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scummvm/engines/stark/gfx/tinyglbitmap.cpp
T

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/gfx/tinyglbitmap.h"
#include "engines/stark/gfx/driver.h"
#include "graphics/surface.h"
namespace Stark {
namespace Gfx {
TinyGlBitmap::TinyGlBitmap() :
Bitmap(),
_1x1Color(0) {
_blitImage = tglGenBlitImage();
}
TinyGlBitmap::~TinyGlBitmap() {
tglDeleteBlitImage(_blitImage);
}
void TinyGlBitmap::bind() const {
}
void TinyGlBitmap::update(const Graphics::Surface *surface, const byte *palette) {
_width = surface->w;
_height = surface->h;
if (surface->format.bytesPerPixel != 4) {
// Convert the surface to bitmap format
Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette);
tglUploadBlitImage(_blitImage, *convertedSurface, 0, false);
convertedSurface->free();
delete convertedSurface;
} else {
assert(surface->format == Driver::getRGBAPixelFormat());
// W/A for 1x1 size bitmap
// store pixel color used later fo creating scalled bitmap
if (_width == 1 && _height == 1) {
_1x1Color = surface->getPixel(0, 0);
}
tglUploadBlitImage(_blitImage, *surface, 0, false);
}
}
void TinyGlBitmap::setSamplingFilter(Bitmap::SamplingFilter filter) {
}
TinyGL::BlitImage *TinyGlBitmap::getBlitImage() const {
return _blitImage;
}
} // End of namespace Gfx
} // End of namespace Stark