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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/plugins/ags_sprite_font/variable_width_font.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSSpriteFont {
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void VariableWidthFont::SetGlyph(int character, int x, int y, int width, int height) {
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characters[character].X = x;
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characters[character].Y = y;
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characters[character].Width = width;
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characters[character].Height = height;
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characters[character].Character = character;
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}
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void VariableWidthFont::SetLineHeightAdjust(int LineHeight, int SpacingHeight, int SpacingOverride) {
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LineHeightAdjust = LineHeight;
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LineSpacingAdjust = SpacingHeight;
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LineSpacingOverride = SpacingOverride;
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}
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} // namespace AGSSpriteFont
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} // namespace Plugins
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} // namespace AGS3
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