mirror of
https://github.com/scummvm/scummvm.git
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241 lines
6.8 KiB
C++
241 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/action/passwordpuzzle.h"
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#include "engines/nancy/state/scene.h"
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namespace Nancy {
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namespace Action {
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void PasswordPuzzle::init() {
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_drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphicsManager->getInputPixelFormat());
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_drawSurface.clear(g_nancy->_graphicsManager->getTransColor());
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setTransparent(true);
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RenderObject::init();
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}
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void PasswordPuzzle::readData(Common::SeekableReadStream &stream) {
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_fontID = stream.readUint16LE();
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_cursorBlinkTime = stream.readUint16LE();
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readRect(stream, _nameBounds);
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readRect(stream, _passwordBounds);
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readRect(stream, _screenPosition);
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char buf[20];
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stream.read(buf, 20);
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buf[19] = '\0';
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_name = buf;
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stream.read(buf, 20);
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buf[19] = '\0';
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_password = buf;
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_solveExitScene.readData(stream);
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stream.skip(2);
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_flagOnSolve.label = stream.readSint16LE();
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_flagOnSolve.flag = (NancyFlag)stream.readByte();
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_solveSound.read(stream, SoundDescription::kNormal);
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_failExitScene.readData(stream);
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stream.skip(2);
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_flagOnFail.label = stream.readSint16LE();
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_flagOnFail.flag = (NancyFlag)stream.readByte();
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_failSound.read(stream, SoundDescription::kNormal);
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_exitScene.readData(stream);
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stream.skip(2);
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_flagOnExit.label = stream.readSint16LE();
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_flagOnExit.flag = (NancyFlag)stream.readByte();
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readRect(stream, _exitHotspot);
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}
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void PasswordPuzzle::execute() {
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switch (_state) {
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case kBegin:
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init();
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registerGraphics();
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_nextBlinkTime = g_nancy->getTotalPlayTime() + _cursorBlinkTime;
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_state = kRun;
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// fall through
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case kRun:
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switch (_solveState) {
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case kNotSolved: {
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Common::String &activeField = _passwordFieldIsActive ? _playerPasswordInput : _playerNameInput;
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Common::String &correctField = _passwordFieldIsActive ? _password : _name;
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Time currentTime = g_nancy->getTotalPlayTime();
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if (_playerHasHitReturn) {
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_playerHasHitReturn = false;
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if (activeField.lastChar() == '-') {
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activeField.deleteLastChar();
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drawText();
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}
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if (activeField.equalsIgnoreCase(correctField)) {
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if (!_passwordFieldIsActive) {
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_passwordFieldIsActive = true;
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} else {
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g_nancy->_sound->loadSound(_solveSound);
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g_nancy->_sound->playSound(_solveSound);
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_solveState = kSolved;
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}
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} else {
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g_nancy->_sound->loadSound(_failSound);
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g_nancy->_sound->playSound(_failSound);
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_solveState = kFailed;
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}
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} else if (currentTime >= _nextBlinkTime) {
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_nextBlinkTime = currentTime + _cursorBlinkTime;
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if (activeField.size() && activeField.lastChar() == '-') {
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activeField.deleteLastChar();
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} else {
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activeField += '-';
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}
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drawText();
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}
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break;
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}
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case kFailed:
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if (!g_nancy->_sound->isSoundPlaying(_failSound)) {
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g_nancy->_sound->stopSound(_failSound);
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_state = kActionTrigger;
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}
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break;
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case kSolved:
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if (!g_nancy->_sound->isSoundPlaying(_solveSound)) {
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g_nancy->_sound->stopSound(_solveSound);
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_state = kActionTrigger;
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}
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break;
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}
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break;
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case kActionTrigger:
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switch (_solveState) {
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case kNotSolved:
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NancySceneState.changeScene(_exitScene);
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NancySceneState.setEventFlag(_flagOnExit);
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break;
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case kFailed:
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NancySceneState.changeScene(_failExitScene);
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NancySceneState.setEventFlag(_flagOnFail.label);
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break;
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case kSolved:
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NancySceneState.changeScene(_solveExitScene);
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NancySceneState.setEventFlag(_flagOnSolve.label);
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break;
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}
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finishExecution();
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}
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}
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void PasswordPuzzle::handleInput(NancyInput &input) {
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if (_solveState != kNotSolved) {
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return;
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}
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if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) {
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g_nancy->_cursorManager->setCursorType(CursorManager::kExit);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_state = kActionTrigger;
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}
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return;
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}
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for (uint i = 0; i < input.otherKbdInput.size(); ++i) {
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Common::KeyState &key = input.otherKbdInput[i];
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Common::String &activeField = _passwordFieldIsActive ? _playerPasswordInput : _playerNameInput;
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Common::String &correctField = _passwordFieldIsActive ? _password : _name;
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if (key.keycode == Common::KEYCODE_BACKSPACE) {
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if (activeField.size() && activeField.lastChar() == '-' ? activeField.size() > 1 : true) {
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if (activeField.lastChar() == '-') {
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activeField.deleteChar(activeField.size() -2);
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} else {
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activeField.deleteLastChar();
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}
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drawText();
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}
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} else if (key.keycode == Common::KEYCODE_RETURN) {
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_playerHasHitReturn = true;
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} else if (Common::isAlnum(key.ascii) || Common::isSpace(key.ascii)) {
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if (activeField.size() && activeField.lastChar() == '-') {
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if (activeField.size() <= correctField.size() + 2) {
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activeField.deleteLastChar();
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activeField += key.ascii;
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activeField += '-';
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}
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} else {
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if (activeField.size() <= correctField.size() + 1) {
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activeField += key.ascii;
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}
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}
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drawText();
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}
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}
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}
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void PasswordPuzzle::onPause(bool pause) {
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if (!pause) {
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registerGraphics();
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}
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}
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void PasswordPuzzle::drawText() {
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_drawSurface.clear(g_nancy->_graphicsManager->getTransColor());
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const Graphics::Font *font = g_nancy->_graphicsManager->getFont(_fontID);
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Common::Rect bounds = _nameBounds;
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bounds = NancySceneState.getViewport().convertViewportToScreen(bounds);
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bounds = convertToLocal(bounds);
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Common::Point destPoint(bounds.left, bounds.bottom + 1 - font->getFontHeight());
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font->drawString(&_drawSurface, _playerNameInput, destPoint.x, destPoint.y, bounds.width(), 0);
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bounds = _passwordBounds;
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bounds = NancySceneState.getViewport().convertViewportToScreen(bounds);
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bounds = convertToLocal(bounds);
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destPoint.x = bounds.left;
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destPoint.y = bounds.bottom + 1 - font->getFontHeight();
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font->drawString(&_drawSurface, _playerPasswordInput, destPoint.x, destPoint.y, bounds.width(), 0);
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_needsRedraw = true;
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}
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} // End of namespace Action
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} // End of namespace Nancy
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