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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_STD_MATH_H
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#define AGS_STD_MATH_H
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#include "common/hashmap.h"
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#include "ags/lib/std/utility.h"
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namespace AGS3 {
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namespace std {
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// Not all platforms define INFINITY
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#ifndef INFINITY
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#define INFINITY ((float)(1e+300 * 1e+300)) // This must overflow
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#endif
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#define FLOAT_UNASSIGNED (float)999999.0
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template<class T>
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inline bool isUndefined(T val) {
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return val == FLOAT_UNASSIGNED;
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}
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} // namespace std
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} // namespace AGS3
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#endif
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