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scummvm/engines/ags/engine/script/systemimports.cpp
T

135 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
//include <stdlib.h>
//include <string.h>
#include "ags/engine/script/systemimports.h"
namespace AGS3 {
extern void quit(const char *);
SystemImports simp;
SystemImports simp_for_plugin;
int SystemImports::add(const String &name, const RuntimeScriptValue &value, ccInstance *anotherscr) {
int ixof;
if ((ixof = get_index_of(name)) >= 0) {
// Only allow override if not a script-exported function
if (anotherscr == nullptr) {
imports[ixof].Value = value;
imports[ixof].InstancePtr = anotherscr;
}
return 0;
}
ixof = imports.size();
for (size_t i = 0; i < imports.size(); ++i) {
if (imports[i].Name == nullptr) {
ixof = i;
break;
}
}
btree[name] = ixof;
if (ixof == (int)imports.size())
imports.push_back(ScriptImport());
imports[ixof].Name = name; // TODO: rather make a string copy here for safety reasons
imports[ixof].Value = value;
imports[ixof].InstancePtr = anotherscr;
return 0;
}
void SystemImports::remove(const String &name) {
int idx = get_index_of(name);
if (idx < 0)
return;
btree.erase(imports[idx].Name);
imports[idx].Name = nullptr;
imports[idx].Value.Invalidate();
imports[idx].InstancePtr = nullptr;
}
const ScriptImport *SystemImports::getByName(const String &name) {
int o = get_index_of(name);
if (o < 0)
return nullptr;
return &imports[o];
}
const ScriptImport *SystemImports::getByIndex(int index) {
if ((size_t)index >= imports.size())
return nullptr;
return &imports[index];
}
int SystemImports::get_index_of(const String &name) {
IndexMap::const_iterator it = btree.find(name);
if (it != btree.end())
return it->_value;
// CHECKME: what are "mangled names" and where do they come from?
String mangled_name = String::FromFormat("%s$", name.GetCStr());
// if it's a function with a mangled name, allow it
it = btree.lower_bound(mangled_name);
if (it != btree.end() && it->_key.CompareLeft(mangled_name) == 0)
return it->_value;
if (name.GetLength() > 3) {
size_t c = name.FindCharReverse('^');
if (c != String::npos && (c == name.GetLength() - 2 || c == name.GetLength() - 3)) {
// Function with number of prametrs on the end
// attempt to find it without the param count
return get_index_of(name.Left(c));
}
}
return -1;
}
void SystemImports::RemoveScriptExports(ccInstance *inst) {
if (!inst) {
return;
}
for (size_t i = 0; i < imports.size(); ++i) {
if (imports[i].Name == nullptr)
continue;
if (imports[i].InstancePtr == inst) {
btree.erase(imports[i].Name);
imports[i].Name = nullptr;
imports[i].Value.Invalidate();
imports[i].InstancePtr = nullptr;
}
}
}
void SystemImports::clear() {
btree.clear();
imports.clear();
}
} // namespace AGS3