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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "common/hash-str.h"
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#include "common/textconsole.h"
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#include "tetraedge/te/te_xml_gui.h"
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#include "tetraedge/te/te_name_val_xml_parser.h"
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namespace Tetraedge {
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TeXmlGui::TeXmlGui() {
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}
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Common::String TeXmlGui::value(const Common::String &key) {
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if (_map.contains(key))
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return _map.getVal(key);
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return "";
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}
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void TeXmlGui::load(const Common::Path &path) {
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clear();
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TeNameValXmlParser parser;
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if (!parser.loadFile(path.toString()))
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error("LocFile::load: failed to load xml.");
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_map = parser.getMap();
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}
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void TeXmlGui::clear() {
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_map.clear();
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debug("TODO: Finish TeXmlGui.clear()");
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}
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} // end namespace Tetraedge
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