Files
scummvm/engines/griffon/metaengine.cpp
T
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00

150 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "backends/keymapper/standard-actions.h"
#include "griffon/griffon.h"
class GriffonMetaEngine: public AdvancedMetaEngine {
public:
const char *getName() const override {
return "griffon";
}
int getMaximumSaveSlot() const override {
return ConfMan.getInt("autosave_period") ? 4 : 3;
}
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
virtual int getAutosaveSlot() const override {
return 4;
}
Common::String getSavegameFile(int saveGameIdx, const char *target = nullptr) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
};
Common::String GriffonMetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
if (saveGameIdx == kSavegameFilePattern) {
// Pattern requested
return Common::String::format("%s.s##", target == nullptr ? getEngineId() : target);
} else {
// Specific filename requested
return Common::String::format("%s.s%02d", target == nullptr ? getEngineId() : target, saveGameIdx);
}
}
bool Griffon::GriffonEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool GriffonMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new Griffon::GriffonEngine(syst);
return desc != nullptr;
}
Common::KeymapArray GriffonMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "griffon", "The Griffon Legend");
Action *act;
act = new Action(kStandardActionSkip, _("Menu / Skip"));
act->setCustomEngineActionEvent(Griffon::kGriffonMenu);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
act = new Action("RETURN", _("Confirm"));
act->setCustomEngineActionEvent(Griffon::kGriffonConfirm);
act->addDefaultInputMapping("RETURN");
act->addDefaultInputMapping("JOY_X");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Up"));
act->setCustomEngineActionEvent(Griffon::kGriffonUp);
act->addDefaultInputMapping("UP");
act->addDefaultInputMapping("JOY_UP");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Down"));
act->setCustomEngineActionEvent(Griffon::kGriffonDown);
act->addDefaultInputMapping("DOWN");
act->addDefaultInputMapping("JOY_DOWN");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Left"));
act->setCustomEngineActionEvent(Griffon::kGriffonLeft);
act->addDefaultInputMapping("LEFT");
act->addDefaultInputMapping("JOY_LEFT");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Right"));
act->setCustomEngineActionEvent(Griffon::kGriffonRight);
act->addDefaultInputMapping("RIGHT");
act->addDefaultInputMapping("JOY_RIGHT");
engineKeyMap->addAction(act);
act = new Action("ATTACK", _("Attack"));
act->setCustomEngineActionEvent(Griffon::kGriffonAttack);
act->addDefaultInputMapping("LCTRL");
act->addDefaultInputMapping("RCTRL");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action("INVENTORY", _("Inventory"));
act->setCustomEngineActionEvent(Griffon::kGriffonInventory);
act->addDefaultInputMapping("LALT");
act->addDefaultInputMapping("RALT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Action("SPEEDUP", _("Speed Up Cutscene"));
act->setCustomEngineActionEvent(Griffon::kGriffonCutsceneSpeedUp);
act->addDefaultInputMapping("LSHIFT");
act->addDefaultInputMapping("RSHIFT");
engineKeyMap->addAction(act);
return Keymap::arrayOf(engineKeyMap);
}
#if PLUGIN_ENABLED_DYNAMIC(GRIFFON)
REGISTER_PLUGIN_DYNAMIC(GRIFFON, PLUGIN_TYPE_ENGINE, GriffonMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GRIFFON, PLUGIN_TYPE_ENGINE, GriffonMetaEngine);
#endif