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71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ags/engine/ac/display.h"
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#include "ags/engine/ac/gamesetup.h"
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#include "ags/engine/ac/string.h"
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#include "ags/shared/font/fonts.h"
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#include "ags/shared/gui/guidefines.h"
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#include "ags/engine/gui/mylabel.h"
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#include "ags/engine/gui/guidialoginternaldefs.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace Shared;
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extern GameSetup usetup;
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extern int acdialog_font;
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MyLabel::MyLabel(int xx, int yy, int wii, const char *tee) {
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strncpy(text, tee, 150);
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text[149] = 0;
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x = xx;
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y = yy;
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wid = wii;
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hit = TEXT_HT;
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}
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void MyLabel::draw(Bitmap *ds) {
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int cyp = y;
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char *teptr = &text[0];
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color_t text_color = ds->GetCompatibleColor(0);
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if (break_up_text_into_lines(teptr, _GP(fontLines), wid, acdialog_font) == 0)
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return;
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for (size_t ee = 0; ee < _GP(fontLines).Count(); ee++) {
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wouttext_outline(ds, x, cyp, acdialog_font, text_color, _GP(fontLines)[ee]);
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cyp += TEXT_HT;
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}
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}
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int MyLabel::pressedon(int mouseX, int mouseY) {
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return 0;
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}
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int MyLabel::processmessage(int mcode, int wParam, NumberPtr lParam) {
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return -1; // doesn't support messages
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}
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} // namespace AGS3
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