/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGS_ENGINE_SCRIPT_NONBLOCKINGSCRIPTFUNCTION_H #define AGS_ENGINE_SCRIPT_NONBLOCKINGSCRIPTFUNCTION_H #include "ags/engine/ac/runtime_defines.h" #include "ags/engine/script/runtimescriptvalue.h" #include "ags/lib/std/vector.h" namespace AGS3 { struct NonBlockingScriptFunction { const char *functionName; int numParameters; //void* param1; //void* param2; RuntimeScriptValue params[2]; bool roomHasFunction; bool globalScriptHasFunction; std::vector moduleHasFunction; bool atLeastOneImplementationExists; NonBlockingScriptFunction(const char *funcName, int numParams) { this->functionName = funcName; this->numParameters = numParams; atLeastOneImplementationExists = false; roomHasFunction = true; globalScriptHasFunction = true; } }; } // namespace AGS3 #endif