/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_STD_MATH_H #define AGS_STD_MATH_H #include "common/hashmap.h" #include "ags/lib/std/utility.h" namespace AGS3 { namespace std { // Not all platforms define INFINITY #ifndef INFINITY #define INFINITY ((float)(1e+300 * 1e+300)) // This must overflow #endif #define FLOAT_UNASSIGNED (float)999999.0 template inline bool isUndefined(T val) { return val == FLOAT_UNASSIGNED; } } // namespace std } // namespace AGS3 #endif