Files
scummvm/engines/freescape/games/castle.cpp
T

110 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/memstream.h"
#include "freescape/freescape.h"
namespace Freescape {
CastleEngine::CastleEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEngine(syst, gd) {
_playerHeightNumber = 1;
_playerHeights.push_back(16);
_playerHeights.push_back(48);
_playerHeight = _playerHeights[_playerHeightNumber];
_playerWidth = 8;
_playerDepth = 8;
}
Common::SeekableReadStream *CastleEngine::decryptFile(const Common::String filename) {
Common::File file;
file.open(filename);
if (!file.isOpen())
error("Failed to open %s", filename.c_str());
int size = file.size();
byte *encryptedBuffer = (byte *)malloc(size);
file.read(encryptedBuffer, size);
file.close();
int seed = 24;
for (int i = 0; i < size; i++) {
encryptedBuffer[i] ^= seed;
seed = (seed + 1) & 0xff;
}
return (new Common::MemoryReadStream(encryptedBuffer, size));
}
void CastleEngine::loadAssets() {
Common::SeekableReadStream *stream = nullptr;
stream = decryptFile("CMLE");
loadMessagesVariableSize(stream, 0x11, 164);
delete stream;
stream = decryptFile("CMEDF");
load8bitBinary(stream, 0, 16);
for (auto &it : _areaMap)
it._value->addStructure(_areaMap[255]);
delete stream;
// CPC
// file = gameDir.createReadStreamForMember("cm.bin");
// if (file == nullptr)
// error("Failed to open cm.bin");
// load8bitBinary(file, 0x791a, 16);
}
void CastleEngine::gotoArea(uint16 areaID, int entranceID) {
debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID);
if (!_gameStateBits.contains(areaID))
_gameStateBits[areaID] = 0;
assert(_areaMap.contains(areaID));
_currentArea = _areaMap[areaID];
_currentArea->show();
if (entranceID > 0)
traverseEntrance(entranceID);
playSound(5, false);
_lastPosition = _position;
if (_currentArea->_skyColor > 0 && _currentArea->_skyColor != 255) {
_gfx->_keyColor = 0;
_gfx->clear(_currentArea->_skyColor);
} else
_gfx->_keyColor = 255;
}
Common::Error CastleEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) {
return Common::kNoError;
}
Common::Error CastleEngine::loadGameStreamExtended(Common::SeekableReadStream *stream) {
return Common::kNoError;
}
} // End of namespace Freescape