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5 Commits

Author SHA1 Message Date
dimitris-c 2337cd3844 bump version number 2024-07-28 17:01:20 +03:00
Dimitris C. f8f836125d Fixes audio cutoff on flac files (#89) 2024-07-28 16:59:00 +03:00
dimitris-c d24bca48a2 Add usage of OSAllocatedUnfairLock for macOS 13+ 2024-07-11 14:24:20 +03:00
dimitris-c 1916a0628a Use OSAllocatedUnfairLock on iOS 16+ 2024-07-11 14:18:27 +03:00
Dimitris C 579fd26846 Update README.md 2024-05-23 16:49:21 +03:00
13 changed files with 135 additions and 49 deletions
@@ -19,6 +19,7 @@ enum AudioContent {
case remoteWave
case local
case localWave
case loopBeatFlac
case custom(String)
var title: String {
@@ -49,6 +50,8 @@ enum AudioContent {
return "Jazzy Frenchy"
case .nonOptimized:
return "Jazzy Frenchy"
case .loopBeatFlac:
return "Beat loop"
case .custom(let url):
return url
}
@@ -82,6 +85,8 @@ enum AudioContent {
return "Music by: bensound.com - m4a optimized"
case .nonOptimized:
return "Music by: bensound.com - m4a non-optimized"
case .loopBeatFlac:
return "Remote flac"
case .custom:
return ""
}
@@ -117,6 +122,8 @@ enum AudioContent {
return URL(fileURLWithPath: path)
case .remoteWave:
return URL(string: "https://github.com/dimitris-c/sample-audio/raw/main/5-MB-WAV.wav")!
case .loopBeatFlac:
return URL(string: "https://github.com/dimitris-c/sample-audio/raw/main/drumbeat-loop.flac")!
case .custom(let url):
return URL(string: url)!
}
@@ -58,7 +58,7 @@ public class AudioPlayerModel {
}
private let radioTracks: [AudioContent] = [.offradio, .enlefko, .pepper966, .kosmos, .kosmosJazz, .radiox]
private let audioTracks: [AudioContent] = [.khruangbin, .piano, .optimized, .nonOptimized, .remoteWave, .local, .localWave]
private let audioTracks: [AudioContent] = [.khruangbin, .piano, .optimized, .nonOptimized, .remoteWave, .local, .localWave, .loopBeatFlac]
func audioTracksProvider() -> [AudioPlaylist] {
[
+1 -1
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@@ -1,6 +1,6 @@
Pod::Spec.new do |s|
s.name = 'AudioStreaming'
s.version = '1.2.3'
s.version = '1.2.4'
s.license = 'MIT'
s.summary = 'An AudioPlayer/Streaming library for iOS written in Swift using AVAudioEngine.'
s.homepage = 'https://github.com/dimitris-c/AudioStreaming'
+2 -2
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@@ -833,7 +833,7 @@
"@executable_path/Frameworks",
"@loader_path/Frameworks",
);
MARKETING_VERSION = 1.2.3;
MARKETING_VERSION = 1.2.4;
OTHER_LDFLAGS = "-ObjC";
PRODUCT_BUNDLE_IDENTIFIER = com.decimal.AudioStreaming;
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
@@ -865,7 +865,7 @@
"@executable_path/Frameworks",
"@loader_path/Frameworks",
);
MARKETING_VERSION = 1.2.3;
MARKETING_VERSION = 1.2.4;
OTHER_LDFLAGS = "-ObjC";
PRODUCT_BUNDLE_IDENTIFIER = com.decimal.AudioStreaming;
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
+76 -6
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@@ -4,6 +4,7 @@
//
import Foundation
import os
protocol Lock {
func lock()
@@ -14,24 +15,96 @@ protocol Lock {
// Execute a closure while acquiring a lock
func withLock(body: () -> Void)
func deallocate()
}
/// A wrapper for `os_unfair_lock`
/// - Tag: UnfairLock
final class UnfairLock: Lock {
@usableFromInline let unfairLock: UnsafeMutablePointer<os_unfair_lock>
var unfairLock: Lock
init() {
if #available(iOS 16.0, *), #available(macOS 13.0, *) {
unfairLock = OSStorageLock()
} else {
unfairLock = UnfairStorageLock()
}
}
deinit {
deallocate()
}
func deallocate() {
unfairLock.deallocate()
}
@inlinable
func withLock<Result>(body: () throws -> Result) rethrows -> Result {
try unfairLock.withLock(body: body)
}
@inlinable
func withLock(body: () -> Void) {
unfairLock.withLock(body: body)
}
@inlinable
func lock() {
unfairLock.lock()
}
@inlinable
func unlock() {
unfairLock.unlock()
}
}
@available(iOS 16.0, *)
@available(macOS 13, *)
private class OSStorageLock: Lock {
@usableFromInline
let osLock = OSAllocatedUnfairLock()
@inlinable
func lock() {
osLock.lock()
}
@inlinable
func unlock() {
osLock.unlock()
}
func withLock<Result>(body: () throws -> Result) rethrows -> Result {
try osLock.withLockUnchecked(body)
}
func withLock(body: () -> Void) {
osLock.withLockUnchecked(body)
}
func deallocate() {} // no-op
}
private class UnfairStorageLock: Lock {
@usableFromInline
let unfairLock: UnsafeMutablePointer<os_unfair_lock>
init() {
unfairLock = .allocate(capacity: 1)
unfairLock.initialize(to: os_unfair_lock())
}
deinit {
func deallocate() {
unfairLock.deinitialize(count: 1)
unfairLock.deallocate()
}
@inlinable
@inline(__always)
func withLock<Result>(body: () throws -> Result) rethrows -> Result {
os_unfair_lock_lock(unfairLock)
defer { os_unfair_lock_unlock(unfairLock) }
@@ -39,7 +112,6 @@ final class UnfairLock: Lock {
}
@inlinable
@inline(__always)
func withLock(body: () -> Void) {
os_unfair_lock_lock(unfairLock)
defer { os_unfair_lock_unlock(unfairLock) }
@@ -47,13 +119,11 @@ final class UnfairLock: Lock {
}
@inlinable
@inline(__always)
func lock() {
os_unfair_lock_lock(unfairLock)
}
@inlinable
@inline(__always)
func unlock() {
os_unfair_lock_unlock(unfairLock)
}
@@ -26,7 +26,7 @@ public struct AudioPlayerConfiguration: Equatable {
bufferSizeInSeconds: 10,
secondsRequiredToStartPlaying: 1,
gracePeriodAfterSeekInSeconds: 0.5,
secondsRequiredToStartPlayingAfterBufferUnderrun: 1,
secondsRequiredToStartPlayingAfterBufferUnderrun: 7,
enableLogs: false)
/// Initializes the configuration for the `AudioPlayer`
///
@@ -13,11 +13,11 @@ extension AudioPlayer {
static let initial = InternalState([])
static let running = InternalState(rawValue: 1)
static let playing = InternalState(rawValue: 1 << 1 | InternalState.running.rawValue)
static let rebuffering = InternalState(rawValue: 1 << 2 | InternalState.running.rawValue)
static let waitingForData = InternalState(rawValue: 1 << 3 | InternalState.running.rawValue)
static let waitingForDataAfterSeek = InternalState(rawValue: 1 << 4 | InternalState.running.rawValue)
static let paused = InternalState(rawValue: 1 << 5 | InternalState.running.rawValue)
static let playing = InternalState(rawValue: (1 << 1) | InternalState.running.rawValue)
static let rebuffering = InternalState(rawValue: (1 << 2) | InternalState.running.rawValue)
static let waitingForData = InternalState(rawValue: (1 << 3) | InternalState.running.rawValue)
static let waitingForDataAfterSeek = InternalState(rawValue: (1 << 4) | InternalState.running.rawValue)
static let paused = InternalState(rawValue: (1 << 5) | InternalState.running.rawValue)
static let stopped = InternalState(rawValue: 1 << 9)
static let pendingNext = InternalState(rawValue: 1 << 10)
static let disposed = InternalState(rawValue: 1 << 30)
@@ -20,9 +20,9 @@ final class AudioRendererContext {
let packetsSemaphore = DispatchSemaphore(value: 0)
let framesRequiredToStartPlaying: UInt32
let framesRequiredAfterRebuffering: UInt32
let framesRequiredForDataAfterSeekPlaying: UInt32
let framesRequiredToStartPlaying: Double
let framesRequiredAfterRebuffering: Double
let framesRequiredForDataAfterSeekPlaying: Double
let waitingForDataAfterSeekFrameCount = Atomic<Int32>(0)
@@ -33,9 +33,9 @@ final class AudioRendererContext {
let canonicalStream = outputAudioFormat.basicStreamDescription
framesRequiredToStartPlaying = UInt32(canonicalStream.mSampleRate) * UInt32(configuration.secondsRequiredToStartPlaying)
framesRequiredAfterRebuffering = UInt32(canonicalStream.mSampleRate) * UInt32(configuration.secondsRequiredToStartPlayingAfterBufferUnderrun)
framesRequiredForDataAfterSeekPlaying = UInt32(canonicalStream.mSampleRate) * UInt32(configuration.gracePeriodAfterSeekInSeconds)
framesRequiredToStartPlaying = Double(canonicalStream.mSampleRate) * Double(configuration.secondsRequiredToStartPlaying)
framesRequiredAfterRebuffering = Double(canonicalStream.mSampleRate) * Double(configuration.secondsRequiredToStartPlayingAfterBufferUnderrun)
framesRequiredForDataAfterSeekPlaying = Double(canonicalStream.mSampleRate) * Double(configuration.gracePeriodAfterSeekInSeconds)
let dataByteSize = Int(canonicalStream.mSampleRate * configuration.bufferSizeInSeconds) * Int(canonicalStream.mBytesPerFrame)
inOutAudioBufferList = allocateBufferList(dataByteSize: dataByteSize)
@@ -228,10 +228,12 @@ final class AudioFileStreamProcessor {
processAudioDataPacketCount(entry: entry, fileStream: fileStream)
case kAudioFileStreamProperty_ReadyToProducePackets:
// check converter for discontinuous stream
processReadyToProducePackets(entry: entry, fileStream: fileStream)
processPacketUpperBoundAndMaxPacketSize(entry: entry, fileStream: fileStream)
processReadyToProducePackets(entry: entry, fileStream: fileStream)
case kAudioFileStreamProperty_FormatList:
processFormatList(entry: entry, fileStream: fileStream)
case kAudioFileStreamProperty_MagicCookieData:
assignMagicCookieToConverterIfNeeded()
default:
break
}
@@ -242,7 +244,7 @@ final class AudioFileStreamProcessor {
private func processDataOffset(entry: AudioEntry, fileStream: AudioFileStreamID) {
var offset: UInt64 = 0
fileStreamGetProperty(value: &offset, fileStream: fileStream, propertyId: kAudioFileStreamProperty_DataOffset)
entry.lock.lock(); defer { playerContext.audioReadingEntry?.lock.unlock() }
entry.lock.lock(); defer { entry.lock.unlock() }
entry.audioStreamState.processedDataFormat = true
entry.audioStreamState.dataOffset = offset
}
@@ -253,7 +255,9 @@ final class AudioFileStreamProcessor {
AudioFileStreamGetProperty(fileStream, kAudioFileStreamProperty_AudioDataPacketCount, &packetCountSize, &packetCount)
entry.lock.lock(); defer { entry.lock.unlock() }
entry.audioStreamState.dataPacketCount = Double(packetCount)
if entry.audioStreamFormat.mFormatID != kAudioFormatLinearPCM {
let entryFormatID = entry.audioStreamFormat.mFormatID
let isFLAC = entryFormatID == kAudioFormatFLAC
if entryFormatID != kAudioFormatLinearPCM && !isFLAC {
discontinuous = true
}
}
@@ -370,6 +374,11 @@ final class AudioFileStreamProcessor {
guard let entry = playerContext.audioReadingEntry else { return }
guard entry.audioStreamState.processedDataFormat else { return }
guard let converter = audioConverter else {
Logger.error("Couldn't find audio converter", category: .audioRendering)
return
}
if let playingEntry = playerContext.audioPlayingEntry,
playingEntry.seekRequest.requested, playingEntry.calculatedBitrate() > 0
{
@@ -380,25 +389,24 @@ final class AudioFileStreamProcessor {
return
}
guard let converter = audioConverter else {
Logger.error("Couldn't find audio converter", category: .audioRendering)
return
}
// reset discontinuity
discontinuous = false
var convertInfo = AudioConvertInfo(done: false,
numberOfPackets: inNumberPackets,
packDescription: inPacketDescriptions)
var convertInfo = AudioConvertInfo(
done: false,
numberOfPackets: inNumberPackets,
packDescription: inPacketDescriptions
)
convertInfo.audioBuffer.mData = UnsafeMutableRawPointer(mutating: inInputData)
convertInfo.audioBuffer.mDataByteSize = inNumberBytes
if let playingAudioStreamFormat = playerContext.audioPlayingEntry?.audioStreamFormat {
convertInfo.audioBuffer.mNumberChannels = playingAudioStreamFormat.mChannelsPerFrame
}
updateProcessedPackets(inPacketDescriptions: inPacketDescriptions,
inNumberPackets: inNumberPackets)
updateProcessedPackets(
inPacketDescriptions: inPacketDescriptions,
inNumberPackets: inNumberPackets
)
var status: OSStatus = noErr
packetProcess: while status == noErr {
@@ -406,7 +414,7 @@ final class AudioFileStreamProcessor {
let bufferContext = rendererContext.bufferContext
var used = bufferContext.frameUsedCount
var start = bufferContext.frameStartIndex
var end = bufferContext.end
var end = (bufferContext.frameStartIndex + bufferContext.frameUsedCount) % bufferContext.totalFrameCount
var framesLeftInBuffer = bufferContext.totalFrameCount - used
rendererContext.lock.unlock()
@@ -64,29 +64,30 @@ final class AudioPlayerRenderProcessor: NSObject {
let frameSizeInBytes = bufferContext.sizeInBytes
let used = bufferContext.frameUsedCount
let start = bufferContext.frameStartIndex
let end = bufferContext.end
let end = (bufferContext.frameStartIndex + bufferContext.frameUsedCount) % bufferContext.totalFrameCount
let signal = rendererContext.waiting.value && used < bufferContext.totalFrameCount / 2
if let playingEntry = playingEntry {
playingEntry.lock.lock()
let framesState = playingEntry.framesState
playingEntry.lock.unlock()
if state == .waitingForData {
var requiredFramesToStart = rendererContext.framesRequiredToStartPlaying
if framesState.lastFrameQueued >= 0 {
requiredFramesToStart = min(requiredFramesToStart, UInt32(playingEntry.framesState.lastFrameQueued))
requiredFramesToStart = min(requiredFramesToStart, Double(playingEntry.framesState.lastFrameQueued))
}
if let readingEntry = readingEntry, readingEntry === playingEntry,
framesState.queued < requiredFramesToStart
if readingEntry === playingEntry, framesState.queued < Int(requiredFramesToStart)
{
waitForBuffer = true
}
} else if state == .rebuffering {
var requiredFramesToStart = rendererContext.framesRequiredAfterRebuffering
if framesState.lastFrameQueued >= 0 {
requiredFramesToStart = min(requiredFramesToStart, UInt32(framesState.lastFrameQueued - framesState.queued))
requiredFramesToStart = min(requiredFramesToStart, Double(framesState.lastFrameQueued - framesState.queued))
}
if used < requiredFramesToStart {
if used < Int(requiredFramesToStart) {
waitForBuffer = true
}
} else if state == .waitingForDataAfterSeek {
@@ -102,7 +103,7 @@ final class AudioPlayerRenderProcessor: NSObject {
rendererContext.lock.unlock()
var totalFramesCopied: UInt32 = 0
if used > 0 && !waitForBuffer && state.contains(.running) && state != .paused {
if used > 0 && !waitForBuffer && playingEntry != nil && state.contains(.running) && state != .paused {
if end > start {
let framesToCopy = min(inNumberFrames, used)
bufferList.mBuffers.mNumberChannels = 2
@@ -162,6 +163,7 @@ final class AudioPlayerRenderProcessor: NSObject {
bufferContext.frameUsedCount -= totalFramesCopied
rendererContext.lock.unlock()
}
if playerContext.internalState != .playing {
playerContext.setInternalState(to: .playing, when: { state -> Bool in
state.contains(.running) && state != .paused
@@ -175,7 +177,7 @@ final class AudioPlayerRenderProcessor: NSObject {
memset(mData + Int(totalFramesCopied * frameSizeInBytes), 0, Int(delta * frameSizeInBytes))
}
if playingEntry != nil || AudioPlayer.InternalState.waiting.contains(state) {
if !(playingEntry == nil || state == .waitingForDataAfterSeek || state == .waitingForData || state == .rebuffering) {
if playerContext.internalState != .rebuffering {
playerContext.setInternalState(to: .rebuffering, when: { state -> Bool in
state.contains(.running) && state != .paused
@@ -184,7 +186,7 @@ final class AudioPlayerRenderProcessor: NSObject {
} else if state == .waitingForDataAfterSeek {
if totalFramesCopied == 0 {
rendererContext.waitingForDataAfterSeekFrameCount.write { $0 += Int32(inNumberFrames - totalFramesCopied) }
if rendererContext.waitingForDataAfterSeekFrameCount.value > rendererContext.framesRequiredForDataAfterSeekPlaying {
if rendererContext.waitingForDataAfterSeekFrameCount.value > Int(rendererContext.framesRequiredForDataAfterSeekPlaying) {
if playerContext.internalState != .playing {
playerContext.setInternalState(to: .playing) { state -> Bool in
state.contains(.running) && state != .playing
@@ -5,10 +5,8 @@
import AVFoundation
private let outputChannels: UInt32 = 2
enum UnitDescriptions {
static var output: AudioComponentDescription = {
static let output: AudioComponentDescription = {
var desc = AudioComponentDescription()
desc.componentType = kAudioUnitType_Output
#if os(iOS)
@@ -33,6 +33,7 @@ let fileTypesFromMimeType: [String: AudioFileTypeID] =
"video/3gpp": kAudioFile3GPType,
"audio/3gp2": kAudioFile3GP2Type,
"video/3gp2": kAudioFile3GP2Type,
"audio/flac": kAudioFileFLACType
]
/// Method that converts mime type to AudioFileTypeID
+1 -1
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@@ -8,7 +8,7 @@ Under the hood `AudioStreaming` uses `AVAudioEngine` and `CoreAudio` for playbac
#### Supported audio
- Online streaming (Shoutcast/ICY streams) with metadata parsing
- AIFF, AIFC, WAVE, CAF, NeXT, ADTS, MPEG Audio Layer 3, AAC audio formats
- M4A (_Optimized files only_)
- M4A
As of 1.2.0 version, there's support for non-optimized M4A, please report any issues