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76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "xeen/dialogs/dialogs_difficulty.h"
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#include "xeen/resources.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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int DifficultyDialog::show(XeenEngine *vm) {
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DifficultyDialog *dlg = new DifficultyDialog(vm);
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int result = dlg->execute();
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delete dlg;
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return result;
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}
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DifficultyDialog::DifficultyDialog(XeenEngine *vm) : ButtonContainer(vm) {
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loadButtons();
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}
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int DifficultyDialog::execute() {
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EventsManager &events = *_vm->_events;
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Windows &windows = *_vm->_windows;
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Window &w = windows[6];
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w.open();
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w.writeString(Res.DIFFICULTY_TEXT);
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drawButtons(&w);
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int result = -1;
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while (!_vm->shouldExit()) {
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events.pollEventsAndWait();
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checkEvents(_vm);
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if (Res.KeyConstants.DialogsDifficulty.KEY_ADVENTURER == _buttonValue)
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result = ADVENTURER;
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else if (Res.KeyConstants.DialogsDifficulty.KEY_WARRIOR == _buttonValue)
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result = WARRIOR;
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else if (Common::KEYCODE_ESCAPE != _buttonValue)
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continue;
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break;
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}
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w.close();
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return result;
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}
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void DifficultyDialog::loadButtons() {
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_sprites.load("choice.icn");
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addButton(Common::Rect(68, 167, 158, 187), Res.KeyConstants.DialogsDifficulty.KEY_ADVENTURER, &_sprites);
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addButton(Common::Rect(166, 167, 256, 187), Res.KeyConstants.DialogsDifficulty.KEY_WARRIOR, &_sprites);
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}
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} // End of namespace Xeen
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