mirror of
https://github.com/scummvm/scummvm.git
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199 lines
5.5 KiB
C++
199 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "xeen/dialogs/dialogs.h"
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#include "xeen/events.h"
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#include "xeen/resources.h"
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#include "xeen/screen.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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void ButtonContainer::saveButtons() {
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_savedButtons.push(_buttons);
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clearButtons();
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}
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/*
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* Clears the current list of defined buttons
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*/
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void ButtonContainer::clearButtons() {
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_buttons.clear();
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}
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void ButtonContainer::restoreButtons() {
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_buttons = _savedButtons.pop();
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}
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void ButtonContainer::addButton(const Common::Rect &bounds, int val,
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SpriteResource *sprites) {
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_buttons.push_back(UIButton(bounds, val, _buttons.size() * 2, sprites, sprites != nullptr));
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}
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void ButtonContainer::addButton(const Common::Rect &bounds, int val,
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int frameNum, SpriteResource *sprites) {
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_buttons.push_back(UIButton(bounds, val, frameNum, sprites, sprites != nullptr));
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}
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void ButtonContainer::addPartyButtons(XeenEngine *vm) {
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for (uint idx = 0; idx < MAX_ACTIVE_PARTY; ++idx) {
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addButton(Common::Rect(Res.CHAR_FACES_X[idx], 150, Res.CHAR_FACES_X[idx] + 32, 182),
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Common::KEYCODE_F1 + idx);
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}
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}
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bool ButtonContainer::checkEvents(XeenEngine *vm) {
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EventsManager &events = *vm->_events;
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Party &party = *vm->_party;
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Windows &windows = *_vm->_windows;
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PendingEvent event;
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_buttonValue = 0;
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if (events.getEvent(event)) {
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if (event._leftButton) {
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Common::Point pt = events._mousePos;
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// Check for party member glyphs being clicked
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Common::Rect r(0, 0, 32, 32);
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for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
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r.moveTo(Res.CHAR_FACES_X[idx], 150);
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if (r.contains(pt)) {
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_buttonValue = Common::KEYCODE_F1 + idx;
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break;
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}
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}
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// Check whether any button is selected
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for (uint i = 0; i < _buttons.size(); ++i) {
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if (_buttons[i]._bounds.contains(pt) && _buttons[i]._value) {
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events.debounceMouse();
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_buttonValue = _buttons[i]._value;
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break;
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}
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}
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if (!_buttonValue && _waitBounds.contains(pt)) {
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_buttonValue = Common::KEYCODE_SPACE;
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return true;
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}
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} else if (event.isKeyboard()) {
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const Common::KeyCode &keycode = event._keyState.keycode;
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if (keycode == Common::KEYCODE_KP8)
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_buttonValue = Common::KEYCODE_UP;
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else if (keycode == Common::KEYCODE_KP2)
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_buttonValue = Common::KEYCODE_DOWN;
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else if (keycode == Common::KEYCODE_KP_ENTER)
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_buttonValue = Common::KEYCODE_RETURN;
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else if (keycode != Common::KEYCODE_LCTRL && keycode != Common::KEYCODE_RCTRL
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&& keycode != Common::KEYCODE_LALT && keycode != Common::KEYCODE_RALT)
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_buttonValue = keycode;
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if (_buttonValue)
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_buttonValue |= (event._keyState.flags & ~Common::KBD_STICKY) << 16;
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}
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}
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if (_buttonValue) {
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// Check for a button matching the selected _buttonValue
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Window &win = windows[39];
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for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) {
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UIButton &btn = _buttons[btnIndex];
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if (btn._draw && btn._value == _buttonValue) {
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// Found the correct button
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// Draw button depressed
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btn._sprites->draw(0, btn._selectedFrame, Common::Point(btn._bounds.left, btn._bounds.top));
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win.setBounds(btn._bounds);
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win.update();
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// Slight delay
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events.updateGameCounter();
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events.wait(2);
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// Redraw button in it's original non-depressed form
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btn._sprites->draw(0, btn._frameNum, Common::Point(btn._bounds.left, btn._bounds.top));
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win.setBounds(btn._bounds);
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win.update();
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break;
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}
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}
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return true;
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}
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return false;
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}
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void ButtonContainer::drawButtons(XSurface *surface) {
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for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) {
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UIButton &btn = _buttons[btnIndex];
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if (btn._draw) {
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assert(btn._sprites);
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btn._sprites->draw(*surface, btn._frameNum,
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Common::Point(btn._bounds.left, btn._bounds.top));
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}
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}
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}
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bool ButtonContainer::doScroll(bool rollUp, bool fadeIn) {
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if (_vm->_files->_ccNum) {
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return Cutscenes::doScroll(rollUp, fadeIn);
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} else {
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saveButtons();
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clearButtons();
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bool result = Cutscenes::doScroll(rollUp, fadeIn);
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restoreButtons();
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return result;
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}
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}
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void ButtonContainer::loadStrings(const Common::String &name) {
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File f(name);
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_textStrings.clear();
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while (f.pos() < f.size())
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_textStrings.push_back(f.readString());
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f.close();
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}
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void ButtonContainer::loadStrings(const Common::String &name, int ccMode) {
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File f(name, ccMode);
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_textStrings.clear();
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while (f.pos() < f.size())
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_textStrings.push_back(f.readString());
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f.close();
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}
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void ButtonContainer::setWaitBounds() {
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_waitBounds = Common::Rect(8, 8, 224, 140);
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}
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/*------------------------------------------------------------------------*/
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void SettingsBaseDialog::showContents(SpriteResource &title1, bool waitFlag) {
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_vm->_events->pollEventsAndWait();
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checkEvents(_vm);
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}
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} // End of namespace Xeen
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