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Previously it was being drawn to the Screen surface as opposed to the physical ScummVM screen. This was causing problems with it flickering, unless it was changed to be drawn every time, since on some frames drawing of the screen was overwriting the cursor
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/shared/gfx/text_cursor.h"
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#include "ultima/shared/early/ultima_early.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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void TextCursor::markAsDirty() {
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g_vm->_screen->getSubArea(_bounds);
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}
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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