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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/shared/maps/creature.h"
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#include "ultima/shared/early/game.h"
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namespace Ultima {
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namespace Shared {
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namespace Maps {
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void Creature::synchronize(Common::Serializer &s) {
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s.syncAsSint32LE(_hitPoints);
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}
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void Creature::update(bool isPreUpdate) {
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if (isPreUpdate) {
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// Check whether creature can attack
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movement();
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_isAttacking = attackDistance() != 0;
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} else if (_isAttacking && !_gameRef->_party->isDead()) {
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attackParty();
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}
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}
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bool Creature::subtractHitPoints(uint amount) {
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if ((int)amount >= _hitPoints) {
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_hitPoints = 0;
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return true;
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} else {
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_hitPoints -= amount;
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return false;
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}
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}
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} // End of namespace Maps
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} // End of namespace Shared
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} // End of namespace Ultima
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