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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "image/png.h"
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#include "graphics/surface.h"
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#include "engines/grim/remastered/overlay.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/material.h"
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#include "engines/grim/gfx_base.h"
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namespace Grim {
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Overlay::Overlay(const Common::String &filename, Common::SeekableReadStream *data) :
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_x(0), _y(0) {
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_material = g_resourceloader->loadMaterial(filename, NULL, true);
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}
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Overlay::~Overlay() {
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}
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void Overlay::draw() {
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_material->select();
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g_driver->drawOverlay(this);
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}
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int Overlay::getWidth() const {
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return _material->getData()->_textures[0]->_width;
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}
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int Overlay::getHeight() const {
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return _material->getData()->_textures[0]->_height;
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}
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}
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