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AudioStreaming/README.md
2024-05-16 13:00:27 +03:00

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# AudioStreaming
An AudioPlayer/Streaming library for iOS written in Swift, allows playback of online audio streaming, local file as well as gapless queueing.
Under the hood `AudioStreaming` uses `AVAudioEngine` and `CoreAudio` for playback and provides an easy way of applying real-time [audio enhancements](https://developer.apple.com/documentation/avfaudio/audio_engine/audio_units).
#### Supported audio
- Online streaming (Shoutcast/ICY streams) with metadata parsing
- AIFF, AIFC, WAVE, CAF, NeXT, ADTS, MPEG Audio Layer 3, AAC audio formats
- M4A (_Optimized files only_)
As of 1.2.0 version, there's support for non-optimized M4A, please report any issues
Known limitations:
~~- As described above non-optimised M4A files are not supported this is a limitation of [AudioFileStream Services](https://developer.apple.com/documentation/audiotoolbox/audio_file_stream_services?language=swift)~~
# Requirements
- iOS 13.0+
- Swift 5.x
# Using AudioStreaming
### Playing an audio source over HTTP
Note: You need to keep a reference to the `AudioPlayer` object
```swift
let player = AudioPlayer()
player.play(url: URL(string: "https://your-remote-url/to/audio-file.mp3")!)
```
### Playing a local file
```swift
let player = AudioPlayer()
player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!)
```
### Queueing audio files
```swift
let player = AudioPlayer()
// when you want to queue a single url
player.queue(url: URL(string: "https://your-remote-url/to/audio-file.mp3")!)
// or if you want to queue a list of urls use
player.queue(urls: [
URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!,
URL(fileURLWithPath: "your-local-path/to/audio-file-2.mp3")!
])
```
### Adjusting playback properties
```swift
let player = AudioPlayer()
player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!)
// adjust the playback rate
player.rate = 2.0
// adjusting the volume
player.volume = 0.5
// mute/unmute the audio
player.mute = true
// pause the playback
player.pause()
// resume the playback
player.resume()
// stop the playback
player.stop()
// seeking to to a time (in seconds)
player.seek(to: 10)
```
### Audio playback properties
```swift
let player = AudioPlayer()
player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!)
// To get the audio file duration
let duration = player.duration
// To get the progress of the player
let progress = player.progress
// To get the state of the player, for possible values view the `AudioPlayerState` enum
let state = player.state
// To get the stop reason of the player, for possible values view the `AudioPlayerStopReason` enum
let state = player.stopReason
```
### AudioPlayer Delegate
You can inspect various callbacks by using the `delegate` property of the `AudioPlayer` to get informed about the player state, errors etc.
View the [AudioPlayerDelegate](AudioStreaming/Streaming/AudioPlayer/AudioPlayerDelegate.swift) for more details
```swift
let player = AudioPlayer()
player.play(url: URL(fileURLWithPath: "your-local-path/to/audio-file.mp3")!)
player.delegate = self // an object conforming to AudioPlayerDelegate
// observing the audio player state, provides the new and previous state of the player.
func audioPlayerStateChanged(player: AudioPlayer, with newState: AudioPlayerState, previous: AudioPlayerState) {}
```
### Adding custom audio nodes to AudioPlayer
`AudioStreaming` provides an easy way to attach/remove `AVAudioNode`(s).
This provides a powerful way of adjusting the playback audio with various enhancements
```swift
let reverbNode = AVAudioUnitReverb()
reverbNode.wetDryMix = 50
let player = AudioPlayer()
// attach a single node
player.attach(node: reverbNode)
// detach a single node
player.detach(node: reverbNode)
// detach all custom added nodes
player.detachCustomAttachedNodes()
```
The example project shows an example of adding a custom `AVAudioUnitEQ` node for adding equaliser to the `AudioPlayer`
### Adding custom frame filter for recording and observation of audio data
`AudioStreaming` allow for custom frame filters to be added so that recording or other observation for audio that's playing.
You add a frame filter by using the `AudioPlayer`'s property `frameFiltering`.
```swift
let player = AudioPlayer()
let format = player.mainMixerNode.outputFormat(forBus: 0)
let settings = [
AVFormatIDKey: kAudioFormatMPEG4AAC,
AVSampleRateKey: format.sampleRate,
AVNumberOfChannelsKey: format.channelCount
] as [String : Any]
var audioFile = try? AVAudioFile(
forWriting: outputUrl,
settings: settings,
commonFormat: format.commonFormat,
interleaved: format.isInterleaved)
let record = FilterEntry(name: "record") { buffer, when in
try? audioFile?.write(from: buffer)
}
player.frameFiltering.add(entry: record)
```
See the `FrameFiltering` protocol for more ways of adding and removing frame filters.
The callback in which you observe a filter will be run on a thread other than the main thread.
Under the hood the concrete class for frame filters, `FrameFilterProcessor` installs a tap on the `mainMixerNode` of `AVAudioEngine` in which all the added filter will be called from.
**Note** since the `mainMixerNode` is publicly exposed extra care should be taken to not install a tap directly and also use frame filters, this result in an exception because only one tap can be installed on an output node, as per Apple's documentation.
# Installation
### Cocoapods
[Cocoapods](https://cocoapods.org/) is a dependency manager for Cocoa projects. You can install it with the following command:
```
$ gem install cocoapods
```
To intergrate AudioStreaming with [Cocoapods](https://cocoapods.org/) to your Xcode project add the following to your `Podfile`:
```
pod 'AudioStreaming'
```
### Swift Package Manager
On Xcode 11.0+ you can add a new dependency by going to **File / Swift Packages / Add Package Dependency...**
and enter package repository URL https://github.com/dimitris-c/AudioStreaming.git, then follow the instructions.
### Carthage
[Carthage](https://github.com/Carthage/Carthage) is a decentralized dependency manager that builds your dependencies and provides you with frameworks.
You can install Carthage with Homebrew using the following command:
```
$ brew update
$ brew install carthage
```
To integrate AudioStreaming into your Xcode project using Carthage, add the following to your `Cartfile`:
```
github "dimitris-c/AudioStreaming"
```
Visit [installation instructions](https://github.com/Carthage/Carthage#adding-frameworks-to-an-application) on Carthage to install the framework
# Licence
AudioStreaming is available under the MIT license. See the LICENSE file for more info.
# Attributions
This library takes inspiration on the already battled-tested streaming library, [StreamingKit](https://github.com/tumtumtum/StreamingKit).
Big 🙏 to Thong Nguyen (@tumtumtum) and Matt Gallagher (@mattgallagher) for [AudioStreamer](https://github.com/mattgallagher/AudioStreamer)