Files
scummvm/engines/stark/resources/floorfield.cpp
T
Bastien Bouclet c43e76184d STARK: Forbid characters from walking on script selected floor faces
Not working entirely as expected. It is still possible to pass through
Roper Klacks. Probably the path finding code needs to be made more
accurate.
2016-01-17 16:32:08 +01:00

61 lines
1.8 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/resources/floorfield.h"
#include "engines/stark/formats/xrc.h"
namespace Stark {
namespace Resources {
FloorField::~FloorField() {
}
FloorField::FloorField(Object *parent, byte subType, uint16 index, const Common::String &name) :
Object(parent, subType, index, name) {
_type = TYPE;
}
void FloorField::readData(Formats::XRCReadStream *stream) {
uint32 count = stream->readUint32LE();
for (uint i = 0; i < count; i++) {
_facesInFloorField.push_back(stream->readByte());
}
}
bool FloorField::hasFace(int32 floorFaceIndex) const {
if (floorFaceIndex < 0 || floorFaceIndex >= (int32) _facesInFloorField.size()) {
return false;
}
return _facesInFloorField[floorFaceIndex] != 0;
}
void FloorField::printData() {
for (uint i = 0; i < _facesInFloorField.size(); i++) {
debug("faceInFloorField[%d]: %d", i, _facesInFloorField[i]);
}
}
} // End of namespace Resources
} // End of namespace Stark