/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARK_VISUAL_VISUAL_H #define STARK_VISUAL_VISUAL_H #include "common/scummsys.h" namespace Stark { class Visual { public: enum VisualType { kImageXMG = 2, kRendered = 3, kImageText = 4, kSmackerStream = 5, kActor = 6, kSmackerFMV = 7, kEffectFish = 8, kEffectBubbles = 9, kEffectFirefly = 10, kExplodingImage = 100, kFlashingImage = 101 }; explicit Visual(VisualType type) : _type(type) {} virtual ~Visual() {} /** * Returns the visual if it has the same type as the template argument */ template T *get(); private: VisualType _type; }; template T *Visual::get() { if (_type != T::TYPE) { return nullptr; } return (T *) this; } } // End of namespace Stark #endif // STARK_VISUAL_VISUAL_H