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122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twine/debugger/debug_grid.h"
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#include "common/debug.h"
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#include "twine/scene/grid.h"
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#include "twine/input.h"
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#include "twine/renderer/redraw.h"
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#include "twine/scene/scene.h"
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#include "twine/twine.h"
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namespace TwinE {
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DebugGrid::DebugGrid(TwinEEngine *engine) : _engine(engine) {
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_canChangeScenes = _engine->_cfgfile.Debug;
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}
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void DebugGrid::changeGridCamera() {
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if (!_useFreeCamera) {
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return;
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}
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Grid *grid = _engine->_grid;
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Redraw *redraw = _engine->_redraw;
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Input *input = _engine->_input;
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if (input->isActionActive(TwinEActionType::DebugGridCameraPressUp)) {
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grid->_newCamera.z--;
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redraw->_firstTime = true;
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} else if (input->isActionActive(TwinEActionType::DebugGridCameraPressDown)) {
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grid->_newCamera.z++;
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redraw->_firstTime = true;
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}
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if (input->isActionActive(TwinEActionType::DebugGridCameraPressLeft)) {
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grid->_newCamera.x--;
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redraw->_firstTime = true;
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} else if (input->isActionActive(TwinEActionType::DebugGridCameraPressRight)) {
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grid->_newCamera.x++;
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redraw->_firstTime = true;
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}
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}
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void DebugGrid::changeGrid() {
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if (!_canChangeScenes) {
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return;
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}
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Scene *scene = _engine->_scene;
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Redraw *redraw = _engine->_redraw;
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Input *input = _engine->_input;
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if (input->toggleActionIfActive(TwinEActionType::NextRoom)) {
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scene->_currentSceneIdx++;
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if (scene->_currentSceneIdx >= LBA1SceneId::SceneIdMax) {
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scene->_currentSceneIdx = LBA1SceneId::Citadel_Island_Prison;
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}
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scene->_needChangeScene = scene->_currentSceneIdx;
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redraw->_firstTime = true;
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}
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if (input->toggleActionIfActive(TwinEActionType::PreviousRoom)) {
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scene->_currentSceneIdx--;
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if (scene->_currentSceneIdx < LBA1SceneId::Citadel_Island_Prison) {
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scene->_currentSceneIdx = LBA1SceneId::SceneIdMax - 1;
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}
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scene->_needChangeScene = scene->_currentSceneIdx;
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redraw->_firstTime = true;
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}
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}
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void DebugGrid::applyCellingGrid() {
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Grid *grid = _engine->_grid;
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Input *input = _engine->_input;
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// Increase celling grid index
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if (input->toggleActionIfActive(TwinEActionType::IncreaseCellingGridIndex)) {
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grid->_cellingGridIdx++;
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if (grid->_cellingGridIdx > 133) {
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grid->_cellingGridIdx = 133;
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}
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}
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// Decrease celling grid index
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else if (input->toggleActionIfActive(TwinEActionType::DecreaseCellingGridIndex)) {
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grid->_cellingGridIdx--;
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if (grid->_cellingGridIdx < 0) {
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grid->_cellingGridIdx = 0;
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}
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}
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// Enable/disable celling grid
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else if (input->toggleActionIfActive(TwinEActionType::ApplyCellingGrid)) {
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if (grid->_useCellingGrid == -1) {
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grid->_useCellingGrid = 1;
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//grid->createGridMap();
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grid->initCellingGrid(grid->_cellingGridIdx);
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debug("Enable Celling Grid index: %d", grid->_cellingGridIdx);
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_engine->_scene->_needChangeScene = SCENE_CEILING_GRID_FADE_2; // tricky to make the fade
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} else if (grid->_useCellingGrid == 1) {
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grid->_useCellingGrid = -1;
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grid->createGridMap();
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_engine->_redraw->_firstTime = true;
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debug("Disable Celling Grid index: %d", grid->_cellingGridIdx);
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_engine->_scene->_needChangeScene = SCENE_CEILING_GRID_FADE_2; // tricky to make the fade
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}
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}
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}
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} // namespace TwinE
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