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71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_VISUAL_VISUAL_H
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#define STARK_VISUAL_VISUAL_H
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#include "common/scummsys.h"
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namespace Stark {
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class Visual {
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public:
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enum VisualType {
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kImageXMG = 2,
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kRendered = 3,
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kImageText = 4,
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kSmackerStream = 5,
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kActor = 6,
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kSmackerFMV = 7,
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kEffectFish = 8,
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kEffectBubbles = 9,
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kEffectFirefly = 10,
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kExplodingImage = 100,
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kFlashingImage = 101
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};
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explicit Visual(VisualType type) : _type(type) {}
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virtual ~Visual() {}
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/**
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* Returns the visual if it has the same type as the template argument
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*/
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template <class T>
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T *get();
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private:
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VisualType _type;
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};
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template<class T>
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T *Visual::get() {
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if (_type != T::TYPE) {
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return nullptr;
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}
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return (T *) this;
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}
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} // End of namespace Stark
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#endif // STARK_VISUAL_VISUAL_H
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