mirror of
https://github.com/scummvm/scummvm.git
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505 lines
16 KiB
C++
505 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twine/script/script_life_v2.h"
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#include "twine/resources/resources.h"
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#include "twine/script/script_move_v2.h"
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#include "twine/renderer/screens.h"
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#include "twine/twine.h"
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namespace TwinE {
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static const ScriptLifeFunction function_map[] = {
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{"END", ScriptLifeV2::lEND},
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{"NOP", ScriptLifeV2::lNOP},
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{"SNIF", ScriptLifeV2::lSNIF},
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{"OFFSET", ScriptLifeV2::lOFFSET},
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{"NEVERIF", ScriptLifeV2::lNEVERIF},
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{"", ScriptLifeV2::lEMPTY}, // unused
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{"NO_IF", ScriptLifeV2::lNO_IF},
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{"", ScriptLifeV2::lEMPTY}, // unused
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{"", ScriptLifeV2::lEMPTY}, // unused
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{"", ScriptLifeV2::lEMPTY}, // unused
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{"PALETTE", ScriptLifeV2::lPALETTE},
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{"RETURN", ScriptLifeV2::lRETURN},
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{"IF", ScriptLifeV2::lIF},
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{"SWIF", ScriptLifeV2::lSWIF},
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{"ONEIF", ScriptLifeV2::lONEIF},
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{"ELSE", ScriptLifeV2::lELSE},
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{"ENDIF", ScriptLifeV2::lEMPTY}, // End of a conditional statement (e.g. IF)
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{"BODY", ScriptLifeV2::lBODY},
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{"BODY_OBJ", ScriptLifeV2::lBODY_OBJ},
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{"ANIM", ScriptLifeV2::lANIM},
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{"ANIM_OBJ", ScriptLifeV2::lANIM_OBJ},
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{"SET_CAMERA", ScriptLifeV2::lSET_CAMERA},
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{"CAMERA_CENTER", ScriptLifeV2::lCAMERA_CENTER},
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{"SET_TRACK", ScriptLifeV2::lSET_TRACK},
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{"SET_TRACK_OBJ", ScriptLifeV2::lSET_TRACK_OBJ},
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{"MESSAGE", ScriptLifeV2::lMESSAGE},
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{"FALLABLE", ScriptLifeV2::lFALLABLE},
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{"SET_DIRMODE", ScriptLifeV2::lSET_DIRMODE},
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{"SET_DIRMODE_OBJ", ScriptLifeV2::lSET_DIRMODE_OBJ},
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{"CAM_FOLLOW", ScriptLifeV2::lCAM_FOLLOW},
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{"SET_BEHAVIOUR", ScriptLifeV2::lSET_BEHAVIOUR},
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{"SET_FLAG_CUBE", ScriptLifeV2::lSET_FLAG_CUBE},
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{"COMPORTEMENT", ScriptLifeV2::lCOMPORTEMENT},
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{"SET_COMPORTEMENT", ScriptLifeV2::lSET_COMPORTEMENT},
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{"SET_COMPORTEMENT_OBJ", ScriptLifeV2::lSET_COMPORTEMENT_OBJ},
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{"END_COMPORTEMENT", ScriptLifeV2::lEND_COMPORTEMENT},
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{"SET_FLAG_GAME", ScriptLifeV2::lSET_FLAG_GAME},
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{"KILL_OBJ", ScriptLifeV2::lKILL_OBJ},
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{"SUICIDE", ScriptLifeV2::lSUICIDE},
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{"USE_ONE_LITTLE_KEY", ScriptLifeV2::lUSE_ONE_LITTLE_KEY},
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{"GIVE_GOLD_PIECES", ScriptLifeV2::lGIVE_GOLD_PIECES},
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{"END_LIFE", ScriptLifeV2::lEND_LIFE},
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{"STOP_L_TRACK", ScriptLifeV2::lSTOP_L_TRACK},
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{"RESTORE_L_TRACK", ScriptLifeV2::lRESTORE_L_TRACK},
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{"MESSAGE_OBJ", ScriptLifeV2::lMESSAGE_OBJ},
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{"INC_CHAPTER", ScriptLifeV2::lINC_CHAPTER},
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{"FOUND_OBJECT", ScriptLifeV2::lFOUND_OBJECT},
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{"SET_DOOR_LEFT", ScriptLifeV2::lSET_DOOR_LEFT},
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{"SET_DOOR_RIGHT", ScriptLifeV2::lSET_DOOR_RIGHT},
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{"SET_DOOR_UP", ScriptLifeV2::lSET_DOOR_UP},
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{"SET_DOOR_DOWN", ScriptLifeV2::lSET_DOOR_DOWN},
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{"GIVE_BONUS", ScriptLifeV2::lGIVE_BONUS},
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{"CHANGE_CUBE", ScriptLifeV2::lCHANGE_CUBE},
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{"OBJ_COL", ScriptLifeV2::lOBJ_COL},
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{"BRICK_COL", ScriptLifeV2::lBRICK_COL},
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{"OR_IF", ScriptLifeV2::lOR_IF},
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{"INVISIBLE", ScriptLifeV2::lINVISIBLE},
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{"SHADOW_OBJ", ScriptLifeV2::lSHADOW_OBJ},
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{"POS_POINT", ScriptLifeV2::lPOS_POINT},
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{"SET_MAGIC_LEVEL", ScriptLifeV2::lSET_MAGIC_LEVEL},
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{"SUB_MAGIC_POINT", ScriptLifeV2::lSUB_MAGIC_POINT},
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{"SET_LIFE_POINT_OBJ", ScriptLifeV2::lSET_LIFE_POINT_OBJ},
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{"SUB_LIFE_POINT_OBJ", ScriptLifeV2::lSUB_LIFE_POINT_OBJ},
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{"HIT_OBJ", ScriptLifeV2::lHIT_OBJ},
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{"PLAY_ACF", ScriptLifeV2::lPLAY_ACF},
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{"PLAY_MIDI", ScriptLifeV2::lPLAY_MIDI},
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{"ECLAIR", ScriptLifeV2::lECLAIR},
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{"INC_CLOVER_BOX", ScriptLifeV2::lINC_CLOVER_BOX},
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{"SET_USED_INVENTORY", ScriptLifeV2::lSET_USED_INVENTORY},
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{"ADD_CHOICE", ScriptLifeV2::lADD_CHOICE},
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{"ASK_CHOICE", ScriptLifeV2::lASK_CHOICE},
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{"INIT_BUGGY", ScriptLifeV2::lINIT_BUGGY},
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{"MEMO_ARDOISE", ScriptLifeV2::lMEMO_ARDOISE},
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{"SET_HOLO_POS", ScriptLifeV2::lSET_HOLO_POS},
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{"CLR_HOLO_POS", ScriptLifeV2::lCLR_HOLO_POS},
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{"ADD_FUEL", ScriptLifeV2::lADD_FUEL},
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{"SUB_FUEL", ScriptLifeV2::lSUB_FUEL},
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{"SET_GRM", ScriptLifeV2::lSET_GRM},
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{"SET_CHANGE_CUBE", ScriptLifeV2::lSET_CHANGE_CUBE},
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{"MESSAGE_ZOE", ScriptLifeV2::lMESSAGE_ZOE}, // lSAY_MESSAGE
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{"FULL_POINT", ScriptLifeV2::lFULL_POINT},
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{"BETA", ScriptLifeV2::lBETA},
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{"FADE_TO_PAL", ScriptLifeV2::lFADE_TO_PAL},
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{"ACTION", ScriptLifeV2::lACTION},
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{"SET_FRAME", ScriptLifeV2::lSET_FRAME},
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{"SET_SPRITE", ScriptLifeV2::lSET_SPRITE},
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{"SET_FRAME_3DS", ScriptLifeV2::lSET_FRAME_3DS},
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{"IMPACT_OBJ", ScriptLifeV2::lIMPACT_OBJ},
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{"IMPACT_POINT", ScriptLifeV2::lIMPACT_POINT},
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{"ADD_MESSAGE", ScriptLifeV2::lADD_MESSAGE},
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{"BUBBLE", ScriptLifeV2::lBUBBLE},
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{"NO_CHOC", ScriptLifeV2::lNO_CHOC},
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{"ASK_CHOICE_OBJ", ScriptLifeV2::lASK_CHOICE_OBJ},
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{"CINEMA_MODE", ScriptLifeV2::lCINEMA_MODE},
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{"SAVE_HERO", ScriptLifeV2::lSAVE_HERO},
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{"RESTORE_HERO", ScriptLifeV2::lRESTORE_HERO},
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{"ANIM_SET", ScriptLifeV2::lANIM_SET},
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{"RAIN", ScriptLifeV2::lRAIN}, // LM_PLUIE
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{"GAME_OVER", ScriptLifeV2::lGAME_OVER},
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{"THE_END", ScriptLifeV2::lTHE_END},
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{"ESCALATOR", ScriptLifeV2::lESCALATOR},
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{"PLAY_MUSIC", ScriptLifeV2::lPLAY_MUSIC},
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{"TRACK_TO_VAR_GAME", ScriptLifeV2::lTRACK_TO_VAR_GAME},
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{"VAR_GAME_TO_TRACK", ScriptLifeV2::lVAR_GAME_TO_TRACK},
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{"ANIM_TEXTURE", ScriptLifeV2::lANIM_TEXTURE},
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{"ADD_MESSAGE_OBJ", ScriptLifeV2::lADD_MESSAGE_OBJ},
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{"BRUTAL_EXIT", ScriptLifeV2::lBRUTAL_EXIT},
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{"REM", ScriptLifeV2::lEMPTY}, // unused
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{"LADDER", ScriptLifeV2::lLADDER},
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{"SET_ARMOR", ScriptLifeV2::lSET_ARMOR},
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{"SET_ARMOR_OBJ", ScriptLifeV2::lSET_ARMOR_OBJ},
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{"ADD_LIFE_POINT_OBJ", ScriptLifeV2::lADD_LIFE_POINT_OBJ},
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{"STATE_INVENTORY", ScriptLifeV2::lSTATE_INVENTORY},
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{"AND_IF", ScriptLifeV2::lAND_IF},
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{"SWITCH", ScriptLifeV2::lSWITCH},
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{"OR_CASE", ScriptLifeV2::lOR_CASE},
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{"CASE", ScriptLifeV2::lCASE},
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{"DEFAULT", ScriptLifeV2::lEMPTY}, // unused
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{"BREAK", ScriptLifeV2::lBREAK},
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{"END_SWITCH", ScriptLifeV2::lEMPTY}, // unused
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{"SET_HIT_ZONE", ScriptLifeV2::lSET_HIT_ZONE},
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{"SAVE_COMPORTEMENT", ScriptLifeV2::lSAVE_COMPORTEMENT},
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{"RESTORE_COMPORTEMENT", ScriptLifeV2::lRESTORE_COMPORTEMENT},
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{"SAMPLE", ScriptLifeV2::lSAMPLE},
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{"SAMPLE_RND", ScriptLifeV2::lSAMPLE_RND},
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{"SAMPLE_ALWAYS", ScriptLifeV2::lSAMPLE_ALWAYS},
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{"SAMPLE_STOP", ScriptLifeV2::lSAMPLE_STOP},
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{"REPEAT_SAMPLE", ScriptLifeV2::lREPEAT_SAMPLE},
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{"BACKGROUND", ScriptLifeV2::lBACKGROUND},
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{"ADD_VAR_GAME", ScriptLifeV2::lADD_VAR_GAME},
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{"SUB_VAR_GAME", ScriptLifeV2::lSUB_VAR_GAME},
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{"ADD_VAR_CUBE", ScriptLifeV2::lADD_VAR_CUBE},
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{"SUB_VAR_CUBE", ScriptLifeV2::lSUB_VAR_CUBE},
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{"NOP", ScriptLifeV2::lEMPTY}, // unused
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{"SET_RAIL", ScriptLifeV2::lSET_RAIL},
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{"INVERSE_BETA", ScriptLifeV2::lINVERSE_BETA},
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{"NO_BODY", ScriptLifeV2::lNO_BODY},
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{"GIVE_GOLD_PIECES", ScriptLifeV2::lGIVE_GOLD_PIECES},
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{"STOP_L_TRACK_OBJ", ScriptLifeV2::lSTOP_L_TRACK_OBJ},
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{"RESTORE_L_TRACK_OBJ", ScriptLifeV2::lRESTORE_L_TRACK_OBJ},
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{"SAVE_COMPORTEMENT_OBJ", ScriptLifeV2::lSAVE_COMPORTEMENT_OBJ},
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{"RESTORE_COMPORTEMENT_OBJ", ScriptLifeV2::lRESTORE_COMPORTEMENT_OBJ},
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{"SPY", ScriptLifeV2::lEMPTY}, // unused
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{"DEBUG", ScriptLifeV2::lEMPTY}, // unused
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{"DEBUG_OBJ", ScriptLifeV2::lEMPTY}, // unused
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{"POPCORN", ScriptLifeV2::lEMPTY}, // unused
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{"FLOW_POINT", ScriptLifeV2::lFLOW_POINT},
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{"FLOW_OBJ", ScriptLifeV2::lFLOW_OBJ},
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{"SET_ANIM_DIAL", ScriptLifeV2::lSET_ANIM_DIAL},
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{"PCX", ScriptLifeV2::lPCX},
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{"END_MESSAGE", ScriptLifeV2::lEND_MESSAGE},
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{"END_MESSAGE_OBJ", ScriptLifeV2::lEND_MESSAGE_OBJ},
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{"PARM_SAMPLE", ScriptLifeV2::lPARM_SAMPLE},
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{"NEW_SAMPLE", ScriptLifeV2::lNEW_SAMPLE},
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{"POS_OBJ_AROUND", ScriptLifeV2::lPOS_OBJ_AROUND},
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{"PCX_MESS_OBJ", ScriptLifeV2::lPCX_MESS_OBJ}
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};
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int32 ScriptLifeV2::lPALETTE(TwinEEngine *engine, LifeScriptContext &ctx) {
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const int32 palIndex = ctx.stream.readByte();
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debugC(3, kDebugLevels::kDebugScripts, "LIFE::PALETTE(%i)", palIndex);
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ScopedEngineFreeze scoped(engine);
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HQR::getEntry(engine->_screens->_palette, Resources::HQR_RESS_FILE, palIndex);
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engine->_screens->convertPalToRGBA(engine->_screens->_palette, engine->_screens->_paletteRGBA);
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engine->setPalette(engine->_screens->_paletteRGBA);
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engine->_screens->_useAlternatePalette = true;
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return 0;
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}
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int32 ScriptLifeV2::lPLAY_MUSIC(TwinEEngine *engine, LifeScriptContext &ctx) {
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// TODO: game var 157 is checked here
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return lPLAY_CD_TRACK(engine, ctx);
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}
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int32 ScriptLifeV2::lTRACK_TO_VAR_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lVAR_GAME_TO_TRACK(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lANIM_TEXTURE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lADD_MESSAGE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lADD_MESSAGE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lCAMERA_CENTER(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lBUBBLE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lNO_CHOC(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lCINEMA_MODE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSAVE_HERO(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lRESTORE_HERO(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lRAIN(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lESCALATOR(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSET_CAMERA(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lPLAY_ACF(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSHADOW_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lECLAIR(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lINIT_BUGGY(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lMEMO_ARDOISE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSET_CHANGE_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lMESSAGE_ZOE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lFADE_TO_PAL(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lACTION(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSET_FRAME(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSET_SPRITE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSET_FRAME_3DS(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lIMPACT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lIMPACT_POINT(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lLADDER(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSET_ARMOR(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSET_ARMOR_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lADD_LIFE_POINT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSTATE_INVENTORY(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lAND_IF(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSWITCH(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lOR_CASE (TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lCASE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lDEFAULT(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lBREAK(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lEND_SWITCH(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSET_HIT_ZONE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSAVE_COMPORTEMENT(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lRESTORE_COMPORTEMENT(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSAMPLE_RND(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSAMPLE_ALWAYS(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSAMPLE_STOP(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lREPEAT_SAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lBACKGROUND(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lADD_VAR_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
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return -1;
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}
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int32 ScriptLifeV2::lSUB_VAR_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lADD_VAR_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSUB_VAR_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_RAIL(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lINVERSE_BETA(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lNO_BODY(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSTOP_L_TRACK_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lRESTORE_L_TRACK_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSAVE_COMPORTEMENT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lRESTORE_COMPORTEMENT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSPY(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lDEBUG(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lDEBUG_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPOPCORN(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lFLOW_POINT(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lFLOW_OBJ (TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_ANIM_DIAL(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPCX(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lEND_MESSAGE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lEND_MESSAGE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPARM_SAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lNEW_SAMPLE (TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPOS_OBJ_AROUND(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPCX_MESS_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
ScriptLifeV2::ScriptLifeV2(TwinEEngine *engine) : ScriptLife(engine, function_map, ARRAYSIZE(function_map)) {
|
|
}
|
|
|
|
} // namespace TwinE
|