/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef AGS_STD_MATH_H
#define AGS_STD_MATH_H
#include "common/hashmap.h"
#include "ags/lib/std/utility.h"
namespace AGS3 {
namespace std {
// Not all platforms define INFINITY
#ifndef INFINITY
#define INFINITY ((float)(1e+300 * 1e+300)) // This must overflow
#endif
#define FLOAT_UNASSIGNED (float)999999.0
template
inline bool isUndefined(T val) {
return val == FLOAT_UNASSIGNED;
}
} // namespace std
} // namespace AGS3
#endif