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scummvm/engines/ags/lib/std/algorithm.h
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2021-02-24 19:41:12 -08:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGS_STD_ALGORITHM_H
#define AGS_STD_ALGORITHM_H
#include "common/algorithm.h"
#include "common/util.h"
namespace AGS3 {
namespace std {
template<typename T> inline T abs(T x) { return ABS(x); }
template<typename T> inline T min(T a, T b) { return MIN(a, b); }
template<typename T> inline T max(T a, T b) { return MAX(a, b); }
template<typename T> inline T clip(T v, T amin, T amax) { return CLIP(v, amin, amax); }
template<typename T> inline T sqrt(T x) { return ::sqrt(x); }
template<typename T> inline void swap(T &a, T &b) { SWAP(a, b); }
template<class In, class Value>
In fill(In first, In last, const Value &val) {
return Common::fill(first, last, val);
}
template<typename T, class StrictWeakOrdering>
void sort(T first, T last, StrictWeakOrdering comp) {
Common::sort(first, last, comp);
}
template<typename T>
void sort(T *first, T *last) {
Common::sort(first, last, Common::Less<T>());
}
template<class T>
void sort(T first, T last) {
Common::sort(first, last);
}
template<class T>
T unique(T first, T last) {
T pos;
for (pos = first + 1; pos < last; ++pos) {
// Check for duplicate
for (T existingPos = first; existingPos < last; ++existingPos) {
if (*pos == *existingPos) {
// Found a match, so shift values over the duplicate
while (pos < (last - 1)) {
T &prior = pos;
++pos;
prior = pos;
}
--last;
break;
}
}
}
return pos;
}
template<class ForwardIt, class T>
ForwardIt lower_bound(ForwardIt first, ForwardIt last, const T &value) {
for (ForwardIt it = first; it < last; ++it) {
if (*it >= value)
return it;
}
return last;
}
} // namespace std
} // namespace AGS3
#endif