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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PETKA_OBJECT_CURSOR_H
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#define PETKA_OBJECT_CURSOR_H
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#include "petka/objects/object.h"
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namespace Petka {
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enum ActionType {
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kActionLook,
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kActionWalk,
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kActionUse,
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kActionTake,
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kActionTalk,
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kActionObjUseChapayev,
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kActionObjUse
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};
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class QObjectCursor : public QMessageObject {
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public:
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QObjectCursor();
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void setPos(Common::Point p, bool center) override;
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void update(int time) override;
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void draw() override;
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void show(bool v) override;
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bool isInPoint(Common::Point p) override { return false; }
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void setAction(int actionType);
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void setInvItem(QMessageObject *item, uint16 resourceId);
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void returnInvItem();
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public:
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int _actionType;
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QMessageObject *_invObj;
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};
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} // End of namespace Petka
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#endif
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