Commit Graph
10 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paul Gilbert 9bffdfe9d5 XEEN: Fix clicking on monster names in combat to change target 2019-09-22 11:42:22 -07:00
Paul Gilbert c2854a8318 XEEN: Fix using mouse click to close message dialogs 2018-07-04 21:58:15 -07:00
Paul Gilbert b191cbf909 XEEN: Stop re-rolling new character stats when some areas of screen clicked 2018-05-30 18:15:50 -04:00
Paul Gilbert 6a32516490 XEEN: Cache mouse clicks as well as keyboard in EventsManager
This allows the well open door/gate, shoot at enemies, then close
to work with the mouse as well as the keyboard. The pending event
queue has also been limited to 5 pending events. Trust me, you
don't want to spent time spamming Shoot at a high level monster
that can't reach you, only for when it's killed to have to wait
several minutes whilst your party keeps shooting.
2018-04-07 11:02:09 -04:00
Paul Gilbert fa00855a10 XEEN: Don't set a _buttonValue when Ctrl or Alt is pressed
This avoids a problem where holding down Ctrl for the GMM
was passing multiple turns.. very noticeable if there were
monsters nearby, or the party is standing on a trap tile
2018-04-06 22:30:29 -04:00
Paul Gilbert 4830fb647c XEEN: Fixes for the buttons in the Items dialog 2018-03-27 21:25:34 -04:00
Paul Gilbert 22456b345f XEEN: Change bool _isDarkCc to int _ccNum
Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
2018-03-17 20:27:42 -04:00
Paul Gilbert 67d4de1bb8 XEEN: Move Credits and Please Wait classes into their own files 2018-03-04 22:40:43 -05:00
Paul Gilbert f2b574d647 XEEN: Move all the dialog classes to their own sub-folder 2018-03-04 22:40:42 -05:00