioItem, InitialTiming {
public var initialTime: TimeInterval
public override init(audioUrl: String, artist: String?, title: String?, albumTitle: String?, sourceType: SourceType, artwork: UIImage?) {
public override init(audioUrl: String, artist: String?, title: String?, albumTitle: String?, sourceType: SourceType, artwork: UIImage?, audioVolume: Float?) {
self.initialTime = 0.0
super.init(audioUrl: audioUrl, artist: artist, title: title, albumTitle: albumTitle, sourceType: sourceType, artwork: artwork)
}
public init(audioUrl: String, artist: String?, title: String?, albumTitle: String?, sourceType: SourceType, artwork: UIImage?, initialTime: TimeInterval) {
self.initialTime = initialTime
super.init(audioUrl: audioUrl, artist: artist, title: title, albumTitle: albumTitle, sourceType: sourceType, artwork: artwork)
}
public func getInitialTime() -> TimeInterval {
return initialTime
}
}
/// An AudioItem that also conforms to the `AssetOptionsProviding`-protocol
public class DefaultAudioItemAssetOptionsProviding: DefaultAudioItem, AssetOptionsProviding {
public var options: [String: Any]
public override init(audioUrl: String, artist: String?, title: String?, albumTitle: String?, sourceType: SourceType, artwork: UIImage?) {
public override init(audioUrl: String, artist: String?, title: String?, albumTitle: String?, sourceType: SourceType, artwork: UIImage?, audioVolume: Float?) {
self.options = [:]
super.init(audioUrl: audioUrl, artist: artist, title: title, albumTitle: albumTitle, sourceType: sourceType, artwork: artwork)
}
public init(audioUrl: String, artist: String?, title: String?, albumTitle: String?, sourceType: SourceType, artwork: UIImage?, options: [String: Any]) {
self.options = options
super.init(audioUrl: audioUrl, artist: artist, title: title, albumTitle: albumTitle, sourceType: sourceType, artwork: artwork)
}
public func getAssetOptions() -> [String: Any] {
return options
}
}
+82 -62
View File
@@ -11,84 +11,84 @@ import MediaPlayer
public typealias AudioPlayerState = AVPlayerWrapperState
public class AudioPlayer: AVPlayerWrapperDelegate {
private var _wrapper: AVPlayerWrapperProtocol
/// The wrapper around the underlying AVPlayer
var wrapper: AVPlayerWrapperProtocol {
return _wrapper
}
public let nowPlayingInfoController: NowPlayingInfoControllerProtocol
public let remoteCommandController: RemoteCommandController
public let event = EventHolder()
var _currentItem: AudioItem?
public var currentItem: AudioItem? {
return _currentItem
}
/**
Set this to false to disable automatic updating of now playing info for control center and lock screen.
*/
public var automaticallyUpdateNowPlayingInfo: Bool = true
/**
Controls the time pitch algorithm applied to each item loaded into the player.
If the loaded `AudioItem` conforms to `TimePitcher`-protocol this will be overriden.
*/
public var audioTimePitchAlgorithm: AVAudioTimePitchAlgorithm = AVAudioTimePitchAlgorithm.lowQualityZeroLatency
/**
Default remote commands to use for each playing item
*/
public var remoteCommands: [RemoteCommand] = []
// MARK: - Getters from AVPlayerWrapper
/**
The elapsed playback time of the current item.
*/
public var currentTime: Double {
return wrapper.currentTime
}
/**
The duration of the current AudioItem.
*/
public var duration: Double {
return wrapper.duration
}
/**
The bufferedPosition of the current AudioItem.
*/
public var bufferedPosition: Double {
return wrapper.bufferedPosition
}
/**
The current state of the underlying `AudioPlayer`.
*/
public var playerState: AudioPlayerState {
return wrapper.state
}
// MARK: - Setters for AVPlayerWrapper
/**
The amount of seconds to be buffered by the player. Default value is 0 seconds, this means the AVPlayer will choose an appropriate level of buffering.
[Read more from Apple Documentation](https://developer.apple.com/documentation/avfoundation/avplayeritem/1643630-preferredforwardbufferduration)
- Important: This setting will have no effect if `automaticallyWaitsToMinimizeStalling` is set to `true` in the AVPlayer
*/
public var bufferDuration: TimeInterval {
get { return wrapper.bufferDuration }
set { _wrapper.bufferDuration = newValue }
}
/**
Set this to decide how often the player should call the delegate with time progress events.
*/
@@ -96,7 +96,7 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
get { return wrapper.timeEventFrequency }
set { _wrapper.timeEventFrequency = newValue }
}
/**
Indicates whether the player should automatically delay playback in order to minimize stalling
*/
@@ -104,12 +104,12 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
get { return wrapper.automaticallyWaitsToMinimizeStalling }
set { _wrapper.automaticallyWaitsToMinimizeStalling = newValue }
}
public var volume: Float {
get { return wrapper.volume }
set { _wrapper.volume = newValue }
}
public var isMuted: Bool {
get { return wrapper.isMuted }
set { _wrapper.isMuted = newValue }
@@ -119,12 +119,25 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
get { return wrapper.rate }
set { _wrapper.rate = newValue }
}
public var volumeMultiplier: Float = 1 {
didSet {
guard let currentVolume = currentItem?.getVolume() else { return }
self.volume = currentVolume * volumeMultiplier
}
}
/**
Set wether the player should loop when a song is finished.
Default is `false`.
*/
public var loop: Bool = false
// MARK: - Init
/**
Create a new AudioPlayer.
- parameter infoCenter: The InfoCenter to update. Default is `MPNowPlayingInfoCenter.default()`.
*/
public init(nowPlayingInfoController: NowPlayingInfoControllerProtocol = NowPlayingInfoController(),
@@ -132,16 +145,16 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
self._wrapper = AVPlayerWrapper()
self.nowPlayingInfoController = nowPlayingInfoController
self.remoteCommandController = remoteCommandController
self._wrapper.delegate = self
self.remoteCommandController.audioPlayer = self
}
// MARK: - Player Actions
/**
Load an AudioItem into the manager.
- parameter item: The AudioItem to load. The info given in this item is the one used for the InfoCenter.
- parameter playWhenReady: Immediately start playback when the item is ready. Default is `true`. If you disable this you have to call play() or togglePlay() when the `state` switches to `ready`.
*/
@@ -158,41 +171,43 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
case .file:
url = URL(fileURLWithPath: item.getSourceUrl())
}
wrapper.load(from: url,
playWhenReady: playWhenReady,
initialTime: (item as? InitialTiming)?.getInitialTime(),
options:(item as? AssetOptionsProviding)?.getAssetOptions())
self._currentItem = item
if (automaticallyUpdateNowPlayingInfo) {
self.loadNowPlayingMetaValues()
}
enableRemoteCommands(forItem: item)
self.volume = item.getVolume() * volumeMultiplier
}
/**
Toggle playback status.
*/
public func togglePlaying() {
self.wrapper.togglePlaying()
}
/**
Start playback
*/
public func play() {
self.wrapper.play()
}
/**
Pause playback
*/
public func pause() {
self.wrapper.pause()
}
/**
Stop playback, resetting the player.
*/
@@ -201,7 +216,7 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
self.wrapper.stop()
self.event.playbackEnd.emit(data: .playerStopped)
}
/**
Seek to a specific time in the item.
*/
@@ -211,13 +226,13 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
}
self.wrapper.seek(to: seconds)
}
// MARK: - Remote Command Center
func enableRemoteCommands(_ commands: [RemoteCommand]) {
self.remoteCommandController.enable(commands: commands)
}
func enableRemoteCommands(forItem item: AudioItem) {
if let item = item as? RemoteCommandable {
self.enableRemoteCommands(item.getCommands())
@@ -226,12 +241,12 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
self.enableRemoteCommands(remoteCommands)
}
}
// MARK: - NowPlayingInfo
/**
Loads NowPlayingInfo-meta values with the values found in the current `AudioItem`. Use this if a change to the `AudioItem` is made and you want to update the `NowPlayingInfoController`s values.
Reloads:
- Artist
- Title
@@ -240,19 +255,19 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
*/
public func loadNowPlayingMetaValues() {
guard let item = currentItem else { return }
nowPlayingInfoController.set(keyValues: [
MediaItemProperty.artist(item.getArtist()),
MediaItemProperty.title(item.getTitle()),
MediaItemProperty.albumTitle(item.getAlbumTitle()),
])
loadArtwork(forItem: item)
}
/**
Resyncs the playbackvalues of the currently playing `AudioItem`.
Will resync:
- Current time
- Duration
@@ -263,19 +278,19 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
updateNowPlayingCurrentTime(currentTime)
updateNowPlayingRate(rate)
}
private func updateNowPlayingDuration(_ duration: Double) {
nowPlayingInfoController.set(keyValue: MediaItemProperty.duration(duration))
}
private func updateNowPlayingRate(_ rate: Float) {
nowPlayingInfoController.set(keyValue: NowPlayingInfoProperty.playbackRate(Double(rate)))
}
private func updateNowPlayingCurrentTime(_ currentTime: Double) {
nowPlayingInfoController.set(keyValue: NowPlayingInfoProperty.elapsedPlaybackTime(currentTime))
}
private func loadArtwork(forItem item: AudioItem) {
item.getArtwork { (image) in
if let image = image {
@@ -286,13 +301,13 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
}
}
}
// MARK: - Private
func reset() {
self._currentItem = nil
}
private func setTimePitchingAlgorithmForCurrentItem() {
if let item = currentItem as? TimePitching {
wrapper.currentItem?.audioTimePitchAlgorithm = item.getPitchAlgorithmType()
@@ -301,9 +316,9 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
wrapper.currentItem?.audioTimePitchAlgorithm = audioTimePitchAlgorithm
}
}
// MARK: - AVPlayerWrapperDelegate
func AVWrapper(didChangeState state: AVPlayerWrapperState) {
switch state {
case .ready, .loading:
@@ -319,32 +334,37 @@ public class AudioPlayer: AVPlayerWrapperDelegate {
}
self.event.stateChange.emit(data: state)
}
func AVWrapper(secondsElapsed seconds: Double) {
self.event.secondElapse.emit(data: seconds)
}
func AVWrapper(failedWithError error: Error?) {
self.event.fail.emit(data: error)
}
func AVWrapper(seekTo seconds: Int, didFinish: Bool) {
if !didFinish && automaticallyUpdateNowPlayingInfo {
updateNowPlayingCurrentTime(currentTime)
}
self.event.seek.emit(data: (seconds, didFinish))
}
func AVWrapper(didUpdateDuration duration: Double) {
self.event.updateDuration.emit(data: duration)
}
func AVWrapperItemDidPlayToEndTime() {
if loop {
seek(to: .zero)
play()
}
self.event.playbackEnd.emit(data: .playedUntilEnd)
}
func AVWrapperDidRecreateAVPlayer() {
self.event.didRecreateAVPlayer.emit(data: ())
}
}
+37 -37
View File
@@ -9,32 +9,32 @@ import Foundation
class QueueManager<T> {
private var _items: [T] = []
/**
All items held by the queue.
*/
public var items: [T] {
return _items
}
public var nextItems: [T] {
guard _currentIndex + 1 < _items.count else {
return []
}
return Array(_items[_currentIndex + 1..<_items.count])
}
public var previousItems: [T] {
if (_currentIndex == 0) {
return []
}
return Array(_items[0..<_currentIndex])
}
private var _currentIndex: Int = 0
/**
The index of the current item.
Will be populated event though there is no current item (When the queue is empty).
@@ -42,7 +42,7 @@ class QueueManager<T> {
public var currentIndex: Int {
return _currentIndex
}
/**
The current item for the queue.
*/
@@ -52,28 +52,28 @@ class QueueManager<T> {
}
return nil
}
/**
Add a single item to the queue.
- parameter item: The `AudioItem` to be added.
*/
public func addItem(_ item: T) {
_items.append(item)
}
/**
Add an array of items to the queue.
- parameter items: The `AudioItem`s to be added.
*/
public func addItems(_ items: [T]) {
_items.append(contentsOf: items)
}
/**
Add an array of items to the queue at a given index.
- parameter items: The `AudioItem`s to be added.
- parameter at: The index to insert the items at.
*/
@@ -81,15 +81,15 @@ class QueueManager<T> {
guard index >= 0 && _items.count > index else {
throw APError.QueueError.invalidIndex(index: index, message: "Index for addition has to be positive and smaller than the count of current items (\(_items.count))")
}
_items.insert(contentsOf: items, at: index)
if (_currentIndex >= index) { _currentIndex = _currentIndex + items.count }
}
/**
Get the next item in the queue, if there are any.
Will update the current item.
- throws: `APError.QueueError`
- returns: The next item.
*/
@@ -102,7 +102,7 @@ class QueueManager<T> {
_currentIndex = nextIndex
return _items[nextIndex]
}
/**
Get the previous item in the queue, if there are any.
Will update the current item.
@@ -119,21 +119,21 @@ class QueueManager<T> {
_currentIndex = previousIndex
return _items[previousIndex]
}
/**
Jump to a position in the queue.
Will update the current item.
- parameter index: The index to jump to.
- throws: `APError.QueueError`
- returns: The item at the index.
*/
@discardableResult
func jump(to index: Int) throws -> T {
guard index != currentIndex else {
func jump(to index: Int, allowSameIndex: Bool = false) throws -> T {
guard index != currentIndex || allowSameIndex else {
throw APError.QueueError.invalidIndex(index: index, message: "Cannot jump to the current item")
}
guard index >= 0 && _items.count > index else {
throw APError.QueueError.invalidIndex(index: index, message: "The jump index has to be positive and smaller thant the count of current items (\(_items.count))")
}
@@ -141,35 +141,35 @@ class QueueManager<T> {
_currentIndex = index
return _items[index]
}
/**
Move an item in the queue.
- parameter fromIndex: The index of the item to be moved.
- parameter toIndex: The index to move the item to.
- throws: `APError.QueueError`
*/
func moveItem(fromIndex: Int, toIndex: Int) throws {
guard fromIndex != _currentIndex else {
throw APError.QueueError.invalidIndex(index: fromIndex, message: "The fromIndex cannot be equal to the current index.")
}
guard fromIndex >= 0 && fromIndex < _items.count else {
throw APError.QueueError.invalidIndex(index: fromIndex, message: "The fromIndex has to be positive and smaller than the count of current items (\(_items.count)).")
}
guard toIndex >= 0 && toIndex < _items.count else {
throw APError.QueueError.invalidIndex(index: toIndex, message: "The toIndex has to be positive and smaller than the count of current items (\(_items.count)).")
}
let item = try removeItem(at: fromIndex)
try addItems([item], at: toIndex)
}
/**
Remove an item.
- parameter index: The index of the item to remove.
- throws: APError.QueueError
- returns: The removed item.
@@ -179,31 +179,31 @@ class QueueManager<T> {
guard index != _currentIndex else {
throw APError.QueueError.invalidIndex(index: index, message: "Cannot remove the current item!")
}
guard index >= 0 && _items.count > index else {
throw APError.QueueError.invalidIndex(index: index, message: "Index for removal has to be positive and smaller than the count of current items (\(_items.count)).")
}
if index < _currentIndex {
_currentIndex = _currentIndex - 1
}
return _items.remove(at: index)
}
/**
Replace the current item with a new one. If there is no current item, it is equivalent to calling add(item:).
- parameter item: The item to set as the new current item.
*/
public func replaceCurrentItem(with item: T) {
if current == nil {
self.addItem(item)
}
self._items[_currentIndex] = item
}
/**
Remove all previous items in the queue.
If no previous items exist, no action will be taken.
@@ -223,7 +223,7 @@ class QueueManager<T> {
guard nextIndex < _items.count else { return }
_items.removeSubrange(nextIndex..<_items.count)
}
/**
Removes all items for queue
*/
+52 -36
View File
@@ -12,72 +12,80 @@ import MediaPlayer
An audio player that can keep track of a queue of AudioItems.
*/
public class QueuedAudioPlayer: AudioPlayer {
let queueManager: QueueManager = QueueManager<AudioItem>()
/**
Set wether the player should automatically play the next song when a song is finished.
Default is `true`.
*/
public var automaticallyPlayNextSong: Bool = true
public override var currentItem: AudioItem? {
return queueManager.current
}
/**
The index of the current item.
*/
public var currentIndex: Int {
return queueManager.currentIndex
}
/**
Stops the player and clears the queue.
*/
public override func stop() {
super.stop()
}
override func reset() {
queueManager.clearQueue()
}
/**
All items currently in the queue.
*/
public var items: [AudioItem] {
return queueManager.items
}
/**
The previous items held by the queue.
*/
public var previousItems: [AudioItem] {
return queueManager.previousItems
}
/**
The upcoming items in the queue.
*/
public var nextItems: [AudioItem] {
return queueManager.nextItems
}
public override var volumeMultiplier: Float {
didSet {
guard let currentVolume = queueManager.current?.getVolume() else { return }
self.volume = currentVolume * volumeMultiplier
}
}
/**
Will replace the current item with a new one and load it into the player.
- parameter item: The AudioItem to replace the current item.
- throws: APError.LoadError
*/
public override func load(item: AudioItem, playWhenReady: Bool) throws {
try super.load(item: item, playWhenReady: playWhenReady)
queueManager.replaceCurrentItem(with: item)
}
/**
Add a single item to the queue.
- parameter item: The item to add.
- parameter playWhenReady: If the AudioPlayer has no item loaded, it will load the `item`. If this is `true` it will automatically start playback. Default is `true`.
- throws: `APError`
@@ -91,10 +99,10 @@ public class QueuedAudioPlayer: AudioPlayer {
queueManager.addItem(item)
}
}
/**
Add items to the queue.
- parameter items: The items to add to the queue.
- parameter playWhenReady: If the AudioPlayer has no item loaded, it will load the first item in the list. If this is `true` it will automatically start playback. Default is `true`.
- throws: `APError`
@@ -108,22 +116,30 @@ public class QueuedAudioPlayer: AudioPlayer {
queueManager.addItems(items)
}
}
public func add(items: [AudioItem], at index: Int) throws {
try queueManager.addItems(items, at: index)
}
/**
Step to the next item in the queue.
Step to the next item in the queue. If the queue has no next items, it starts again from the first item.
- parameter canRepeatSingleItem: if there is only one item in the queue, allow repeating it forever
- throws: `APError`
*/
public func next() throws {
public func next(canRepeatSingleItem: Bool = false) throws {
event.playbackEnd.emit(data: .skippedToNext)
let nextItem = try queueManager.next()
try self.load(item: nextItem, playWhenReady: true)
let nextItem: AudioItem?
do {
nextItem = try queueManager.next()
} catch {
nextItem = try queueManager.jump(to: 0, allowSameIndex: canRepeatSingleItem)
}
try self.load(item: nextItem!, playWhenReady: true)
}
/**
Step to the previous item in the queue.
*/
@@ -132,20 +148,20 @@ public class QueuedAudioPlayer: AudioPlayer {
let previousItem = try queueManager.previous()
try self.load(item: previousItem, playWhenReady: true)
}
/**
Remove an item from the queue.
- parameter index: The index of the item to remove.
- throws: `APError.QueueError`
*/
public func removeItem(at index: Int) throws {
try queueManager.removeItem(at: index)
}
/**
Jump to a certain item in the queue.
- parameter index: The index of the item to jump to.
- parameter playWhenReady: Wether the item should start playing when ready. Default is `true`.
- throws: `APError`
@@ -155,10 +171,10 @@ public class QueuedAudioPlayer: AudioPlayer {
let item = try queueManager.jump(to: index)
try self.load(item: item, playWhenReady: playWhenReady)
}
/**
Move an item in the queue from one position to another.
- parameter fromIndex: The index of the item to move.
- parameter toIndex: The index to move the item to.
- throws: `APError.QueueError`
@@ -166,28 +182,28 @@ public class QueuedAudioPlayer: AudioPlayer {
func moveItem(fromIndex: Int, toIndex: Int) throws {
try queueManager.moveItem(fromIndex: fromIndex, toIndex: toIndex)
}
/**
Remove all upcoming items, those returned by `next()`
*/
public func removeUpcomingItems() {
queueManager.removeUpcomingItems()
}
/**
Remove all previous items, those returned by `previous()`
*/
public func removePreviousItems() {
queueManager.removePreviousItems()
}
// MARK: - AVPlayerWrapperDelegate
override func AVWrapperItemDidPlayToEndTime() {
super.AVWrapperItemDidPlayToEndTime()
if automaticallyPlayNextSong {
try? self.next()
try? self.next(canRepeatSingleItem: true)
}
super.AVWrapperItemDidPlayToEndTime()
}
}