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AudioStreaming

An AudioPlayer/Streaming library for iOS written in Swift using AVAudioEngine.

Requirements

  • iOS 12.0+
  • Swift 5.x

Installation

Using AudioStreaming

Playing an audio source over HTTP

Note: You need to keep a reference to the AudioPlayer object

let player = AudioPlayer()
player.play(url: URL(string: "https://your-remote-url/to/audio-file.mp3")!)

Playing a local file

let player = AudioPlayer()
player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!)

Queueing audio files

let player = AudioPlayer()
player.queue(url: URL(string: "https://your-remote-url/to/audio-file.mp3")!)
player.queue(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!)

Adjusting playback properties

let player = AudioPlayer()
player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!)
// adjust the playback rate
player.rate = 2.0

// adjusting the volume
player.volume = 0.5

// mute/unmute the audio
player.mute = true

// pause the playback
player.pause()

// resume the playback
player.resume()

// stop the playback
player.stop()

// seeking to to a time (in seconds)
player.seek(to: 10)

Audio playback properties

let player = AudioPlayer()
player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!)

// To get the audio file duration
let duration = player.duration

// To get the progress of the player
let progress = player.progress

// To get the state of the player, for possible values view the `AudioPlayerState` enum
let state = player.state

// To get the stop reason of the player, for possible values view the `AudioPlayerStopReason` enum
let state = player.stopReason

AudioPlayer Delegate

You can inspect various callbacks by using the delegate property of the AudioPlayer to get informed about various playback callbacks View the AudioPlayerDelegate for more details

let player = AudioPlayer()
player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!)

player.delegate = self // an object conforming to AudioPlayerDelegate

// observing the audio player state, provides the new and previous state of the player.
func audioPlayerStateChanged(player: AudioPlayer, with newState: AudioPlayerState, previous: AudioPlayerState) {}

Adding custom audio nodes to AudioPlayer

AudioStreaming provides an easy way to attach/remove AVAudioNode(s). This provides a powerful way of adjusting the playback audio with various enchncements

let reverbNode = AVAudioUnitReverb()
reverbNode.wetDryMix = 50 

let player = AudioPlayer()
// attach a single node
player.attach(node: reverbNode)

// detach a single node
player.detach(node: reverbNode)

// detach all custom added nodes
player.detachCustomAttachedNodes()

The example project shows an example of adding a custom AVAudioUnitEQ node for adding equaliser to the AudioPlayer

Cocoapods

Cocoapods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

To intergrate AudioStreaming with Cocoapods to your Xcode project add the following to your Podfile:

pod 'AudioStreaming'

Swift Package Manager

On Xcode 11.0+ you can add a new dependency by going to File / Swift Packages / Add Package Dependency... and enter package repository URL https://github.com/dimitris-c/AudioStreaming.git, then follow the instructions.

Carthage

Carthage is a decentralized dependency manager that builds your dependencies and provides you with frameworks.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate AudioStreaming into your Xcode project using Carthage, add the following to your Cartfile:

github "dimitris-c/AudioStreaming"

Visit installation instructions on Carthage to install the framework

Licence

AudioStreaming is available under the MIT license. See the LICENSE file for more info.

S
Description
An AudioPlayer/Streaming library for iOS written in Swift using AVAudioEngine.
Readme MIT
33 MiB
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Swift 96.7%
C 3.1%
Objective-C 0.2%