Files
scummvm/engines/stark/services/gamechapter.cpp
T

73 lines
2.3 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/services/gamechapter.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/global.h"
#include "common/tokenizer.h"
#include "common/ini-file.h"
namespace Stark {
GameChapter::GameChapter() : _errorText("Unknown Chapter") {
Common::INIFile file;
if (!file.loadFromFile("chapters.ini")) {
error("Opening file 'chapters.ini' failed");
return;
}
Common::String section = file.getSections().front().name;
int index = 0;
Common::String key = Common::String::format("%02d", index);
Common::String value;
while (file.hasKey(key, section)) {
file.getKey(key, section, value);
_chapterEntries.push_back(ChapterEntry());
Common::StringTokenizer tokens(value, ":");
_chapterEntries.back().title = tokens.nextToken();
_chapterEntries.back().title.trim();
_chapterEntries.back().subtitle = tokens.nextToken();
_chapterEntries.back().subtitle.trim();
++index;
key = Common::String::format("%02d", index);
}
if (index < _numChapter) {
error("File 'chapters.ini' is incomplete");
}
}
const Common::String &GameChapter::getCurrentChapterTitle() const {
return getChapterTitle(StarkGlobal->getCurrentChapter());
}
const Common::String &GameChapter::getCurrentChapterSubtitle() const {
return getChapterSubtitle(StarkGlobal->getCurrentChapter());
}
} // End of namespace Stark