Files
scummvm/engines/scumm/smush/codec20.cpp
T
Eugene Sandulenko cff73c14d1 SCUMM: Implemented codec20 for SMUSH. Fixes #10899
It is a simple copying codec, used in FT Classic in Remaster.
2020-09-11 15:23:03 +02:00

42 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
namespace Scumm {
void smush_decode_codec20(byte *dst, const byte *src, int left, int top, int width, int height, int pitch) {
if (width == 0 || height == 0)
return;
dst += left * pitch + top;
while (height--) {
memcpy(dst, src, width);
src += width;
dst += pitch;
}
}
} // End of namespace Scumm