/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/plugins/ags_sprite_font/variable_width_font.h" namespace AGS3 { namespace Plugins { namespace AGSSpriteFont { void VariableWidthFont::SetGlyph(int character, int x, int y, int width, int height) { characters[character].X = x; characters[character].Y = y; characters[character].Width = width; characters[character].Height = height; characters[character].Character = character; } void VariableWidthFont::SetLineHeightAdjust(int LineHeight, int SpacingHeight, int SpacingOverride) { LineHeightAdjust = LineHeight; LineSpacingAdjust = SpacingHeight; LineSpacingOverride = SpacingOverride; } } // namespace AGSSpriteFont } // namespace Plugins } // namespace AGS3