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scummvm/engines/tetraedge/game/lua_binds.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/tetraedge.h"
#include "tetraedge/game/application.h"
#include "tetraedge/game/billboard.h"
#include "tetraedge/game/character.h"
#include "tetraedge/game/game.h"
#include "tetraedge/game/lua_binds.h"
#include "tetraedge/game/object3d.h"
#include "tetraedge/to_lua.h"
#include "tetraedge/te/te_core.h"
#include "tetraedge/te/te_lua_thread.h"
namespace Tetraedge {
namespace LuaBinds {
using namespace ToLua;
static void LoadObjectMaterials(const Common::String &objname) {
Game *game = g_engine->getGame();
bool result = game->scene().loadObjectMaterials(objname);
// Not an error if it fails, eg ValAttic/16050 calls this but has no object
if (!result)
warning("[LoadObjectMaterials] Object \"%s\" doesn't exist or no Object in this scene.",
objname.c_str());
}
static int tolua_ExportedFunctions_LoadObjectMaterials00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
LoadObjectMaterials(s1);
return 0;
}
error("#ferror in function 'LoadObjectMaterials': %d %d %s", err.index, err.array, err.type);
}
static void LoadObjectMaterials(const Common::String &imgname, const Common::String &objname) {
Game *game = g_engine->getGame();
bool result = game->scene().loadObjectMaterials(imgname, objname);
if (!result)
error("[LoadObjectMaterials] Object \"%s\" doesn't exist in scene : \"%s\" or there is no material for this object.",
objname.c_str(), imgname.c_str());
}
static int tolua_ExportedFunctions_LoadObjectMaterials01(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
LoadObjectMaterials(s1, s2);
return 0;
}
return tolua_ExportedFunctions_LoadObjectMaterials00(L);
}
static void PlayMovie(const Common::String &vidpath, const Common::String &musicpath) {
Application *app = g_engine->getApplication();
app->mouseCursorLayout().load("pictures/cursor.png");
Game *game = g_engine->getGame();
game->playMovie(vidpath, musicpath);
}
static int tolua_ExportedFunctions_PlayMovie00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
PlayMovie(s1, s2);
return 0;
}
error("#ferror in function 'PlayMovie': %d %d %s", err.index, err.array, err.type);
}
static int tolua_ExportedFunctions_PlayMovieAndWaitForEnd00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
PlayMovie(s1, s2);
Game::YieldedCallback callback;
callback._luaThread = TeLuaThread::threadFromState(L);
callback._luaFnName = "OnMovieFinished";
callback._luaParam = s1;
Game *game = g_engine->getGame();
for (const auto &cb : game->yieldedCallbacks()) {
if (cb._luaFnName == callback._luaFnName && cb._luaParam == s1)
warning("PlayMovieAndWaitForEnd: Reentrency error, your are already in a yielded/sync function call");
}
game->yieldedCallbacks().push_back(callback);
return callback._luaThread->yield();
}
error("#ferror in function 'PlayMovieAndWaitForEnd': %d %d %s", err.index, err.array, err.type);
}
static void AddRandomSound(const Common::String &s1, const Common::String &s2, float f1, float f2){
Game *game = g_engine->getGame();
game->addRandomSound(s1, s2, f1, f2);
}
static int tolua_ExportedFunctions_AddRandomSound00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 1, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
float f1 = tolua_tonumber(L, 3, 0.0);
float f2 = tolua_tonumber(L, 4, 1.0);
AddRandomSound(s1, s2, f1, f2);
return 0;
}
error("#ferror in function 'AddRandomSound': %d %d %s", err.index, err.array, err.type);
}
static void SetSoundStep(const Common::String &scene, const Common::String &step1, const Common::String &step2) {
Game *game = g_engine->getGame();
game->scene().setStep(scene, step1, step2);
}
static int tolua_ExportedFunctions_SetSoundStep00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isstring(L, 3, 0, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
Common::String s3(tolua_tostring(L, 3, nullptr));
SetSoundStep(s1, s2, s3);
return 0;
}
error("#ferror in function 'SetSoundStep': %d %d %s", err.index, err.array, err.type);
}
static bool Selected(const Common::String &obj) {
Game *game = g_engine->getGame();
return game->inventory().selectedObject() == obj;
}
static int tolua_ExportedFunctions_Selected00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
bool result = Selected(s1);
tolua_pushboolean(L, result);
return 1;
}
error("#ferror in function 'Selected': %d %d %s", err.index, err.array, err.type);
}
static void TakeObject(const Common::String &obj) {
Game *game = g_engine->getGame();
// TODO: Set global _lastHitObjectName?? How is it used?
//game->luaContext().setGlobal(_lastHitObjectName, true);
if (!obj.empty())
game->addToBag(obj);
}
static int tolua_ExportedFunctions_TakeObject00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
TakeObject(s1);
return 0;
}
error("#ferror in function 'TakeObject': %d %d %s", err.index, err.array, err.type);
}
static void RemoveObject(const Common::String &obj) {
Game *game = g_engine->getGame();
game->inventory().removeObject(obj);
}
static int tolua_ExportedFunctions_RemoveObject00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
RemoveObject(s1);
return 0;
}
error("#ferror in function 'RemoveObject': %d %d %s", err.index, err.array, err.type);
}
static void RemoveObject() {
Game *game = g_engine->getGame();
game->inventory().removeSelectedObject();
}
static int tolua_ExportedFunctions_RemoveObject01(lua_State *L) {
tolua_Error err;
if (!tolua_isnoobj(L, 1, &err)) {
tolua_ExportedFunctions_RemoveObject00(L);
} else {
RemoveObject();
}
return 0;
}
static void AddNumber(const Common::String &number) {
Game *game = g_engine->getGame();
if (!game->inventory().cellphone()->addNumber(number))
warning("[AddNumber] Number \"%s\" already exist.", number.c_str());
}
static int tolua_ExportedFunctions_AddNumber00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
AddNumber(s1);
return 0;
}
error("#ferror in function 'AddNumber': %d %d %s", err.index, err.array, err.type);
}
static void ShowDocument(const Common::String &name) {
Game *game = g_engine->getGame();
game->documentsBrowser().showDocument(name, 0);
}
static int tolua_ExportedFunctions_ShowDocument00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
ShowDocument(s1);
return 0;
}
error("#ferror in function 'ShowDocument': %d %d %s", err.index, err.array, err.type);
}
static void AddUnrecalAnim(const Common::String &newanim) {
Application *app = g_engine->getApplication();
Common::Array<Common::String> &anims = app->unrecalAnims();
for (const Common::String &anim : anims) {
if (anim == newanim)
return;
}
anims.push_back(newanim);
}
static int tolua_ExportedFunctions_AddUnrecalAnim00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
AddUnrecalAnim(s1);
return 0;
}
error("#ferror in function 'AddUnrecalAnim': %d %d %s", err.index, err.array, err.type);
}
static void UnlockArtwork(const Common::String &name) {
Game *game = g_engine->getGame();
game->addArtworkUnlocked(name, true);
Application *app = g_engine->getApplication();
app->saveOptions("options.xml");
}
static int tolua_ExportedFunctions_UnlockArtwork00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
UnlockArtwork(s1);
return 0;
}
error("#ferror in function 'UnlockArtwork': %d %d %s", err.index, err.array, err.type);
}
static void ChangeWarp(const Common::String &zone, const Common::String &scene, bool flag) {
Game *game = g_engine->getGame();
if (game->changeWarp(zone, scene, flag))
return;
warning("[ChangeWarp] Zone \"%s\" with number Scene \"%s\" don't exist. Please reload and change with correct name.",
zone.c_str(), scene.c_str());
}
static int tolua_ExportedFunctions_ChangeWarp00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err) && tolua_isboolean(L, 3, 1, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
bool flag = tolua_toboolean(L, 3, 0);
ChangeWarp(s1, s2, flag);
return 0;
}
error("#ferror in function 'ChangeWarp': %d %d %s", err.index, err.array, err.type);
}
static void SetCharacterPlayerVisible(bool val) {
Game *game = g_engine->getGame();
game->scene()._character->_model->setVisible(val);
}
static int tolua_ExportedFunctions_SetCharacterPlayerVisible00(lua_State *L) {
tolua_Error err;
if (tolua_isboolean(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
SetCharacterPlayerVisible(tolua_toboolean(L, 1, 0));
return 0;
}
error("#ferror in function 'SetCharacterPlayerVisible': %d %d %s", err.index, err.array, err.type);
}
static void MoveCharacterPlayerDisabled(bool val) {
Game *game = g_engine->getGame();
game->_movePlayerCharacterDisabled = val;
}
static int tolua_ExportedFunctions_MoveCharacterPlayerDisabled00(lua_State *L) {
tolua_Error err;
if (tolua_isboolean(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
MoveCharacterPlayerDisabled(tolua_toboolean(L, 1, 0));
return 0;
}
error("#ferror in function 'MoveCharacterPlayerDisabled': %d %d %s", err.index, err.array, err.type);
}
static void SetRunMode(bool run) {
Game *game = g_engine->getGame();
game->scene()._character->walkMode(run ? "Jog" : "Walk");
}
static int tolua_ExportedFunctions_SetRunMode00(lua_State *L) {
tolua_Error err;
if (tolua_isboolean(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
SetRunMode(tolua_toboolean(L, 1, 0));
return 0;
}
error("#ferror in function 'SetRunMode': %d %d %s", err.index, err.array, err.type);
}
static void SetRunMode2(const Common::String &charName, const Common::String &mode) {
Game *game = g_engine->getGame();
Character *character = game->scene().character(charName);
if (character == game->scene()._character)
return;
if (character) {
character->walkMode(mode);
} else {
debug("[SetRunMode2] Character not found %s", charName.c_str());
}
}
static int tolua_ExportedFunctions_SetRunMode200(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isnoobj(L, 3, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
SetRunMode2(s1, s2);
return 0;
}
error("#ferror in function 'AddMarker': %d %d %s", err.index, err.array, err.type);
}
static void SetCharacterShadow(const Common::String &charName, bool val) {
//Game *game = g_engine->getGame();
//Character *character = game->scene().character(charName);
// Note: the game fetches the character then does nothing here??
}
static int tolua_ExportedFunctions_SetCharacterShadow00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isboolean(L, 2, 0, &err)
&& tolua_isnoobj(L, 3, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
bool b1 = tolua_toboolean(L, 2, 0);
SetCharacterShadow(s1, b1);
return 0;
}
error("#ferror in function 'SetCharacterShadow': %d %d %s", err.index, err.array, err.type);
}
static void AddCallback(const Common::String &charName, const Common::String &animName, const Common::String &fnName, float triggerFrame, float maxCalls) {
Game *game = g_engine->getGame();
Character *c = game->scene().character(charName);
if (c) {
c->addCallback(animName, fnName, triggerFrame, maxCalls);
} else {
warning("[AddCallback] Character's \"%s\" doesn't exist", charName.c_str());
}
}
static int tolua_ExportedFunctions_AddCallback00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isstring(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnumber(L, 5, 1, &err) && tolua_isnoobj(L, 6, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
Common::String s3(tolua_tostring(L, 3, nullptr));
double n1 = tolua_tonumber(L, 4, 0.0);
double n2 = tolua_tonumber(L, 5, -1.0);
AddCallback(s1, s2, s3, n1, n2);
return 0;
}
error("#ferror in function 'AddCallback': %d %d %s", err.index, err.array, err.type);
}
static void AddCallbackPlayer(const Common::String &animName, const Common::String &fnName, float triggerFrame, float maxCalls) {
Game *game = g_engine->getGame();
Character *c = game->scene()._character;
assert(c);
c->addCallback(animName, fnName, triggerFrame, maxCalls);
}
static int tolua_ExportedFunctions_AddCallbackPlayer00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 1, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s2(tolua_tostring(L, 1, nullptr));
Common::String s3(tolua_tostring(L, 2, nullptr));
double n1 = tolua_tonumber(L, 3, 0.0);
double n2 = tolua_tonumber(L, 4, -1.0);
AddCallbackPlayer(s2, s3, n1, n2);
return 0;
}
error("#ferror in function 'AddCallbackPlayer': %d %d %s", err.index, err.array, err.type);
}
static void AddMarker(const Common::String &markerName, const Common::String &imgPath, float x, float y,
const Common::String &loctype, const Common::String &markerVal) {
Game *game = g_engine->getGame();
game->scene().addMarker(markerName, imgPath, x, y, loctype, markerVal);
}
static int tolua_ExportedFunctions_AddMarker00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isstring(L, 5, 1, &err) && tolua_isstring(L, 6, 1, &err)
&& tolua_isnoobj(L, 7, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
double n1 = tolua_tonumber(L, 3, 0.0);
double n2 = tolua_tonumber(L, 4, 0.0);
Common::String s3(tolua_tostring(L, 5, ""));
Common::String s4(tolua_tostring(L, 6, ""));
AddMarker(s1, s2, n1, n2, s3, s4);
return 0;
}
error("#ferror in function 'AddMarker': %d %d %s", err.index, err.array, err.type);
}
static void SetVisibleMarker(const Common::String &markerName, bool val) {
Game *game = g_engine->getGame();
game->scene().setVisibleMarker(markerName, val);
}
static int tolua_ExportedFunctions_SetVisibleMarker00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isboolean(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s(tolua_tostring(L, 1, nullptr));
bool b = tolua_toboolean(L, 2, 0);
SetVisibleMarker(s, b);
return 0;
}
error("#ferror in function 'SetVisibleMarker': %d %d %s", err.index, err.array, err.type);
}
static void DeleteMarker(const Common::String &markerName) {
Game *game = g_engine->getGame();
game->scene().deleteMarker(markerName);
}
static int tolua_ExportedFunctions_DeleteMarker00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
DeleteMarker(s1);
return 0;
}
error("#ferror in function 'DeleteMarker': %d %d %s", err.index, err.array, err.type);
}
static void SetVisibleCellphone(bool visible) {
Game *game = g_engine->getGame();
game->inventory().cellphone()->setVisible(visible);
}
static int tolua_ExportedFunctions_SetVisibleCellphone00(lua_State *L) {
tolua_Error err;
if (tolua_isboolean(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
SetVisibleCellphone(tolua_toboolean(L, 1, 0));
return 0;
}
error("#ferror in function 'SetVisibleCellphone': %d %d %s", err.index, err.array, err.type);
}
static void ShowObject(const Common::String &objName);
static void StartAnimation(const Common::String name, int loops, bool repeat) {
ShowObject(name);
Game *game = g_engine->getGame();
if (game->startAnimation(name, loops, repeat))
return;
// NOTE: Not error, some game scripts try to start animations that don't
// exist. eg, ValVoralberg/14030 loads anim 14020, which is in a different
// zone
warning("[StartAnimation] Animation \"%s\" doesn't exist.", name.c_str());
}
int tolua_ExportedFunctions_StartAnimation00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 1, &err)
&& tolua_isboolean(L, 3, 1, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
double d1 = tolua_tonumber(L, 2, -1.0);
bool b1 = tolua_toboolean(L, 3, 0);
StartAnimation(s1, d1, b1);
return 0;
}
error("#ferror in function 'StartAnimation': %d %d %s", err.index, err.array, err.type);
}
int tolua_ExportedFunctions_StartAnimationAndWaitForEnd00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 1, &err)
&& tolua_isboolean(L, 3, 1, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
double d1 = tolua_tonumber(L, 2, -1.0);
bool b1 = tolua_toboolean(L, 3, 0);
StartAnimation(s1, d1, b1);
Game::YieldedCallback callback;
callback._luaThread = TeLuaThread::threadFromState(L);
callback._luaFnName = "OnFinishedAnim";
callback._luaParam = s1;
Game *game = g_engine->getGame();
for (const auto &cb : game->yieldedCallbacks()) {
if (cb._luaFnName == callback._luaFnName && cb._luaParam == s1)
warning("StartAnimationAndWaitForEnd: Reentrency error, your are already in a yielded/sync function call");
}
game->yieldedCallbacks().push_back(callback);
return callback._luaThread->yield();
}
error("#ferror in function 'StartAnimationAndWaitForEnd': %d %d %s", err.index, err.array, err.type);
}
static void RequestAutoSave() {
Game *game = g_engine->getGame();
game->setSaveRequested();
}
static int tolua_ExportedFunctions_RequestAutoSave00(lua_State *L) {
RequestAutoSave();
return 0;
}
static void SetVisibleButtonZoomed(bool val) {
Game *game = g_engine->getGame();
TeButtonLayout *btn = game->scene().hitObjectGui().buttonLayout("DeZoomedButton");
if (!btn) {
debug("[SetVisibleButtonZoomed] No \"DeZoomedButton\" in this scene");
} else {
btn->setVisible(val);
}
}
static int tolua_ExportedFunctions_SetVisibleButtonZoomed00(lua_State *L) {
tolua_Error err;
if (tolua_isboolean(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
bool b1 = tolua_toboolean(L, 1, 0);
SetVisibleButtonZoomed(b1);
return 0;
}
error("#ferror in function 'SetVisibleButtonZoomed': %d %d %s", err.index, err.array, err.type);
}
static void HideObject(const Common::String &objName) {
Game *game = g_engine->getGame();
TeIntrusivePtr<TeModel> model = game->scene().model(objName);
if (model) {
model->setVisible(false);
return;
}
//debug("[HideObject] Object 3D \"%s\" doesn't exist.", objName.c_str());
TeLayout *layout = game->scene().bgGui().layout(objName);
if (layout) {
layout->setVisible(false);
return;
}
//debug("[HideObject] \"Set\" Object 2D \"%s\" doesn't exist.", objName.c_str());
layout = game->forGui().layout(objName);
if (layout) {
layout->setVisible(false);
return;
}
debug("[HideObject] \"For\" Object 2D \"%s\" doesn't exist.", objName.c_str());
}
static int tolua_ExportedFunctions_HideObject00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
HideObject(s1);
return 0;
}
error("#ferror in function 'HideObject': %d %d %s", err.index, err.array, err.type);
}
static void ShowObject(const Common::String &objName) {
Game *game = g_engine->getGame();
TeIntrusivePtr<TeModel> model = game->scene().model(objName);
if (model) {
model->setVisible(true);
return;
}
//debug("[ShowObject] Object 3D \"%s\" doesn't exist.", objName.c_str());
TeLayout *layout = game->scene().bgGui().layout(objName);
if (layout) {
layout->setVisible(true);
return;
}
//debug("[ShowObject] \"Set\" Object 2D \"%s\" doesn't exist.", objName.c_str());
layout = game->forGui().layout(objName);
if (layout) {
layout->setVisible(true);
return;
}
debug("[ShowObject] \"For\" Object 2D \"%s\" doesn't exist.", objName.c_str());
}
static int tolua_ExportedFunctions_ShowObject00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
ShowObject(s1);
return 0;
}
error("#ferror in function 'ShowObject': %d %d %s", err.index, err.array, err.type);
}
static void LoadObject(const Common::String &objName) {
Game *game = g_engine->getGame();
game->scene().loadObject(objName);
}
static int tolua_ExportedFunctions_LoadObject00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
LoadObject(s1);
return 0;
}
error("#ferror in function 'LoadObject': %d %d %s", err.index, err.array, err.type);
}
static void UnloadObject(const Common::String &objName) {
Game *game = g_engine->getGame();
game->scene().unloadObject(objName);
}
static int tolua_ExportedFunctions_UnloadObject00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
UnloadObject(s1);
return 0;
}
error("#ferror in function 'UnloadObject': %d %d %s", err.index, err.array, err.type);
}
static void PlaceCharacterOnDummy(const Common::String &charname, const Common::String &dummyname, float x, float y, float z) {
Game *game = g_engine->getGame();
Character *c = game->scene().character(charname);
if (c) {
InGameScene::Dummy dummy = game->scene().dummy(dummyname);
c->_model->setPosition(dummy._position + TeVector3f32(x, y, z));
} else {
warning("[PlaceCharacterOnDummy] Character not found %s", charname.c_str());
}
}
static int tolua_ExportedFunctions_PlaceCharacterOnDummy00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnumber(L, 5, 0, &err) && tolua_isnoobj(L, 6, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
float f1 = tolua_tonumber(L, 3, 0.0);
float f2 = tolua_tonumber(L, 4, 0.0);
float f3 = tolua_tonumber(L, 5, 0.0);
PlaceCharacterOnDummy(s1, s2, f1, f2, f3);
return 0;
}
error("#ferror in function 'SetCharacterRotation': %d %d %s", err.index, err.array, err.type);
}
static void SetCharacterRotation(const Common::String &charname, float rx, float ry, float rz) {
TeQuaternion quat = TeQuaternion::fromEuler(TeVector3f32(rx * M_PI / 180.0, ry * M_PI / 180.0, rz * M_PI / 180.0));
Game *game = g_engine->getGame();
Character *c = game->scene().character(charname);
if (c) {
c->_model->setRotation(quat);
} else {
warning("[SetCharacterRotation] Character not found %s", charname.c_str());
}
}
static int tolua_ExportedFunctions_SetCharacterRotation00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
float f3 = tolua_tonumber(L, 4, 0.0);
SetCharacterRotation(s1, f1, f2, f3);
return 0;
}
error("#ferror in function 'SetCharacterRotation': %d %d %s", err.index, err.array, err.type);
}
static void SetCharacterOrientation(const Common::String &charname, float x, float y) {
Game *game = g_engine->getGame();
Character *c = game->scene().character(charname);
if (c) {
const TeVector3f32 pos = c->_model->position();
TeVector3f32 euler(0, atan2f(abs(x - pos.x()), y - pos.z()), 0);
c->_model->setRotation(TeQuaternion::fromEuler(euler));
} else {
warning("[SetCharacterRotation] Character not found %s", charname.c_str());
}
}
static int tolua_ExportedFunctions_SetCharacterOrientation00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
SetCharacterOrientation(s1, f1, f2);
return 0;
}
error("#ferror in function 'SetCharacterOrientation': %d %d %s", err.index, err.array, err.type);
}
static void SetCharacterAnimation(const Common::String &charname, const Common::String &animname, bool repeat, bool returnToIdle, int startframe, int endframe) {
Game *game = g_engine->getGame();
Character *c = game->scene().character(charname);
assert(c);
bool result = c->setAnimation(animname, repeat, returnToIdle, false, startframe, endframe);
if (!result) {
warning("[SetCharacterAnimation] Character's animation \"%s\" doesn't exist for the character\"%s\" ",
animname.c_str(), charname.c_str());
}
}
static int tolua_ExportedFunctions_SetCharacterAnimation00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isboolean(L, 3, 1, &err) && tolua_isboolean(L, 4, 1, &err)
&& tolua_isnumber(L, 5, 1, &err) && tolua_isnumber(L, 6, 1, &err)
&& tolua_isnoobj(L, 7, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
bool b1 = tolua_toboolean(L, 3, 1);
bool b2 = tolua_toboolean(L, 4, 0);
double f3 = tolua_tonumber(L, 5, -1.0);
double f4 = tolua_tonumber(L, 6, 9999.0);
SetCharacterAnimation(s1, s2, b1, b2, (int)f3, (int)f4);
return 0;
}
// Incorrectly called in scenes/ValTrain/19000 line 305 with a 0.5 parameter instead of bool
warning("#ferror in function 'SetCharacterAnimation': %d %d %s", err.index, err.array, err.type);
return 0;
}
static int tolua_ExportedFunctions_SetCharacterAnimationAndWaitForEnd00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isboolean(L, 3, 1, &err) && tolua_isboolean(L, 4, 1, &err)
&& tolua_isnumber(L, 5, 1, &err) && tolua_isnumber(L, 6, 1, &err)
&& tolua_isnoobj(L, 7, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
bool b1 = tolua_toboolean(L, 3, 1);
bool b2 = tolua_toboolean(L, 4, 0);
double f3 = tolua_tonumber(L, 5, -1.0);
double f4 = tolua_tonumber(L, 6, 9999.0);
SetCharacterAnimation(s1, s2, b1, b2, (int)f3, (int)f4);
Game::YieldedCallback callback;
callback._luaThread = TeLuaThread::threadFromState(L);
callback._luaFnName = "OnCharacterAnimationFinished";
callback._luaParam = s1;
callback._luaParam2 = s2;
Game *game = g_engine->getGame();
for (const auto &cb : game->yieldedCallbacks()) {
if (cb._luaFnName == callback._luaFnName && cb._luaParam == s1 && cb._luaParam2 == s2)
warning("SetCharacterAnimationAndWaitForEnd: Reentrency error, your are already in a yielded/sync function call");
}
game->yieldedCallbacks().push_back(callback);
return callback._luaThread->yield();
}
error("#ferror in function 'SetCharacterAnimationAndWaitForEnd': %d %d %s", err.index, err.array, err.type);
}
static void BlendCharacterAnimation(const Common::String &charname, const Common::String &animname, float blendAmount, bool repeat, bool returnToIdle) {
Game *game = g_engine->getGame();
Character *c = game->scene().character(charname);
bool result = c->blendAnimation(animname, blendAmount, repeat, returnToIdle);
if (!result) {
warning("[BlendCharacterAnimation] Character's animation \"%s\" doesn't exist for the character\"%s\" ",
animname.c_str(), charname.c_str());
}
}
static int tolua_ExportedFunctions_BlendCharacterAnimation00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isboolean(L, 4, 1, &err)
&& tolua_isboolean(L, 5, 1, &err) && tolua_isnoobj(L, 6, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
double f1 = tolua_tonumber(L, 3, 0.0);
bool b1 = tolua_toboolean(L, 4, 1);
bool b2 = tolua_toboolean(L, 5, 0);
BlendCharacterAnimation(s1, s2, f1, b1, b2);
return 0;
}
error("#ferror in function 'BlendCharacterAnimation': %d %d %s", err.index, err.array, err.type);
}
static int tolua_ExportedFunctions_BlendCharacterAnimationAndWaitForEnd00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isboolean(L, 4, 1, &err)
&& tolua_isboolean(L, 5, 1, &err) && tolua_isnoobj(L, 6, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
double f1 = tolua_tonumber(L, 3, 0.0);
bool b1 = tolua_toboolean(L, 4, 1);
bool b2 = tolua_toboolean(L, 5, 0);
BlendCharacterAnimation(s1, s2, f1, b1, b2);
Game::YieldedCallback callback;
callback._luaThread = TeLuaThread::threadFromState(L);
callback._luaFnName = "OnCharacterAnimationFinished";
callback._luaParam = s1;
callback._luaParam2 = s2;
Game *game = g_engine->getGame();
for (const auto &cb : game->yieldedCallbacks()) {
if (cb._luaFnName == callback._luaFnName && cb._luaParam == s1 && cb._luaParam2 == s2)
warning("BlendCharacterAnimationAndWaitForEnd: Reentrency error, your are already in a yielded/sync function call");
}
game->yieldedCallbacks().push_back(callback);
return callback._luaThread->yield();
}
error("#ferror in function 'BlendCharacterAnimationAndWaitForEnd': %d %d %s", err.index, err.array, err.type);
}
static void SetCharacterPosition(const Common::String &charname, const Common::String &zonename, float f1, float f2, float f3) {
Game *game = g_engine->getGame();
game->scene().setPositionCharacter(charname, zonename, TeVector3f32(f1, f2, f3));
}
static int tolua_ExportedFunctions_SetCharacterPosition00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnumber(L, 5, 0, &err) && tolua_isnoobj(L, 6, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
float f1 = tolua_tonumber(L, 3, 0.0);
float f2 = tolua_tonumber(L, 4, 0.0);
float f3 = tolua_tonumber(L, 5, 0.0);
SetCharacterPosition(s1, s2, f1, f2, f3);
return 0;
}
error("#ferror in function 'SetCharacterPosition': %d %d %s", err.index, err.array, err.type);
}
static void SetGroundObjectPosition(const Common::String &objname, float x, float y, float z) {
Game *game = g_engine->getGame();
Object3D *obj = game->scene().object3D(objname);
if (!obj) {
warning("[SetGroundObjectPosition] Object not found %s", objname.c_str());
return;
}
obj->model()->setPosition(TeVector3f32(x, y, z));
obj->model()->setVisible(true);
}
static int tolua_ExportedFunctions_SetGroundObjectPosition00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
float f3 = tolua_tonumber(L, 4, 0.0);
SetGroundObjectPosition(s1, f1, f2, f3);
return 0;
}
error("#ferror in function 'SetGroundObjectPosition': %d %d %s", err.index, err.array, err.type);
}
static void SetGroundObjectRotation(const Common::String &objname, float x, float y, float z) {
Game *game = g_engine->getGame();
Object3D *obj = game->scene().object3D(objname);
if (!obj) {
warning("[SetGroundObjectRotation] Object not found %s", objname.c_str());
return;
}
TeVector3f32 rotvec(x * M_PI / 180.0, y * M_PI / 180.0, z * M_PI / 180.0);
obj->model()->setRotation(TeQuaternion::fromEuler(rotvec));
obj->model()->setVisible(true);
}
static int tolua_ExportedFunctions_SetGroundObjectRotation00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
float f3 = tolua_tonumber(L, 4, 0.0);
SetGroundObjectRotation(s1, f1, f2, f3);
return 0;
}
error("#ferror in function 'SetGroundObjectRotation': %d %d %s", err.index, err.array, err.type);
}
static void TranslateGroundObject(const Common::String &name, float x, float y, float z, float time) {
Game *game = g_engine->getGame();
Object3D *obj = game->scene().object3D(name);
if (!obj)
error("[TranslateGroundObject] Object not found %s", name.c_str());
TeVector3f32 pos = obj->model()->position();
obj->_translateStart = pos;
obj->_translateAmount = TeVector3f32(x, y, z);
obj->_translateTimer.start();
obj->_translateTime = time;
}
static int tolua_ExportedFunctions_TranslateGroundObject00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnumber(L, 5, 0, &err) && tolua_isnoobj(L, 6, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
float f3 = tolua_tonumber(L, 4, 0.0);
float f4 = tolua_tonumber(L, 5, 0.0);
TranslateGroundObject(s1, f1, f2, f3, f4);
return 0;
}
error("#ferror in function 'TranslateGroundObject': %d %d %s", err.index, err.array, err.type);
}
static void EnableLight(uint lightno, bool enable) {
Game *game = g_engine->getGame();
if (lightno > game->scene().lights().size()) {
error("[EnableLight] Light not found %d", lightno);
}
Common::SharedPtr<TeLight> light = game->scene().lights()[lightno];
if (enable)
light->enable(lightno);
else
light->disable(lightno);
}
static int tolua_ExportedFunctions_EnableLight00(lua_State *L) {
tolua_Error err;
if (tolua_isnumber(L, 1, 0, &err) && tolua_isboolean(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
float f1 = tolua_tonumber(L, 1, 0.0);
bool b1 = tolua_toboolean(L, 2, 0);
EnableLight(f1, b1);
return 0;
}
error("#ferror in function 'EnableLight': %d %d %s", err.index, err.array, err.type);
}
static void LoadBillBoard(const Common::String &name) {
Game *game = g_engine->getGame();
game->scene().loadBillboard(name);
}
static int tolua_ExportedFunctions_LoadBillBoard00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
LoadBillBoard(s1);
return 0;
}
error("#ferror in function 'LoadBillBoard': %d %d %s", err.index, err.array, err.type);
}
static void SetBillboardPosition(const Common::String &name, float x, float y, float z) {
Game *game = g_engine->getGame();
Billboard *bb = game->scene().billboard(name);
if (!bb) {
error("[SetBillboardPosition] Billboard not found %s", name.c_str());
}
bb->position(TeVector3f32(x, y, z));
}
static int tolua_ExportedFunctions_SetBillboardPosition00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
float f3 = tolua_tonumber(L, 4, 0.0);
SetBillboardPosition(s1, f1, f2, f3);
return 0;
}
error("#ferror in function 'SetBillboardPosition': %d %d %s", err.index, err.array, err.type);
}
static void SetBillboardPosition2(const Common::String &name, float x1, float y1, float x2, float y2, float z) {
Game *game = g_engine->getGame();
Billboard *bb = game->scene().billboard(name);
if (!bb) {
error("[SetBillboardPosition2] Billboard not found %s", name.c_str());
}
bb->position(TeVector3f32(x1, y1, 0.0));
bb->position2(TeVector3f32(x2, y2, z));
}
static int tolua_ExportedFunctions_SetBillboardPosition200(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnumber(L, 5, 0, &err) && tolua_isnumber(L, 6, 0, &err)
&& tolua_isnoobj(L, 7, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
float f3 = tolua_tonumber(L, 4, 0.0);
float f4 = tolua_tonumber(L, 5, 0.0);
float f5 = tolua_tonumber(L, 6, 0.0);
SetBillboardPosition2(s1, f1, f2, f3, f4, f5);
return 0;
}
error("#ferror in function 'SetBillboardPosition2': %d %d %s", err.index, err.array, err.type);
}
static void SetBillboardSize(const Common::String &name, float xs, float ys) {
Game *game = g_engine->getGame();
Billboard *bb = game->scene().billboard(name);
if (!bb) {
error("[SetBillboardSize] Billboard not found %s", name.c_str());
}
bb->size(TeVector2f32(xs, ys));
}
static int tolua_ExportedFunctions_SetBillboardSize00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
SetBillboardSize(s1, f1, f2);
return 0;
}
error("#ferror in function 'SetBillboardSize': %d %d %s", err.index, err.array, err.type);
}
static void ShowBillboard(const Common::String &name) {
Game *game = g_engine->getGame();
Billboard *bb = game->scene().billboard(name);
if (!bb) {
error("[ShowBillboard] Billboard not found %s", name.c_str());
}
bb->model()->setVisible(true);
}
static int tolua_ExportedFunctions_ShowBillboard00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
ShowBillboard(s1);
return 0;
}
error("#ferror in function 'ShowBillboard': %d %d %s", err.index, err.array, err.type);
}
static void HideBillboard(const Common::String &name) {
Game *game = g_engine->getGame();
Billboard *bb = game->scene().billboard(name);
if (!bb) {
warning("[HideBillboard] Billboard not found %s", name.c_str());
return;
}
bb->model()->setVisible(false);
}
static int tolua_ExportedFunctions_HideBillboard00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
HideBillboard(s1);
return 0;
}
error("#ferror in function 'HideBillboard': %d %d %s", err.index, err.array, err.type);
}
static void UnlockAchievement(int val) {
Game *game = g_engine->getGame();
game->addToScore(val);
}
static int tolua_ExportedFunctions_UnlockAchievement00(lua_State *L) {
tolua_Error err;
if (tolua_isnumber(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
double d = tolua_tonumber(L, 1, 0.0);
UnlockAchievement(d);
return 0;
}
error("#ferror in function 'UnlockAchievement': %d %d %s", err.index, err.array, err.type);
}
static void Save(const Common::String &name) {
Game *game = g_engine->getGame();
game->saveBackup(name);
}
static int tolua_ExportedFunctions_Save00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Save(s1);
return 0;
}
error("#ferror in function 'Save': %d %d %s", err.index, err.array, err.type);
}
static void Wait(float seconds) {
Game *game = g_engine->getGame();
game->scene().waitTimeTimer().start();
game->scene().waitTimeTimer().stop();
game->scene().waitTimeTimer().start();
game->scene().setWaitTime(seconds * 1000000.0);
}
static int tolua_ExportedFunctions_Wait00(lua_State *L) {
tolua_Error err;
if (tolua_isnumber(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
double d = tolua_tonumber(L, 1, 0.0);
Wait(d);
return 0;
}
error("#ferror in function 'Wait': %d %d %s", err.index, err.array, err.type);
}
static int tolua_ExportedFunctions_WaitAndWaitForEnd00(lua_State *L) {
tolua_Error err;
if (tolua_isnumber(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
double d = tolua_tonumber(L, 1, 0.0);
Wait(d);
Game::YieldedCallback callback;
callback._luaThread = TeLuaThread::threadFromState(L);
callback._luaFnName = "OnWaitFinished";
Game *game = g_engine->getGame();
for (const auto &cb : game->yieldedCallbacks()) {
if (cb._luaFnName == callback._luaFnName)
warning("WaitAndWaitForEnd: Reentrency error, your are already in a yielded/sync function call");
}
game->yieldedCallbacks().push_back(callback);
return callback._luaThread->yield();
}
error("#ferror in function 'WaitAndWaitForEnd': %d %d %s", err.index, err.array, err.type);
}
static void FinishGame() {
Game *game = g_engine->getGame();
game->finishGame();
}
static int tolua_ExportedFunctions_FinishGame00(lua_State *L) {
tolua_Error err;
if (tolua_isnoobj(L, 1, &err)) {
FinishGame();
return 0;
}
error("#ferror in function 'FinishGame': %d %d %s", err.index, err.array, err.type);
}
static void RequestMainMenu() {
Game *game = g_engine->getGame();
game->_returnToMainMenu = true;
}
static int tolua_ExportedFunctions_RequestMainMenu00(lua_State *L) {
tolua_Error err;
if (tolua_isnoobj(L, 1, &err)) {
RequestMainMenu();
return 0;
}
error("#ferror in function 'RequestMainMenu': %d %d %s", err.index, err.array, err.type);
}
static void SetBackground(const Common::String &name) {
Game *game = g_engine->getGame();
if (!game->setBackground(name))
warning("[SetBackground] Background \"%s\" doesn't exist.", name.c_str());
}
static int tolua_ExportedFunctions_SetBackground00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
SetBackground(s1);
return 0;
}
error("#ferror in function 'SetBackground': %d %d %s", err.index, err.array, err.type);
}
static void LaunchDialog(const Common::String &name, uint param_2, const Common::String &charname,
const Common::String &animfile, float animblend) {
Game *game = g_engine->getGame();
if (!game->launchDialog(name, param_2, charname, animfile, animblend))
warning("[LaunchDialog] Dialog \"%s\" doesn't exist.", name.c_str());
}
static int tolua_ExportedFunctions_LaunchDialog00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 1, &err)
&& tolua_isstring(L, 3, 1, &err) && tolua_isstring(L, 4, 1, &err)
&& tolua_isnumber(L, 5, 1, &err) && tolua_isnoobj(L, 6, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 1.0);
Common::String s2(tolua_tostring(L, 3, ""));
Common::String s3(tolua_tostring(L, 4, ""));
float f2 = tolua_tonumber(L, 5, 0.0);
LaunchDialog(s1, f1, s2, s3, f2);
return 0;
}
error("#ferror in function 'LaunchDialog': %d %d %s", err.index, err.array, err.type);
}
static int tolua_ExportedFunctions_LaunchDialogAndWaitForEnd00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 1, &err)
&& tolua_isstring(L, 3, 1, &err) && tolua_isstring(L, 4, 1, &err)
&& tolua_isnumber(L, 5, 1, &err) && tolua_isnoobj(L, 6, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 1.0);
Common::String s2(tolua_tostring(L, 3, ""));
Common::String s3(tolua_tostring(L, 4, ""));
float f2 = tolua_tonumber(L, 5, 0.0);
LaunchDialog(s1, f1, s2, s3, f2);
Game::YieldedCallback callback;
callback._luaThread = TeLuaThread::threadFromState(L);
callback._luaFnName = "OnDialogFinished";
callback._luaParam = s1;
Game *game = g_engine->getGame();
for (const auto &cb : game->yieldedCallbacks()) {
if (cb._luaFnName == callback._luaFnName && cb._luaParam == callback._luaParam)
warning("LaunchDialogAndWaitForEnd: Reentrency error, your are already in a yielded/sync function call");
}
game->yieldedCallbacks().push_back(callback);
return callback._luaThread->yield();
}
error("#ferror in function 'LaunchDialogAndWaitForEnd': %d %d %s", err.index, err.array, err.type);
}
static void PushAnswer(const Common::String &val, const Common::String &gui) {
Application *app = g_engine->getApplication();
const Common::String *locVal = app->loc().value(val);
Common::String locValStr;
if (locVal) {
locValStr = *locVal;
}
Game *game = g_engine->getGame();
game->question2().pushAnswer(val, locValStr, gui);
}
static int tolua_ExportedFunctions_PushAnswer00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
PushAnswer(s1, s2);
return 0;
}
error("#ferror in function 'PushAnswer': %d %d %s", err.index, err.array, err.type);
}
static void HideAnswers() {
g_engine->getGame()->question2().leave();
}
static int tolua_ExportedFunctions_HideAnswers00(lua_State *L) {
tolua_Error err;
if (tolua_isnoobj(L, 1, &err)) {
HideAnswers();
return 0;
}
error("#ferror in function 'HideAnswers': %d %d %s", err.index, err.array, err.type);
}
static void PushTask(const Common::String &s1, const Common::String &s2) {
Game *game = g_engine->getGame();
game->objectif().pushObjectif(s1, s2);
}
static int tolua_ExportedFunctions_PushTask00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
PushTask(s1, s2);
return 0;
}
error("#ferror in function 'PushTask': %d %d %s", err.index, err.array, err.type);
}
static void DeleteTask(const Common::String &s1, const Common::String &s2) {
Game *game = g_engine->getGame();
game->objectif().deleteObjectif(s1, s2);
}
static int tolua_ExportedFunctions_DeleteTask00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
DeleteTask(s1, s2);
return 0;
}
// Note: There is an incorrect call to this in scenes/ValChurch/13120/Logic13120.lua
// which only passes a single string.
warning("#ferror in function 'DeleteTask': %d %d %s", err.index, err.array, err.type);
return 0;
}
static void SetVisibleButtonHelp(bool val) {
Game *game = g_engine->getGame();
game->objectif().setVisibleButtonHelp(val);
}
static int tolua_ExportedFunctions_SetVisibleButtonHelp00(lua_State *L) {
tolua_Error err;
if (tolua_isboolean(L, 1, 0, &err) && tolua_isnoobj(L, 3, &err)) {
bool b1 = tolua_toboolean(L, 1, 0);
SetVisibleButtonHelp(b1);
return 0;
}
error("#ferror in function 'SetVisibleButtonHelp': %d %d %s", err.index, err.array, err.type);
}
static bool TestFileFlagSystemFlag(const Common::String &flagname, const Common::String &val) {
if (flagname == "platform" && val == "Android")
return true;
return g_engine->getCore()->fileFlagSystemFlag(flagname) == val;
}
static int tolua_ExportedFunctions_TestFileFlagSystemFlag00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
bool result = TestFileFlagSystemFlag(s1, s2);
tolua_pushboolean(L, result);
return 1;
}
error("#ferror in function 'TestFileFlagSystemFlag': %d %d %s", err.index, err.array, err.type);
}
static void ExitZone(const Common::String &zone) {
Game *game = g_engine->getGame();
game->setExitZone(zone);
}
static int tolua_ExportedFunctions_ExitZone00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
ExitZone(s1);
return 0;
}
error("#ferror in function 'ExitZone': %d %d %s", err.index, err.array, err.type);
}
static void EnableRectBlocker(uint offset, bool enabled) {
Game *game = g_engine->getGame();
if (game->scene().rectBlockers().size() < offset)
error("invalid rectblocker offset %d", offset);
game->scene().rectBlockers()[offset]._enabled = enabled;
}
static int tolua_ExportedFunctions_EnableRectBlocker00(lua_State *L) {
tolua_Error err;
if (tolua_isnumber(L, 1, 0, &err) && tolua_isboolean(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
double d1 = tolua_tonumber(L, 1, 0.0f);
bool b1 = tolua_toboolean(L, 2, 0);
EnableRectBlocker((uint)d1, b1);
return 0;
}
error("#ferror in function 'EnableRectBlocker': %d %d %s", err.index, err.array, err.type);
}
static void EnableBlocker(uint offset, bool enabled) {
Game *game = g_engine->getGame();
if (game->scene().blockers().size() < offset)
error("invalid blocker offset %d", offset);
game->scene().blockers()[offset]._enabled = enabled;
}
static int tolua_ExportedFunctions_EnableBlocker00(lua_State *L) {
tolua_Error err;
if (tolua_isnumber(L, 1, 0, &err) && tolua_isboolean(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
double d1 = tolua_tonumber(L, 1, 0.0f);
bool b1 = tolua_toboolean(L, 2, 0);
EnableBlocker((uint)d1, b1);
return 0;
}
error("#ferror in function 'EnableBlocker': %d %d %s", err.index, err.array, err.type);
}
static void AddAnchorZone(const Common::String &s1, const Common::String &s2, float f1) {
if (s1.empty())
return;
Game *game = g_engine->getGame();
if (s1.contains("Dummy")) {
game->scene().addAnchorZone(s1, s2, f1);
} else if (s1.contains("Int")) {
if (game->scene().hitObjectGui().loaded()) {
TeButtonLayout *layout = game->scene().hitObjectGui().buttonLayout(s2);
if (!layout) {
warning("[AddAnchorZone] Zone \"%s\" doesn't exist.", s2.c_str());
} else {
game->scene().addAnchorZone(s1, s2, f1);
}
}
}
}
static int tolua_ExportedFunctions_AddAnchorZone00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 1, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
double d1 = tolua_tonumber(L, 3, 1.0);
AddAnchorZone(s1, s2, d1);
return 0;
}
error("#ferror in function 'AddAnchorZone': %d %d %s", err.index, err.array, err.type);
}
static void ActivateAnchorZone(const Common::String &name, bool b) {
if (!name.empty()) {
Game *game = g_engine->getGame();
game->scene().activateAnchorZone(name, b);
}
}
static int tolua_ExportedFunctions_ActivateAnchorZone00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isboolean(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s(tolua_tostring(L, 1, nullptr));
bool b = tolua_toboolean(L, 2, 0);
ActivateAnchorZone(s, b);
return 0;
}
error("#ferror in function 'ActivateAnchorZone': %d %d %s", err.index, err.array, err.type);
}
static void SetCharacterLookChar(const Common::String &charname, const Common::String &destname, bool tall) {
Game *game = g_engine->getGame();
Character *character = game->scene().character(charname);
if (!character) {
warning("[SetCharacterLookChar] Character \"%s\" doesn't exist", charname.c_str());
return;
}
character->setLookingAtTallThing(tall);
if (destname.empty()) {
character->setCharLookingAt(nullptr);
} else {
Character *destchar = game->scene().character(destname);
character->setCharLookingAt(destchar);
if (destchar)
return;
}
character->setLastHeadRotation(character->headRotation());
character->setHasAnchor(false);
}
static int tolua_ExportedFunctions_SetCharacterLookChar00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isboolean(L, 3, 1, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
bool b = tolua_toboolean(L, 3, 1);
SetCharacterLookChar(s1, s2, b);
return 0;
}
error("#ferror in function 'SetCharacterLookChar': %d %d %s", err.index, err.array, err.type);
}
static uint Random(uint max) {
return g_engine->getGame()->randomSource().getRandomNumber(max);
}
static int tolua_ExportedFunctions_Random00(lua_State *L) {
tolua_Error err;
if (tolua_isnumber(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
double d1 = tolua_tonumber(L, 1, 0.0);
uint result = Random(d1);
tolua_pushnumber(L, result);
return 1;
}
error("#ferror in function 'Random': %d %d %s", err.index, err.array, err.type);
}
static void SetCharacterMeshVisible(const Common::String &charName, const Common::String &meshName, bool val) {
Character *character = g_engine->getGame()->scene().character(charName);
if (character) {
character->_model->setVisibleByName(meshName, val);
} else {
error("[SetCharacterMeshVisible] Character not found %s", charName.c_str());
}
}
static int tolua_ExportedFunctions_SetCharacterMeshVisible00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err) && tolua_isboolean(L, 3, 1, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
bool b = tolua_toboolean(L, 3, 0);
SetCharacterMeshVisible(s1, s2, b);
return 0;
}
error("#ferror in function 'SetCharacterMeshVisible': %d %d %s", err.index, err.array, err.type);
}
static void SetRecallageY(const Common::String &charName, bool val) {
Character *character = g_engine->getGame()->scene().character(charName);
if (character) {
character->setRecallageY(val);
} else {
error("[SetRecallageY] Character not found %s", charName.c_str());
}
}
static int tolua_ExportedFunctions_SetRecallageY00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isboolean(L, 2, 1, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s(tolua_tostring(L, 1, nullptr));
bool b = tolua_toboolean(L, 2, 0);
SetRecallageY(s, b);
return 0;
}
error("#ferror in function 'SetRecallageY': %d %d %s", err.index, err.array, err.type);
}
static void DisabledZone(const Common::String &zone, bool disable) {
Game *game = g_engine->getGame();
if (!game->scene().markerGui().loaded())
return;
TeLayout *bg = game->scene().markerGui().layout("background");
if (!bg) {
warning("DisabledZone(%s): No background in markerGui", zone.c_str());
return;
}
for (auto *child : bg->childList()) {
TeLayout *childLayout = dynamic_cast<TeLayout *>(child);
if (!childLayout)
continue;
if (child->name() == zone) {
child->setVisible(!disable);
}
}
}
static int tolua_ExportedFunctions_DisabledZone00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isboolean(L, 2, 1, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s(tolua_tostring(L, 1, nullptr));
bool b = tolua_toboolean(L, 2, 1);
DisabledZone(s, b);
return 0;
}
error("#ferror in function 'DisabledZone': %d %d %s", err.index, err.array, err.type);
}
static void DisabledInt(const Common::String &name, bool b) {
Game *game = g_engine->getGame();
if (!game->scene().hitObjectGui().loaded())
return;
TeButtonLayout *layout = game->scene().hitObjectGui().buttonLayout(name);
if (layout) {
layout->setVisible(!b);
}
}
static int tolua_ExportedFunctions_DisabledInt00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isboolean(L, 2, 1, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s(tolua_tostring(L, 1, nullptr));
bool b = tolua_toboolean(L, 2, 1);
DisabledInt(s, b);
return 0;
}
error("#ferror in function 'DisabledInt': %d %d %s", err.index, err.array, err.type);
}
static void LockCursor(bool b) {
Application *app = g_engine->getApplication();
app->lockCursorFromAction(b);
}
static int tolua_ExportedFunctions_LockCursor00(lua_State *L) {
tolua_Error err;
if (tolua_isboolean(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
bool b = tolua_toboolean(L, 1, 0);
LockCursor(b);
return 0;
}
error("#ferror in function 'LockCursor': %d %d %s", err.index, err.array, err.type);
}
static void PlaySound(const Common::String &name, int i1, float f2) {
Game *game = g_engine->getGame();
game->playSound(name, i1, f2);
}
static int tolua_ExportedFunctions_PlaySound00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 1, &err) && tolua_isnumber(L, 3, 1, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
double d1 = tolua_tonumber(L, 2, -1.0);
double d2 = tolua_tonumber(L, 3, 1.0);
PlaySound(s1, d1, d2);
return 0;
}
error("#ferror in function 'PlaySound': %d %d %s", err.index, err.array, err.type);
}
static int tolua_ExportedFunctions_PlaySoundAndWaitForEnd00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 1, &err) && tolua_isnumber(L, 3, 1, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
double d1 = tolua_tonumber(L, 2, -1.0);
double d2 = tolua_tonumber(L, 3, 1.0);
PlaySound(s1, d1, d2);
Game::YieldedCallback callback;
callback._luaThread = TeLuaThread::threadFromState(L);
callback._luaFnName = "OnFreeSoundFinished";
callback._luaParam = s1;
Game *game = g_engine->getGame();
for (const auto &cb : game->yieldedCallbacks()) {
if (cb._luaFnName == callback._luaFnName && cb._luaParam == s1)
warning("PlaySoundAndWaitForEnd: Reentrency error, your are already in a yielded/sync function call");
}
game->yieldedCallbacks().push_back(callback);
return callback._luaThread->yield();
}
error("#ferror in function 'PlaySoundAndWaitForEnd': %d %d %s", err.index, err.array, err.type);
}
static void StopSound(const Common::String &name) {
Game *game = g_engine->getGame();
game->stopSound(name);
}
static int tolua_ExportedFunctions_StopSound00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
StopSound(s1);
return 0;
}
error("#ferror in function 'StopSound': %d %d %s", err.index, err.array, err.type);
}
static void PlayRandomSound(const Common::String &name) {
Game *game = g_engine->getGame();
game->playRandomSound(name);
}
static int tolua_ExportedFunctions_PlayRandomSound00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
PlayRandomSound(s1);
return 0;
}
error("#ferror in function 'PlayRandomSound': %d %d %s", err.index, err.array, err.type);
}
static void PlayMusic(const Common::String &path) {
TeMusic &music = g_engine->getApplication()->music();
// Note: stop and set repeat before starting,
// very slightly different to original because we can't
// change repeat value after starting.
music.stop();
music.repeat(false);
music.load(path);
music.play();
music.volume(1.0);
}
static int tolua_ExportedFunctions_PlayMusic00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
PlayMusic(s1);
return 0;
}
error("#ferror in function 'PlayMusic': %d %d %s", err.index, err.array, err.type);
}
static void SetObjectOnCharacter(const Common::String &charName, const Common::String &objName, const Common::String &boneName) {
Game *game = g_engine->getGame();
Object3D *obj3d = game->scene().object3D(objName);
if (!obj3d) {
warning("[SetObjectOnCharacter] Object not found %s", objName.c_str());
return;
}
obj3d->_onCharName = charName;
obj3d->_onCharBone = boneName;
}
static int tolua_ExportedFunctions_SetObjectOnCharacter00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isstring(L, 3, 0, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
Common::String s3(tolua_tostring(L, 3, nullptr));
SetObjectOnCharacter(s1, s2, s3);
return 0;
}
error("#ferror in function 'SetObjectOnCharacter': %d %d %s", err.index, err.array, err.type);
}
static void SetObjectRotation(const Common::String &obj, float xr, float yr, float zr) {
Game *game = g_engine->getGame();
Object3D *obj3d = game->scene().object3D(obj);
if (!obj3d) {
warning("[SetObjectRotation] Object not found %s", obj.c_str());
return;
}
const TeVector3f32 rot(xr * M_PI / 180.0, yr * M_PI / 180.0, zr * M_PI / 180.0);
obj3d->_objRotation = TeQuaternion::fromEuler(rot);
}
static int tolua_ExportedFunctions_SetObjectRotation00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
float f3 = tolua_tonumber(L, 4, 0.0);
SetObjectRotation(s1, f1, f2, f3);
return 0;
}
error("#ferror in function 'SetObjectRotation': %d %d %s", err.index, err.array, err.type);
}
static void SetObjectTranslation(const Common::String &obj, float x, float y, float z) {
Game *game = g_engine->getGame();
Object3D *obj3d = game->scene().object3D(obj);
if (!obj3d) {
warning("[SetObjectTranslation] Object not found %s", obj.c_str());
return;
}
obj3d->_objTranslation = TeVector3f32(x, y, z);
}
static int tolua_ExportedFunctions_SetObjectTranslation00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
float f3 = tolua_tonumber(L, 4, 0.0);
SetObjectTranslation(s1, f1, f2, f3);
return 0;
}
error("#ferror in function 'SetObjectTranslation': %d %d %s", err.index, err.array, err.type);
}
static void SetObjectScale(const Common::String &obj, float xs, float ys, float zs) {
Game *game = g_engine->getGame();
Object3D *obj3d = game->scene().object3D(obj);
if (!obj3d) {
warning("[SetObjectScale] Object not found %s", obj.c_str());
return;
}
obj3d->_objScale = TeVector3f32(xs, ys, zs);
}
static int tolua_ExportedFunctions_SetObjectScale00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnumber(L, 4, 0, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
float f3 = tolua_tonumber(L, 4, 0.0);
SetObjectScale(s1, f1, f2, f3);
return 0;
}
error("#ferror in function 'SetObjectScale': %d %d %s", err.index, err.array, err.type);
}
static void SetObjectFrames(const Common::String &obj, int start, int end) {
Game *game = g_engine->getGame();
Object3D *obj3d = game->scene().object3D(obj);
if (!obj3d) {
warning("[SetObjectFrames] Object not found %s", obj.c_str());
return;
}
obj3d->_startFrame = start;
obj3d->_endFrame = end;
}
static int tolua_ExportedFunctions_SetObjectFrames00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isnoobj(L, 4, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
float f1 = tolua_tonumber(L, 2, 0.0);
float f2 = tolua_tonumber(L, 3, 0.0);
SetObjectFrames(s1, (int)f1, (int)f2);
return 0;
}
error("#ferror in function 'SetObjectFrames': %d %d %s", err.index, err.array, err.type);
}
static bool CurrentCharacterAnimation(const Common::String &charname, const Common::String &anim) {
Character *character = g_engine->getGame()->scene().character(charname);
if (!character) {
debug("[CurrentCharacterAnimation] Character\'s\"%s\" doesn't exist", charname.c_str());
return true;
} else {
return anim == character->curAnimName();
}
}
static int tolua_ExportedFunctions_CurrentCharacterAnimation00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err) && tolua_isnoobj(L, 3, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
bool result = CurrentCharacterAnimation(s1, s2);
tolua_pushboolean(L, result);
return 1;
}
error("#ferror in function 'CurrentCharacterAnimation': %d %d %s", err.index, err.array, err.type);
}
static void LoadCharacter(const Common::String &name) {
Game *game = g_engine->getGame();
game->loadCharacter(name);
}
static int tolua_ExportedFunctions_LoadCharacter00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
LoadCharacter(s1);
return 0;
}
error("#ferror in function 'LoadCharacter': %d %d %s", err.index, err.array, err.type);
}
static void UnloadCharacter(const Common::String &name) {
Game *game = g_engine->getGame();
game->unloadCharacter(name);
}
static int tolua_ExportedFunctions_UnloadCharacter00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isnoobj(L, 2, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
UnloadCharacter(s1);
return 0;
}
error("#ferror in function 'UnloadCharacter': %d %d %s", err.index, err.array, err.type);
}
static void MoveCharacterTo(const Common::String &charName, const Common::String &curveName, float curveStart, float curveEnd) {
Game *game = g_engine->getGame();
game->scene().moveCharacterTo(charName, curveName, curveStart, curveEnd);
}
static int tolua_ExportedFunctions_MoveCharacterTo00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isstring(L, 3, 0, &err) && tolua_isstring(L, 4, 0, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
float f1 = tolua_tonumber(L, 3, 0.0);
float f2 = tolua_tonumber(L, 4, 0.0);
MoveCharacterTo(s1, s2, f1, f2);
return 0;
}
error("#ferror in function 'MoveCharacterTo': %d %d %s", err.index, err.array, err.type);
}
static int tolua_ExportedFunctions_MoveCharacterToAndWaitForEnd00(lua_State *L) {
tolua_Error err;
if (tolua_isstring(L, 1, 0, &err) && tolua_isstring(L, 2, 0, &err)
&& tolua_isstring(L, 3, 0, &err) && tolua_isstring(L, 4, 0, &err)
&& tolua_isnoobj(L, 5, &err)) {
Common::String s1(tolua_tostring(L, 1, nullptr));
Common::String s2(tolua_tostring(L, 2, nullptr));
float f1 = tolua_tonumber(L, 3, 0.0);
float f2 = tolua_tonumber(L, 4, 0.0);
MoveCharacterTo(s1, s2, f1, f2);
Game::YieldedCallback callback;
callback._luaThread = TeLuaThread::threadFromState(L);
callback._luaFnName = "OnDisplacementFinished";
Game *game = g_engine->getGame();
for (const auto &cb : game->yieldedCallbacks()) {
if (cb._luaFnName == callback._luaFnName)
warning("MoveCharacterToAndWaitForEnd: Reentrency error, your are already in a yielded/sync function call");
}
game->yieldedCallbacks().push_back(callback);
return callback._luaThread->yield();
}
error("#ferror in function 'MoveCharacterToAndWaitForEnd': %d %d %s", err.index, err.array, err.type);
}
static void MoveCharacterPlayerTo(float x, float y, float z, bool walkFlag) {
Game *game = g_engine->getGame();
if (game->_movePlayerCharacterDisabled)
return;
TeVector3f32 dest(x, y, z);
game->resetPreviousMousePos();
Character *character = game->scene()._character;
if (dest == game->posPlayer() && character->walkModeStr() == "Walk")
return;
if (game->walkTimer().running() && game->walkTimer().timeElapsed() < 300000) {
unsigned long elapsed = game->walkTimer().timeElapsed();
game->walkTimer().stop();
if (elapsed < 300000) {
character->walkMode("Jog");
}
} else {
game->walkTimer().stop();
game->walkTimer().start();
character->walkMode("Walk");
}
assert(character->freeMoveZone());
game->_sceneCharacterVisibleFromLoad = false;
TeIntrusivePtr<TeBezierCurve> curve = character->freeMoveZone()->curve(character->_model->position(), dest);
if (!curve) {
game->luaScript().execute("OnDisplacementFinished");
} else {
game->scene().setCurve(curve);
character->setCurveStartLocation(TeVector3f32(0, 0, 0));
character->placeOnCurve(curve);
character->setCurveOffset(0);
character->setAnimation(character->walkAnim(Character::WalkPart_Loop), true);
character->walkTo(1.0, walkFlag);
game->_isCharacterWalking = true;
game->setPosPlayer(dest);
}
}
static int tolua_ExportedFunctions_MoveCharacterPlayerTo00(lua_State *L) {
tolua_Error err;
if (tolua_isnumber(L, 1, 0, &err) && tolua_isnumber(L, 2, 0, &err)
&& tolua_isnumber(L, 3, 0, &err) && tolua_isboolean(L, 4, 1, &err)
&& tolua_isnoobj(L, 5, &err)) {
float f1 = tolua_tonumber(L, 1, 0.0);
float f2 = tolua_tonumber(L, 2, 0.0);
float f3 = tolua_tonumber(L, 3, 0.0);
bool b1 = tolua_toboolean(L, 4, 0);
MoveCharacterPlayerTo(f1, f2, f3, b1);
return 0;
}
error("#ferror in function 'MoveCharacterPlayerTo': %d %d %s", err.index, err.array, err.type);
}
// ////////////////////////////////////////////////////////////////////////
void LuaOpenBinds(lua_State *L) {
tolua_open(L);
tolua_module(L, 0, 0);
tolua_beginmodule(L, 0);
tolua_function(L, "LoadObjectMaterials", tolua_ExportedFunctions_LoadObjectMaterials00);
tolua_function(L, "LoadObjectMaterials", tolua_ExportedFunctions_LoadObjectMaterials01);
tolua_function(L, "HideObject", tolua_ExportedFunctions_HideObject00);
tolua_function(L, "ShowObject", tolua_ExportedFunctions_ShowObject00);
// tolua_function(L, "ShowAllObjects", tolua_ExportedFunctions_ShowAllObjects00); // Unused
tolua_function(L, "SetBackground", tolua_ExportedFunctions_SetBackground00);
// tolua_function(L, "AddBlockingObject", tolua_ExportedFunctions_AddBlockingObject00); // Unused
// tolua_function(L, "RemoveBlockingObject", tolua_ExportedFunctions_RemoveBlockingObject00); // Unused
tolua_function(L, "ChangeWarp", tolua_ExportedFunctions_ChangeWarp00);
tolua_function(L, "PlayMovie", tolua_ExportedFunctions_PlayMovie00);
tolua_function(L, "PlayMovieAndWaitForEnd", tolua_ExportedFunctions_PlayMovieAndWaitForEnd00);
// tolua_function(L, "StartAnimationPart", tolua_ExportedFunctions_StartAnimationPart00); // Unused
tolua_function(L, "StartAnimation", tolua_ExportedFunctions_StartAnimation00);
tolua_function(L, "StartAnimationAndWaitForEnd",
tolua_ExportedFunctions_StartAnimationAndWaitForEnd00);
// tolua_function(L, "AddAnimToSet", tolua_ExportedFunctions_AddAnimToSet00); // Unused
tolua_function(L, "RequestAutoSave", tolua_ExportedFunctions_RequestAutoSave00);
tolua_function(L, "SetVisibleButtonZoomed", tolua_ExportedFunctions_SetVisibleButtonZoomed00);
tolua_function(L, "AddMarker", tolua_ExportedFunctions_AddMarker00);
tolua_function(L, "SetVisibleMarker", tolua_ExportedFunctions_SetVisibleMarker00);
tolua_function(L, "DeleteMarker", tolua_ExportedFunctions_DeleteMarker00);
tolua_function(L, "SetVisibleCellphone", tolua_ExportedFunctions_SetVisibleCellphone00);
tolua_function(L, "DisabledZone", tolua_ExportedFunctions_DisabledZone00);
tolua_function(L, "DisabledInt", tolua_ExportedFunctions_DisabledInt00);
tolua_function(L, "LockCursor", tolua_ExportedFunctions_LockCursor00);
// tolua_function(L, "SetCondition", tolua_ExportedFunctions_SetCondition00); // Unused
// tolua_function(L, "UnsetCondition", tolua_ExportedFunctions_UnsetCondition00); // Unused
// tolua_function(L, "TutoActive", tolua_ExportedFunctions_TutoActive00); // Unused
tolua_function(L, "LaunchDialog", tolua_ExportedFunctions_LaunchDialog00);
tolua_function(L, "LaunchDialogAndWaitForEnd", tolua_ExportedFunctions_LaunchDialogAndWaitForEnd00);
tolua_function(L, "PushAnswer", tolua_ExportedFunctions_PushAnswer00);
tolua_function(L, "HideAnswers", tolua_ExportedFunctions_HideAnswers00);
tolua_function(L, "PushTask", tolua_ExportedFunctions_PushTask00);
tolua_function(L, "DeleteTask", tolua_ExportedFunctions_DeleteTask00);
tolua_function(L, "SetVisibleButtonHelp", tolua_ExportedFunctions_SetVisibleButtonHelp00);
// tolua_function(L, "HideTasks", tolua_ExportedFunctions_HideTasks00); Not used.
tolua_function(L, "PlaySound", tolua_ExportedFunctions_PlaySound00);
tolua_function(L, "PlaySoundAndWaitForEnd", tolua_ExportedFunctions_PlaySoundAndWaitForEnd00);
tolua_function(L, "StopSound", tolua_ExportedFunctions_StopSound00);
tolua_function(L, "AddRandomSound", tolua_ExportedFunctions_AddRandomSound00);
tolua_function(L, "PlayRandomSound", tolua_ExportedFunctions_PlayRandomSound00);
tolua_function(L, "PlayMusic", tolua_ExportedFunctions_PlayMusic00);
tolua_function(L, "SetSoundStep", tolua_ExportedFunctions_SetSoundStep00);
tolua_function(L, "Selected", tolua_ExportedFunctions_Selected00);
tolua_function(L, "TakeObject", tolua_ExportedFunctions_TakeObject00);
// tolua_function(L, "TakeObjectInHand", tolua_ExportedFunctions_TakeObjectInHand00); // Unused
tolua_function(L, "RemoveObject", tolua_ExportedFunctions_RemoveObject00);
tolua_function(L, "RemoveObject", tolua_ExportedFunctions_RemoveObject01);
tolua_function(L, "AddNumber", tolua_ExportedFunctions_AddNumber00);
tolua_function(L, "ShowDocument", tolua_ExportedFunctions_ShowDocument00);
// tolua_function(L, "ShowDocumentAndWaitForEnd", tolua_ExportedFunctions_ShowDocumentAndWaitForEnd00); // Unused
// tolua_function(L, "HideDocument", tolua_ExportedFunctions_HideDocument00); // Unused
// tolua_function(L, "AddDocument", tolua_ExportedFunctions_AddDocument00); // Unused
tolua_function(L, "LoadCharacter", tolua_ExportedFunctions_LoadCharacter00);
tolua_function(L, "UnloadCharacter", tolua_ExportedFunctions_UnloadCharacter00);
// tolua_function(L, "GetRotationCharacter", tolua_ExportedFunctions_GetRotationCharacter00); // Unused
// tolua_function(L, "GetXPositionCharacter", tolua_ExportedFunctions_GetXPositionCharacter00); // Unused
// tolua_function(L, "GetYPositionCharacter", tolua_ExportedFunctions_GetYPositionCharacter00); // Unused
// tolua_function(L, "GetZPositionCharacter", tolua_ExportedFunctions_GetZPositionCharacter00); // Unused
tolua_function(L, "MoveCharacterTo", tolua_ExportedFunctions_MoveCharacterTo00);
tolua_function(L, "MoveCharacterToAndWaitForEnd",
tolua_ExportedFunctions_MoveCharacterToAndWaitForEnd00);
tolua_function(L, "MoveCharacterPlayerTo", tolua_ExportedFunctions_MoveCharacterPlayerTo00);
// tolua_function(L, "MoveCharacterPlayerToAndWaitForEnd",
// tolua_ExportedFunctions_MoveCharacterPlayerToAndWaitForEnd00); // Unused
// tolua_function(L, "MoveCharacterPlayerAtTo", tolua_ExportedFunctions_MoveCharacterPlayerAtTo00); // Unused
tolua_function(L, "SetCharacterPosition", tolua_ExportedFunctions_SetCharacterPosition00);
tolua_function(L, "PlaceCharacterOnDummy", tolua_ExportedFunctions_PlaceCharacterOnDummy00);
tolua_function(L, "SetCharacterRotation", tolua_ExportedFunctions_SetCharacterRotation00);
tolua_function(L, "SetCharacterOrientation", tolua_ExportedFunctions_SetCharacterOrientation00);
tolua_function(L, "SetCharacterAnimation", tolua_ExportedFunctions_SetCharacterAnimation00);
tolua_function(L, "SetCharacterAnimationAndWaitForEnd",
tolua_ExportedFunctions_SetCharacterAnimationAndWaitForEnd00);
tolua_function(L, "BlendCharacterAnimation", tolua_ExportedFunctions_BlendCharacterAnimation00);
tolua_function(L, "BlendCharacterAnimationAndWaitForEnd",
tolua_ExportedFunctions_BlendCharacterAnimationAndWaitForEnd00);
tolua_function(L, "CurrentCharacterAnimation", tolua_ExportedFunctions_CurrentCharacterAnimation00);
tolua_function(L, "SetCharacterPlayerVisible", tolua_ExportedFunctions_SetCharacterPlayerVisible00);
tolua_function(L, "MoveCharacterPlayerDisabled",
tolua_ExportedFunctions_MoveCharacterPlayerDisabled00);
tolua_function(L, "SetRunMode", tolua_ExportedFunctions_SetRunMode00);
tolua_function(L, "SetRunMode2", tolua_ExportedFunctions_SetRunMode200);
// tolua_function(L, "SetCharacterColor", tolua_ExportedFunctions_SetCharacterColor00); // Unused
// tolua_function(L, "SetCharacterSound", tolua_ExportedFunctions_SetCharacterSound00); // Unused
tolua_function(L, "SetCharacterShadow", tolua_ExportedFunctions_SetCharacterShadow00);
tolua_function(L, "AddCallback", tolua_ExportedFunctions_AddCallback00);
tolua_function(L, "AddCallbackPlayer", tolua_ExportedFunctions_AddCallbackPlayer00);
// tolua_function(L, "AddCallbackAnimation2D", tolua_ExportedFunctions_AddCallbackAnimation2D00); // Unused
// tolua_function(L, "DeleteCallback", tolua_ExportedFunctions_DeleteCallback00); // Unused
// tolua_function(L, "DeleteCallbackPlayer", tolua_ExportedFunctions_DeleteCallbackPlayer00); // Unused
// tolua_function(L, "DeleteCallbackAnimation2D", tolua_ExportedFunctions_DeleteCallbackAnimation2D00); // Unused
tolua_function(L, "SetObjectOnCharacter", tolua_ExportedFunctions_SetObjectOnCharacter00);
tolua_function(L, "SetObjectRotation", tolua_ExportedFunctions_SetObjectRotation00);
tolua_function(L, "SetObjectTranslation", tolua_ExportedFunctions_SetObjectTranslation00);
tolua_function(L, "SetObjectScale", tolua_ExportedFunctions_SetObjectScale00);
tolua_function(L, "SetObjectFrames", tolua_ExportedFunctions_SetObjectFrames00);
tolua_function(L, "LoadObject", tolua_ExportedFunctions_LoadObject00);
tolua_function(L, "UnloadObject", tolua_ExportedFunctions_UnloadObject00);
tolua_function(L, "SetGroundObjectPosition", tolua_ExportedFunctions_SetGroundObjectPosition00);
tolua_function(L, "SetGroundObjectRotation", tolua_ExportedFunctions_SetGroundObjectRotation00);
tolua_function(L, "TranslateGroundObject", tolua_ExportedFunctions_TranslateGroundObject00);
// tolua_function(L, "RotateGroundObject", tolua_ExportedFunctions_RotateGroundObject00); // Unused
// tolua_function(L, "SetLightPlayerCharacter", tolua_ExportedFunctions_SetLightPlayerCharacter00); // Unused
// tolua_function(L, "SetLightPos", tolua_ExportedFunctions_SetLightPos00); // Unused
tolua_function(L, "EnableLight", tolua_ExportedFunctions_EnableLight00);
// tolua_function(L, "SetLightDiffuse", tolua_ExportedFunctions_SetLightDiffuse00); // Unused
// tolua_function(L, "SetLightAmbient", tolua_ExportedFunctions_SetLightAmbient00); // Unused
// tolua_function(L, "SetLightSpecular", tolua_ExportedFunctions_SetLightSpecular00); // Unused
tolua_function(L, "LoadBillBoard", tolua_ExportedFunctions_LoadBillBoard00);
tolua_function(L, "SetBillboardPosition", tolua_ExportedFunctions_SetBillboardPosition00);
tolua_function(L, "SetBillboardPosition2", tolua_ExportedFunctions_SetBillboardPosition200);
tolua_function(L, "SetBillboardSize", tolua_ExportedFunctions_SetBillboardSize00);
tolua_function(L, "ShowBillboard", tolua_ExportedFunctions_ShowBillboard00);
tolua_function(L, "HideBillboard", tolua_ExportedFunctions_HideBillboard00);
tolua_function(L, "UnlockAchievement", tolua_ExportedFunctions_UnlockAchievement00);
tolua_function(L, "Save", tolua_ExportedFunctions_Save00);
tolua_function(L, "Wait", tolua_ExportedFunctions_Wait00);
tolua_function(L, "WaitAndWaitForEnd", tolua_ExportedFunctions_WaitAndWaitForEnd00);
// tolua_function(L, "OpenFinalURL", tolua_ExportedFunctions_OpenFinalURL00); // Unused
tolua_function(L, "FinishGame", tolua_ExportedFunctions_FinishGame00);
tolua_function(L, "RequestMainMenu", tolua_ExportedFunctions_RequestMainMenu00);
// tolua_function(L, "BFGRateImmediately", tolua_ExportedFunctions_BFGRateImmediately00); // Unused
// tolua_function(L, "BFGReportEvent", tolua_ExportedFunctions_BFGReportEvent00); // Unused
// tolua_function(L, "BFGReportEventWithValue", tolua_ExportedFunctions_BFGReportEventWithValue00); // Unused
// tolua_function(L, "BFGReachedFreemiumLimit", tolua_ExportedFunctions_BFGReachedFreemiumLimit00); // Unused
tolua_function(L, "TestFileFlagSystemFlag", tolua_ExportedFunctions_TestFileFlagSystemFlag00);
// tolua_function(L, "PrintDebugMessage", tolua_ExportedFunctions_PrintDebugMessage00); // Unused
tolua_function(L, "ExitZone", tolua_ExportedFunctions_ExitZone00);
tolua_function(L, "EnableRectBlocker", tolua_ExportedFunctions_EnableRectBlocker00);
tolua_function(L, "EnableBlocker", tolua_ExportedFunctions_EnableBlocker00);
tolua_function(L, "AddAnchorZone", tolua_ExportedFunctions_AddAnchorZone00);
tolua_function(L, "ActivateAnchorZone", tolua_ExportedFunctions_ActivateAnchorZone00);
// tolua_function(L, "SetCharacterAnchor", tolua_ExportedFunctions_SetCharacterAnchor00); // Unused
tolua_function(L, "SetCharacterLookChar", tolua_ExportedFunctions_SetCharacterLookChar00);
tolua_function(L, "Random", tolua_ExportedFunctions_Random00);
tolua_function(L, "SetCharacterMeshVisible", tolua_ExportedFunctions_SetCharacterMeshVisible00);
tolua_function(L, "SetRecallageY", tolua_ExportedFunctions_SetRecallageY00);
// tolua_function(L, "IsFreemiumUnlocked", tolua_ExportedFunctions_IsFreemiumUnlocked00); // Unused
// tolua_function(L, "ReachedFreemiumLimit", tolua_ExportedFunctions_ReachedFreemiumLimit00); // Unused
tolua_function(L, "AddUnrecalAnim", tolua_ExportedFunctions_AddUnrecalAnim00);
tolua_function(L, "UnlockArtwork", tolua_ExportedFunctions_UnlockArtwork00);
tolua_endmodule(L);
}
}
} // end namespace Tetraedge