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scummvm/engines/zvision/video/video.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "common/system.h"
#include "video/video_decoder.h"
#if defined(USE_MPEG2) && defined(USE_A52)
#include "video/mpegps_decoder.h"
#endif
#include "engines/util.h"
#include "graphics/surface.h"
#include "backends/keymapper/keymap.h"
#include "zvision/zvision.h"
#include "zvision/core/clock.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/text/subtitles.h"
#include "zvision/video/rlf_decoder.h"
#include "zvision/video/zork_avi_decoder.h"
namespace ZVision {
Video::VideoDecoder *ZVision::loadAnimation(const Common::String &fileName) {
Common::String tmpFileName = fileName;
tmpFileName.toLowercase();
Video::VideoDecoder *animation = NULL;
if (tmpFileName.hasSuffix(".rlf"))
animation = new RLFDecoder();
else if (tmpFileName.hasSuffix(".avi"))
animation = new ZorkAVIDecoder();
#if defined(USE_MPEG2) && defined(USE_A52)
else if (tmpFileName.hasSuffix(".vob")) {
double amplification = getVobAmplification(tmpFileName);
animation = new Video::MPEGPSDecoder(amplification);
}
#endif
else
error("Unknown suffix for animation %s", fileName.c_str());
Common::File *_file = getSearchManager()->openFile(tmpFileName);
if (!_file)
error("Error opening %s", tmpFileName.c_str());
bool loaded = animation->loadStream(_file);
if (!loaded)
error("Error loading animation %s", tmpFileName.c_str());
return animation;
}
void ZVision::playVideo(Video::VideoDecoder &vid, const Common::Rect &destRect, bool skippable, Subtitle *sub) {
Common::Rect dst = destRect;
// If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
if (dst.isEmpty())
dst = Common::Rect(vid.getWidth(), vid.getHeight());
Graphics::Surface *scaled = NULL;
if (vid.getWidth() != dst.width() || vid.getHeight() != dst.height()) {
scaled = new Graphics::Surface;
scaled->create(dst.width(), dst.height(), vid.getPixelFormat());
}
uint16 x = _workingWindow.left + dst.left;
uint16 y = _workingWindow.top + dst.top;
uint16 finalWidth = dst.width() < _workingWindow.width() ? dst.width() : _workingWindow.width();
uint16 finalHeight = dst.height() < _workingWindow.height() ? dst.height() : _workingWindow.height();
bool showSubs = (_scriptManager->getStateValue(StateKey_Subtitles) == 1);
_clock.stop();
vid.start();
_videoIsPlaying = true;
_cutscenesKeymap->setEnabled(true);
_gameKeymap->setEnabled(false);
// Only continue while the video is still playing
while (!shouldQuit() && !vid.endOfVideo() && vid.isPlaying()) {
// Check for engine quit and video stop key presses
while (_eventMan->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
switch ((ZVisionAction)_event.customType) {
case kZVisionActionQuit:
quitGame();
break;
case kZVisionActionSkipCutscene:
if (skippable) {
vid.stop();
}
break;
default:
break;
}
default:
break;
}
}
if (vid.needsUpdate()) {
const Graphics::Surface *frame = vid.decodeNextFrame();
if (sub && showSubs)
sub->process(vid.getCurFrame());
if (frame) {
if (scaled) {
_renderManager->scaleBuffer(frame->getPixels(), scaled->getPixels(), frame->w, frame->h, frame->format.bytesPerPixel, scaled->w, scaled->h);
frame = scaled;
}
Common::Rect rect = Common::Rect(x, y, x + finalWidth, y + finalHeight);
_renderManager->copyToScreen(*frame, rect, 0, 0);
_renderManager->processSubs(0);
}
}
// Always update the screen so the mouse continues to render
_system->updateScreen();
_system->delayMillis(vid.getTimeToNextFrame() / 2);
}
_cutscenesKeymap->setEnabled(false);
_gameKeymap->setEnabled(true);
_videoIsPlaying = false;
_clock.start();
if (scaled) {
scaled->free();
delete scaled;
}
}
double ZVision::getVobAmplification(Common::String fileName) const {
// For some reason, we get much lower volume in the hi-res videos than
// in the low-res ones. So we artificially boost the volume. This is an
// approximation, but I've tried to match the old volumes reasonably
// well.
//
// Some of these will cause audio clipping. Hopefully not enough to be
// noticeable.
double amplification = 0.0;
if (fileName == "em00d011.vob") {
// The finale.
amplification = 10.0;
} else if (fileName == "em00d021.vob") {
// Jack's escape and arrival at Flathead Mesa.
amplification = 9.0;
} else if (fileName == "em00d032.vob") {
// The Grand Inquisitor's speech.
amplification = 11.0;
} else if (fileName == "em00d122.vob") {
// Jack orders you to the radio tower.
amplification = 17.0;
} else if (fileName == "em3ed012.vob") {
// The Grand Inquisitor gets the Coconut of Quendor.
amplification = 12.0;
} else if (fileName == "g000d101.vob") {
// Griff gets captured.
amplification = 11.0;
} else if (fileName == "g000d111.vob") {
// Brog gets totemized. The music seems to be mixed much softer
// in this than in the low-resolution version.
amplification = 12.0;
} else if (fileName == "g000d122.vob") {
// Lucy gets captured.
amplification = 14.0;
} else if (fileName == "g000d302.vob") {
// The Grand Inquisitor visits Jack in his cell.
amplification = 13.0;
} else if (fileName == "g000d312.vob") {
// You get captured.
amplification = 14.0;
} else if (fileName == "g000d411.vob") {
// Propaganda On Parade. No need to make it as loud as the
// low-resolution version.
amplification = 11.0;
} else if (fileName == "pe1ed012.vob") {
// Jack lets you in with the lantern.
amplification = 14.0;
} else if (fileName.hasPrefix("pe1ed")) {
// Jack answers the door. Several different ways.
amplification = 17.0;
} else if (fileName == "pe5ed052.vob") {
// You get killed by the guards
amplification = 12.0;
} else if (fileName == "pe6ed012.vob") {
// Jack gets captured by the guards
amplification = 17.0;
} else if (fileName == "pp1ed022.vob") {
// Jack examines the lantern
amplification = 10.0;
} else if (fileName == "qb1ed012.vob") {
// Lucy gets invited to the back room
amplification = 17.0;
} else if (fileName.hasPrefix("qe1ed")) {
// Floyd answers the door. Several different ways.
amplification = 17.0;
} else if (fileName == "qs1ed011.vob") {
// Jack explains the rules of the game.
amplification = 16.0;
} else if (fileName == "qs1ed021.vob") {
// Jack loses the game.
amplification = 14.0;
} else if (fileName == "uc1gd012.vob") {
// Y'Gael appears.
amplification = 12.0;
} else if (fileName == "ue1ud012.vob") {
// Jack gets totemized... or what?
amplification = 12.0;
} else if (fileName == "ue2qd012.vob") {
// Jack agrees to totemization.
amplification = 10.0;
} else if (fileName == "g000d981.vob") {
// The Enterprise logo. Has no low-res version. Its volume is
// louder than the other logo animations.
amplification = 6.2;
} else if (fileName.hasPrefix("g000d")) {
// The Dolby Digital and Activision logos. They have no low-res
// versions, but I've used the low-resolution Activision logo
// (slightly different) as reference.
amplification = 8.5;
}
return amplification;
}
} // End of namespace ZVision