/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "ags/engine/ac/display.h" #include "ags/engine/ac/gamesetup.h" #include "ags/engine/ac/string.h" #include "ags/shared/font/fonts.h" #include "ags/shared/gui/guidefines.h" #include "ags/engine/gui/mylabel.h" #include "ags/engine/gui/guidialoginternaldefs.h" #include "ags/globals.h" namespace AGS3 { using namespace Shared; extern GameSetup usetup; extern int acdialog_font; MyLabel::MyLabel(int xx, int yy, int wii, const char *tee) { strncpy(text, tee, 150); text[149] = 0; x = xx; y = yy; wid = wii; hit = TEXT_HT; } void MyLabel::draw(Bitmap *ds) { int cyp = y; char *teptr = &text[0]; color_t text_color = ds->GetCompatibleColor(0); if (break_up_text_into_lines(teptr, _GP(fontLines), wid, acdialog_font) == 0) return; for (size_t ee = 0; ee < _GP(fontLines).Count(); ee++) { wouttext_outline(ds, x, cyp, acdialog_font, text_color, _GP(fontLines)[ee]); cyp += TEXT_HT; } } int MyLabel::pressedon(int mouseX, int mouseY) { return 0; } int MyLabel::processmessage(int mcode, int wParam, NumberPtr lParam) { return -1; // doesn't support messages } } // namespace AGS3