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147 lines
4.5 KiB
C++
147 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGS_PLUGINS_PLUGIN_BASE_H
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#define AGS_PLUGINS_PLUGIN_BASE_H
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#include "ags/shared/util/string.h"
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#include "ags/plugins/agsplugin.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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namespace AGS3 {
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namespace Plugins {
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#define DLL_METHOD(NAME) _methods[#NAME] = (void *)&NAME
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#define SCRIPT_METHOD(NAME) registerFunction(engine, #NAME, &NAME)
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#define SCRIPT_METHOD_EXT(NAME, PROC) registerFunction(engine, #NAME, &(PROC))
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#define PARAMS1(T1, N1) \
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T1 N1 = (T1)params[0]
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#define PARAMS2(T1, N1, T2, N2) \
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T1 N1 = (T1)params[0]; \
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T2 N2 = (T2)params[1]
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#define PARAMS3(T1, N1, T2, N2, T3, N3) \
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T1 N1 = (T1)params[0]; \
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T2 N2 = (T2)params[1]; \
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T3 N3 = (T3)params[2]
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#define PARAMS4(T1, N1, T2, N2, T3, N3, T4, N4) \
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T1 N1 = (T1)params[0]; \
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T2 N2 = (T2)params[1]; \
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T3 N3 = (T3)params[2]; \
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T4 N4 = (T4)params[3]
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#define PARAMS5(T1, N1, T2, N2, T3, N3, T4, N4, T5, N5) \
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T1 N1 = (T1)params[0]; \
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T2 N2 = (T2)params[1]; \
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T3 N3 = (T3)params[2]; \
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T4 N4 = (T4)params[3]; \
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T5 N5 = (T5)params[4]
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#define PARAMS6(T1, N1, T2, N2, T3, N3, T4, N4, T5, N5, T6, N6) \
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T1 N1 = (T1)params[0]; \
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T2 N2 = (T2)params[1]; \
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T3 N3 = (T3)params[2]; \
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T4 N4 = (T4)params[3]; \
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T5 N5 = (T5)params[4]; \
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T6 N6 = (T6)params[5]
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#define PARAMS7(T1, N1, T2, N2, T3, N3, T4, N4, T5, N5, T6, N6, T7, N7) \
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T1 N1 = (T1)params[0]; \
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T2 N2 = (T2)params[1]; \
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T3 N3 = (T3)params[2]; \
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T4 N4 = (T4)params[3]; \
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T5 N5 = (T5)params[4]; \
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T6 N6 = (T6)params[5]; \
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T7 N7 = (T7)params[6]
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#define PARAMS8(T1, N1, T2, N2, T3, N3, T4, N4, T5, N5, T6, N6, T7, N7, T8, N8) \
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T1 N1 = (T1)params[0]; \
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T2 N2 = (T2)params[1]; \
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T3 N3 = (T3)params[2]; \
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T4 N4 = (T4)params[3]; \
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T5 N5 = (T5)params[4]; \
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T6 N6 = (T6)params[5]; \
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T7 N7 = (T7)params[6]; \
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T8 N8 = (T8)params[7]
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#define PARAMS9(T1, N1, T2, N2, T3, N3, T4, N4, T5, N5, T6, N6, T7, N7, T8, N8, T9, N9) \
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T1 N1 = (T1)params[0]; \
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T2 N2 = (T2)params[1]; \
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T3 N3 = (T3)params[2]; \
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T4 N4 = (T4)params[3]; \
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T5 N5 = (T5)params[4]; \
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T6 N6 = (T6)params[5]; \
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T7 N7 = (T7)params[6]; \
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T8 N8 = (T8)params[7]; \
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T9 N9 = (T9)params[8]
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using string = const char *;
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typedef uint32 HWND;
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typedef void (*PluginMethod)(const ScriptMethodParams ¶ms);
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typedef NumberPtr(*PluginFunction)(const ScriptMethodParams ¶ms);
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/**
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* Base class for the implementation of AGS plugins
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*/
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class PluginBase {
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protected:
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Common::HashMap<Common::String, void *, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _methods;
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static int AGS_PluginV2() {
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return 1;
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}
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static int AGS_EditorStartup(IAGSEditor *);
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static void AGS_EditorShutdown();
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static void AGS_EditorProperties(HWND);
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static int AGS_EditorSaveGame(char *, int);
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static void AGS_EditorLoadGame(char *, int);
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static void AGS_EngineStartup(IAGSEngine *);
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static void AGS_EngineShutdown();
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static NumberPtr AGS_EngineOnEvent(int, NumberPtr);
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static int AGS_EngineDebugHook(const char *, int, int);
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static void AGS_EngineInitGfx(const char *driverID, void *data);
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static inline void registerFunction(IAGSEngine *engine, const char *name, PluginMethod fn) {
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engine->RegisterScriptFunction(name, (void *)fn);
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}
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static inline void registerFunction(IAGSEngine *engine, const char *name, PluginFunction fn) {
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engine->RegisterScriptFunction(name, (void *)fn);
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}
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public:
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PluginBase();
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void *operator[](const Common::String &methodName) const {
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return _methods[methodName];
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}
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};
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extern void *pluginOpen(const char *filename);
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extern int pluginClose(void *lib);
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extern void *pluginSym(void *lib, const char *method);
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extern const char *pluginError();
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} // namespace Plugins
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} // namespace AGS3
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#endif
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