/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "image/png.h" #include "graphics/surface.h" #include "engines/grim/remastered/overlay.h" #include "engines/grim/resource.h" #include "engines/grim/material.h" #include "engines/grim/gfx_base.h" namespace Grim { Overlay::Overlay(const Common::String &filename, Common::SeekableReadStream *data) : _x(0), _y(0) { _material = g_resourceloader->loadMaterial(filename, NULL, true); } Overlay::~Overlay() { } void Overlay::draw() { _material->select(); g_driver->drawOverlay(this); } int Overlay::getWidth() const { return _material->getData()->_textures[0]->_width; } int Overlay::getHeight() const { return _material->getData()->_textures[0]->_height; } }