Files
scummvm/engines/ags/engine/script/nonblockingscriptfunction.h
T

56 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGS_ENGINE_SCRIPT_NONBLOCKINGSCRIPTFUNCTION_H
#define AGS_ENGINE_SCRIPT_NONBLOCKINGSCRIPTFUNCTION_H
#include "ags/engine/ac/runtime_defines.h"
#include "ags/engine/script/runtimescriptvalue.h"
#include "ags/lib/std/vector.h"
namespace AGS3 {
struct NonBlockingScriptFunction {
const char *functionName;
int numParameters;
//void* param1;
//void* param2;
RuntimeScriptValue params[2];
bool roomHasFunction;
bool globalScriptHasFunction;
std::vector<bool> moduleHasFunction;
bool atLeastOneImplementationExists;
NonBlockingScriptFunction(const char *funcName, int numParams) {
this->functionName = funcName;
this->numParameters = numParams;
atLeastOneImplementationExists = false;
roomHasFunction = true;
globalScriptHasFunction = true;
}
};
} // namespace AGS3
#endif