mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "xeen/dialogs/credits_screen.h"
|
|
#include "xeen/resources.h"
|
|
#include "xeen/xeen.h"
|
|
|
|
namespace Xeen {
|
|
|
|
void CreditsScreen::show(XeenEngine *vm) {
|
|
CreditsScreen *dlg = new CreditsScreen(vm);
|
|
|
|
switch (vm->getGameID()) {
|
|
case GType_Clouds:
|
|
dlg->execute(Res.CLOUDS_CREDITS);
|
|
break;
|
|
case GType_Swords:
|
|
dlg->execute(Res.SWORDS_CREDITS1);
|
|
dlg->execute(Res.SWORDS_CREDITS2);
|
|
break;
|
|
default:
|
|
dlg->execute(Res.DARK_SIDE_CREDITS);
|
|
break;
|
|
}
|
|
|
|
delete dlg;
|
|
}
|
|
|
|
void CreditsScreen::execute(const char *content) {
|
|
Screen &screen = *_vm->_screen;
|
|
Windows &windows = *_vm->_windows;
|
|
EventsManager &events = *_vm->_events;
|
|
|
|
// Handle drawing the credits screen
|
|
doScroll(true, false);
|
|
windows[GAME_WINDOW].close();
|
|
|
|
screen.loadBackground("marb.raw");
|
|
windows[0].writeString(content);
|
|
doScroll(false, false);
|
|
|
|
events.setCursor(0);
|
|
windows[0].update();
|
|
clearButtons();
|
|
|
|
// Wait for keypress
|
|
while (!_vm->shouldExit() && !events.isKeyMousePressed())
|
|
events.pollEventsAndWait();
|
|
|
|
doScroll(true, false);
|
|
}
|
|
|
|
} // End of namespace Xeen
|