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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/gfx/texture.h"
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#include "graphics/surface.h"
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namespace Stark {
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namespace Gfx {
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Texture::Texture() :
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_width(0),
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_height(0) {
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}
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Texture::~Texture() {
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}
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TextureSet::TextureSet() {
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}
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TextureSet::~TextureSet() {
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for (TextureMap::iterator it = _texMap.begin(); it != _texMap.end(); ++it) {
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delete it->_value;
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}
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}
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void TextureSet::addTexture(const Common::String &name, Texture *texture) {
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if (_texMap.contains(name)) {
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error("A texture with the name '%s' already exists in the set.", name.c_str());
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}
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_texMap.setVal(name, texture);
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}
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const Texture *TextureSet::getTexture(const Common::String &name) const {
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TextureMap::const_iterator it = _texMap.find(name);
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if (it != _texMap.end())
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return it->_value;
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return nullptr;
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}
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} // End of namespace Gfx
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} // End of namespace Stark
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