neuromancer
|
c599b4e737
|
FREESCAPE: basic implementation of special effect when player is taking damage
|
2022-11-25 13:05:29 +01:00 |
|
neuromancer
|
445dc9fd0e
|
FREESCAPE: extended save/load game code per engine
|
2022-11-13 13:15:06 +01:00 |
|
neuromancer
|
a71ccf3019
|
FREESCAPE: parse each area name in castle
|
2022-11-06 22:00:39 +01:00 |
|
neuromancer
|
119d663943
|
FREESCAPE: sorted, removed and simplified a number of includes
|
2022-11-06 22:00:37 +01:00 |
|
neuromancer
|
3f56b2e009
|
FREESCAPE: added new line at the end of each file
|
2022-11-06 22:00:36 +01:00 |
|
neuromancer
|
4b79f528dd
|
FREESCAPE: renamed variable names from Area class to follow code conventions
|
2022-11-06 22:00:35 +01:00 |
|
neuromancer
|
882797ea17
|
FREESCAPE: use the RenderMode type instead of string to load game assets
|
2022-11-06 22:00:34 +01:00 |
|
neuromancer
|
362338c624
|
FREESCAPE: correctly open and close files when reading assets in castle
|
2022-11-06 22:00:34 +01:00 |
|
neuromancer
|
1717ef7c98
|
FREESCAPE: Simplify more loops to use auto keywords
|
2022-11-06 22:00:31 +01:00 |
|
neuromancer
|
3e4b23f241
|
FREESCAPE: used clang-format to improve code formatting
|
2022-11-06 22:00:30 +01:00 |
|
neuromancer
|
9db5a84d4d
|
FREESCAPE: implemented isDemo
|
2022-11-06 22:00:21 +01:00 |
|
neuromancer
|
96fbece4ea
|
FREESCAPE: refactored asset loading code for castle
|
2022-11-06 22:00:21 +01:00 |
|
neuromancer
|
c47aaa866a
|
FREESCAPE: refactored some game-specific code
|
2022-11-06 22:00:20 +01:00 |
|
neuromancer
|
4aec147f97
|
FREESCAPE: improved handling of sync/async sounds
|
2022-11-06 22:00:20 +01:00 |
|
neuromancer
|
4e2dbd51f3
|
FREESCAPE: fixed initial rotation when traversing entrances
|
2022-11-06 22:00:18 +01:00 |
|
neuromancer
|
e108873791
|
FREESCAPE: adjusted collision detection using last position
|
2022-11-06 22:00:18 +01:00 |
|
neuromancer
|
560a3e85a4
|
FREESCAPE: specialized gotoArea function for castle
|
2022-11-06 22:00:17 +01:00 |
|
neuromancer
|
03f0298e99
|
FREESCAPE: improved handling of rise/fall for all the games
|
2022-11-06 22:00:16 +01:00 |
|
neuromancer
|
2e414c5071
|
FREESCAPE: removed _missingColor variable from gfx class
|
2022-11-06 22:00:14 +01:00 |
|
neuromancer
|
ff9b083593
|
FREESCAPE: improved pyramid rendering
|
2022-11-06 22:00:14 +01:00 |
|
neuromancer
|
0050f7a5b7
|
FREESCAPE: moved more specific code into the game classess
|
2022-11-06 22:00:08 +01:00 |
|
neuromancer
|
174a773802
|
FREESCAPE: splited castle into a separated class
|
2022-11-06 22:00:07 +01:00 |
|