Files
scummvm/engines/nancy/ui/button.cpp
T
Kaloyan Chehlarski 03d4791ed2 NANCY: Implement standard way to access boot chunks
Previously, the NancyEngine class was responsible for
handling creation and destruction of many naked pointers
to engine data, which led to several instances of memory
leaks that needed to be fixed. These changes introduce a
standard way of handling that same data, similar to the
one already used by PuzzleData inside Scene. Unfortunately,
this does add the need for relevant data to be casted to
the proper type before it is handled.
2023-08-31 12:20:39 +03:00

128 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/input.h"
#include "engines/nancy/cursor.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/ui/button.h"
namespace Nancy {
namespace UI {
Button::Button(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &clickSrcBounds, const Common::Rect &destBounds, const Common::Rect &hoverSrcBounds, const Common::Rect &disabledSrcBounds) :
RenderObject(zOrder, surface, clickSrcBounds, destBounds),
surf(surface),
_clickSrc(clickSrcBounds),
_hoverSrc(hoverSrcBounds),
_disabledSrc(disabledSrcBounds),
_isClicked(false),
_isDisabled(false) {
setVisible(false);
setTransparent(true);
}
void Button::handleInput(NancyInput &input) {
if (_isDisabled && !_disabledSrc.isEmpty()) {
return;
}
if (_screenPosition.contains(input.mousePos)) {
g_nancy->_cursorManager->setCursorType(CursorManager::kHotspotArrow);
if (!_hoverSrc.isEmpty() && !_isClicked) {
_drawSurface.create(surf, _hoverSrc);
setVisible(true);
}
if (input.input & NancyInput::kLeftMouseButtonUp) {
_isClicked = true;
if (_hoverSrc.isEmpty() && !_isDisabled) {
setVisible(true);
} else {
_drawSurface.create(surf, _clickSrc);
}
}
} else if (!_isClicked && _isVisible) {
setVisible(false);
}
}
void Button::setDisabled(bool disabled) {
if (disabled) {
_isDisabled = true;
if (!_disabledSrc.isEmpty()) {
_drawSurface.create(surf, _disabledSrc);
setVisible(true);
} else {
setVisible(false);
}
} else {
setVisible(false);
_isDisabled = false;
}
}
Toggle::Toggle(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcRect, const Common::Rect &destRect) :
RenderObject(zOrder, surface, srcRect, destRect),
surf(surface),
_clickSrc(srcRect),
_toggleState(false),
_stateChanged(false) {
setVisible(false);
setTransparent(true);
}
void Toggle::handleInput(NancyInput &input) {
_stateChanged = false;
if (_screenPosition.contains(input.mousePos)) {
g_nancy->_cursorManager->setCursorType(CursorManager::kHotspotArrow);
if (input.input & NancyInput::kLeftMouseButtonUp) {
setState(!_toggleState);
}
}
}
void Toggle::setState(bool toggleState) {
if (_toggleState == toggleState) {
return;
}
_toggleState = toggleState;
_stateChanged = true;
if (toggleState) {
setVisible(true);
} else {
setVisible(false);
}
}
} // End of namespace UI
} // End of namespace Nancy