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scummvm/engines/ags/engine/gfx/gfx_driver_base.cpp
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Thierry Crozat e9c84767f7 AGS: Merged BitmapFlip with engine's GlobalFlipType (same values)
From upstream a747deafe67d536b6bcaf408077ca83f6e61a33d
2022-06-24 20:54:47 +01:00

491 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/gfx/bitmap.h"
#include "ags/engine/gfx/gfxfilter.h"
#include "ags/engine/gfx/gfx_driver_base.h"
#include "ags/engine/gfx/gfx_util.h"
namespace AGS3 {
using namespace AGS::Shared;
namespace AGS {
namespace Engine {
GraphicsDriverBase::GraphicsDriverBase()
: _pollingCallback(nullptr)
, _drawScreenCallback(nullptr)
, _nullSpriteCallback(nullptr)
, _initGfxCallback(nullptr) {
// Initialize default sprite batch, it will be used when no other batch was activated
_actSpriteBatch = 0;
_spriteBatchDesc.push_back(SpriteBatchDesc());
}
bool GraphicsDriverBase::IsModeSet() const {
return _mode.Width != 0 && _mode.Height != 0 && _mode.ColorDepth != 0;
}
bool GraphicsDriverBase::IsNativeSizeValid() const {
return !_srcRect.IsEmpty();
}
bool GraphicsDriverBase::IsRenderFrameValid() const {
return !_srcRect.IsEmpty() && !_dstRect.IsEmpty();
}
DisplayMode GraphicsDriverBase::GetDisplayMode() const {
return _mode;
}
Size GraphicsDriverBase::GetNativeSize() const {
return _srcRect.GetSize();
}
Rect GraphicsDriverBase::GetRenderDestination() const {
return _dstRect;
}
void GraphicsDriverBase::BeginSpriteBatch(const Rect &viewport, const SpriteTransform &transform,
const Point offset, GraphicFlip flip, PBitmap surface) {
_spriteBatchDesc.push_back(SpriteBatchDesc(_actSpriteBatch, viewport, transform, offset, flip, surface));
_actSpriteBatch = _spriteBatchDesc.size() - 1;
InitSpriteBatch(_actSpriteBatch, _spriteBatchDesc[_actSpriteBatch]);
}
void GraphicsDriverBase::EndSpriteBatch() {
_actSpriteBatch = _spriteBatchDesc[_actSpriteBatch].Parent;
}
void GraphicsDriverBase::ClearDrawLists() {
ResetAllBatches();
_actSpriteBatch = 0;
_spriteBatchDesc.resize(1);
}
void GraphicsDriverBase::OnInit() {
}
void GraphicsDriverBase::OnUnInit() {
}
void GraphicsDriverBase::OnModeSet(const DisplayMode &mode) {
_mode = mode;
}
void GraphicsDriverBase::OnModeReleased() {
_mode = DisplayMode();
_dstRect = Rect();
}
void GraphicsDriverBase::OnScalingChanged() {
PGfxFilter filter = GetGraphicsFilter();
if (filter)
_filterRect = filter->SetTranslation(_srcRect.GetSize(), _dstRect);
else
_filterRect = Rect();
_scaling.Init(_srcRect.GetSize(), _dstRect);
}
void GraphicsDriverBase::OnSetNativeRes(const GraphicResolution &native_res) {
_srcRect = RectWH(0, 0, native_res.Width, native_res.Height);
_srcColorDepth = native_res.ColorDepth;
OnScalingChanged();
// Adjust default sprite batch making it comply to native size
_spriteBatchDesc[0].Viewport = RectWH(native_res);
InitSpriteBatch(_actSpriteBatch, _spriteBatchDesc[_actSpriteBatch]);
}
void GraphicsDriverBase::OnSetRenderFrame(const Rect &dst_rect) {
_dstRect = dst_rect;
OnScalingChanged();
}
void GraphicsDriverBase::OnSetFilter() {
_filterRect = GetGraphicsFilter()->SetTranslation(Size(_srcRect.GetSize()), _dstRect);
}
VideoMemoryGraphicsDriver::VideoMemoryGraphicsDriver()
: _stageVirtualScreenDDB(nullptr)
, _stageScreenDirty(false)
, _fxIndex(0) {
// Only to have something meaningful as default
_vmem_a_shift_32 = 24;
_vmem_r_shift_32 = 16;
_vmem_g_shift_32 = 8;
_vmem_b_shift_32 = 0;
}
VideoMemoryGraphicsDriver::~VideoMemoryGraphicsDriver() {
DestroyAllStageScreens();
}
bool VideoMemoryGraphicsDriver::UsesMemoryBackBuffer() {
// Although we do use ours, we do not let engine draw upon it;
// only plugin handling are allowed to request our mem buffer.
// TODO: find better workaround?
return false;
}
Bitmap *VideoMemoryGraphicsDriver::GetMemoryBackBuffer() {
return nullptr;
}
void VideoMemoryGraphicsDriver::SetMemoryBackBuffer(Bitmap * /*backBuffer*/) {
// do nothing, video-memory drivers don't use main back buffer, only stage bitmaps they pass to plugins
}
Bitmap *VideoMemoryGraphicsDriver::GetStageBackBuffer(bool mark_dirty) {
_stageScreenDirty |= mark_dirty;
return _stageVirtualScreen.get();
}
bool VideoMemoryGraphicsDriver::GetStageMatrixes(RenderMatrixes &rm) {
rm = _stageMatrixes;
return true;
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::CreateDDBFromBitmap(Bitmap *bitmap, bool hasAlpha, bool opaque) {
IDriverDependantBitmap * ddb = CreateDDB(bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth(), opaque);
if (ddb)
UpdateDDBFromBitmap(ddb, bitmap, hasAlpha);
return ddb;
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::GetSharedDDB(uint32_t sprite_id, Bitmap *bitmap, bool hasAlpha, bool opaque) {
const auto found = _txRefs.find(sprite_id);
if (found != _txRefs.end()) {
const auto &item = found->_value;
if (!item.Data.expired())
return CreateDDB(item.Data.lock(), item.Res.Width, item.Res.Height, item.Res.ColorDepth, opaque);
}
// Create and add a new element
std::shared_ptr<TextureData> txdata(CreateTextureData(bitmap->GetWidth(), bitmap->GetHeight(), opaque));
txdata->ID = sprite_id;
UpdateTextureData(txdata.get(), bitmap, opaque, hasAlpha);
// only add into the map when has valid sprite ID
if (sprite_id != UINT32_MAX) {
_txRefs[sprite_id] = TextureCacheItem(txdata,
GraphicResolution(bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth()));
}
return CreateDDB(txdata, bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth(), opaque);
}
void VideoMemoryGraphicsDriver::UpdateSharedDDB(uint32_t sprite_id, Bitmap *bitmap, bool hasAlpha, bool opaque) {
const auto found = _txRefs.find(sprite_id);
if (found != _txRefs.end()) {
auto txdata = found->_value.Data.lock();
if (txdata)
UpdateTextureData(txdata.get(), bitmap, opaque, hasAlpha);
}
}
void VideoMemoryGraphicsDriver::ClearSharedDDB(uint32_t sprite_id) {
const auto found = _txRefs.find(sprite_id);
if (found != _txRefs.end())
_txRefs.erase(found);
}
void VideoMemoryGraphicsDriver::DestroyDDB(IDriverDependantBitmap* ddb) {
uint32_t sprite_id = ddb->GetRefID();
DestroyDDBImpl(ddb);
// Remove shared object from ref list if no more active refs left
const auto found = _txRefs.find(sprite_id);
if (found != _txRefs.end() && found->_value.Data.expired())
_txRefs.erase(found);
}
PBitmap VideoMemoryGraphicsDriver::CreateStageScreen(size_t index, const Size &sz) {
if (_stageScreens.size() <= index)
_stageScreens.resize(index + 1);
if (sz.IsNull())
_stageScreens[index].reset();
else if (_stageScreens[index] == nullptr || _stageScreens[index]->GetSize() != sz)
_stageScreens[index].reset(new Bitmap(sz.Width, sz.Height, _mode.ColorDepth));
return _stageScreens[index];
}
PBitmap VideoMemoryGraphicsDriver::GetStageScreen(size_t index) {
if (index < _stageScreens.size())
return _stageScreens[index];
return nullptr;
}
void VideoMemoryGraphicsDriver::DestroyAllStageScreens() {
if (_stageVirtualScreenDDB)
this->DestroyDDB(_stageVirtualScreenDDB);
_stageVirtualScreenDDB = nullptr;
for (size_t i = 0; i < _stageScreens.size(); ++i)
_stageScreens[i].reset();
_stageVirtualScreen.reset();
}
bool VideoMemoryGraphicsDriver::DoNullSpriteCallback(int x, int y) {
if (!_nullSpriteCallback)
error("Unhandled attempt to draw null sprite");
_stageScreenDirty = false;
_stageVirtualScreen->ClearTransparent();
// NOTE: this is not clear whether return value of callback may be
// relied on. Existing plugins do not seem to return anything but 0,
// even if they handle this event.
_stageScreenDirty |= _nullSpriteCallback(x, y) != 0;
if (_stageScreenDirty) {
if (_stageVirtualScreenDDB)
UpdateDDBFromBitmap(_stageVirtualScreenDDB, _stageVirtualScreen.get(), true);
else
_stageVirtualScreenDDB = CreateDDBFromBitmap(_stageVirtualScreen.get(), true);
return true;
}
return false;
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::MakeFx(int r, int g, int b) {
if (_fxIndex == _fxPool.size()) _fxPool.push_back(ScreenFx());
ScreenFx &fx = _fxPool[_fxIndex];
if (fx.DDB == nullptr) {
fx.Raw = BitmapHelper::CreateBitmap(16, 16, _mode.ColorDepth);
fx.DDB = CreateDDBFromBitmap(fx.Raw, false, true);
}
if (r != fx.Red || g != fx.Green || b != fx.Blue) {
fx.Raw->Clear(makecol_depth(fx.Raw->GetColorDepth(), r, g, b));
this->UpdateDDBFromBitmap(fx.DDB, fx.Raw, false);
fx.Red = r;
fx.Green = g;
fx.Blue = b;
}
_fxIndex++;
return fx.DDB;
}
void VideoMemoryGraphicsDriver::ResetFxPool() {
_fxIndex = 0;
}
void VideoMemoryGraphicsDriver::DestroyFxPool() {
for (auto &fx : _fxPool) {
if (fx.DDB)
DestroyDDB(fx.DDB);
delete fx.Raw;
}
_fxPool.clear();
_fxIndex = 0;
}
#define algetr32(c) getr32(c)
#define algetg32(c) getg32(c)
#define algetb32(c) getb32(c)
#define algeta32(c) geta32(c)
#define algetr16(c) getr16(c)
#define algetg16(c) getg16(c)
#define algetb16(c) getb16(c)
#define algetr8(c) getr8(c)
#define algetg8(c) getg8(c)
#define algetb8(c) getb8(c)
__inline void get_pixel_if_not_transparent8(const unsigned char *pixel, unsigned char *red, unsigned char *green, unsigned char *blue, unsigned char *divisor) {
if (pixel[0] != MASK_COLOR_8) {
*red += algetr8(pixel[0]);
*green += algetg8(pixel[0]);
*blue += algetb8(pixel[0]);
divisor[0]++;
}
}
__inline void get_pixel_if_not_transparent16(const unsigned short *pixel, unsigned short *red, unsigned short *green, unsigned short *blue, unsigned short *divisor) {
if (pixel[0] != MASK_COLOR_16) {
*red += algetr16(pixel[0]);
*green += algetg16(pixel[0]);
*blue += algetb16(pixel[0]);
divisor[0]++;
}
}
__inline void get_pixel_if_not_transparent32(const unsigned int *pixel, unsigned int *red, unsigned int *green, unsigned int *blue, unsigned int *divisor) {
if (pixel[0] != MASK_COLOR_32) {
*red += algetr32(pixel[0]);
*green += algetg32(pixel[0]);
*blue += algetb32(pixel[0]);
divisor[0]++;
}
}
#define VMEMCOLOR_RGBA(r,g,b,a) \
( (((a) & 0xFF) << _vmem_a_shift_32) | (((r) & 0xFF) << _vmem_r_shift_32) | (((g) & 0xFF) << _vmem_g_shift_32) | (((b) & 0xFF) << _vmem_b_shift_32) )
void VideoMemoryGraphicsDriver::BitmapToVideoMem(const Bitmap *bitmap, const bool has_alpha, const TextureTile *tile,
char *dst_ptr, const int dst_pitch, const bool usingLinearFiltering) {
const int src_depth = bitmap->GetColorDepth();
bool lastPixelWasTransparent = false;
for (int y = 0; y < tile->height; y++) {
lastPixelWasTransparent = false;
const uint8_t *scanline_before = bitmap->GetScanLine(y + tile->y - 1);
const uint8_t *scanline_at = bitmap->GetScanLine(y + tile->y);
const uint8_t *scanline_after = bitmap->GetScanLine(y + tile->y + 1);
unsigned int *memPtrLong = (unsigned int *)dst_ptr;
for (int x = 0; x < tile->width; x++) {
if (src_depth == 8) {
const unsigned char *srcData = (const unsigned char *)&scanline_at[(x + tile->x) * sizeof(char)];
if (*srcData == MASK_COLOR_8) {
if (!usingLinearFiltering)
memPtrLong[x] = 0;
// set to transparent, but use the colour from the neighbouring
// pixel to stop the linear filter doing black outlines
else {
unsigned char red = 0, green = 0, blue = 0, divisor = 0;
if (x > 0)
get_pixel_if_not_transparent8(&srcData[-1], &red, &green, &blue, &divisor);
if (x < tile->width - 1)
get_pixel_if_not_transparent8(&srcData[1], &red, &green, &blue, &divisor);
if (y > 0)
get_pixel_if_not_transparent8((const unsigned char *)&scanline_before[(x + tile->x) * sizeof(char)], &red, &green, &blue, &divisor);
if (y < tile->height - 1)
get_pixel_if_not_transparent8((const unsigned char *)&scanline_after[(x + tile->x) * sizeof(char)], &red, &green, &blue, &divisor);
if (divisor > 0)
memPtrLong[x] = VMEMCOLOR_RGBA(red / divisor, green / divisor, blue / divisor, 0);
else
memPtrLong[x] = 0;
}
lastPixelWasTransparent = true;
} else {
memPtrLong[x] = VMEMCOLOR_RGBA(algetr8(*srcData), algetg8(*srcData), algetb8(*srcData), 0xFF);
if (lastPixelWasTransparent) {
// update the colour of the previous tranparent pixel, to
// stop black outlines when linear filtering
memPtrLong[x - 1] = memPtrLong[x] & 0x00FFFFFF;
lastPixelWasTransparent = false;
}
}
} else if (src_depth == 16) {
const unsigned short *srcData = (const unsigned short *)&scanline_at[(x + tile->x) * sizeof(short)];
if (*srcData == MASK_COLOR_16) {
if (!usingLinearFiltering)
memPtrLong[x] = 0;
// set to transparent, but use the colour from the neighbouring
// pixel to stop the linear filter doing black outlines
else {
unsigned short red = 0, green = 0, blue = 0, divisor = 0;
if (x > 0)
get_pixel_if_not_transparent16(&srcData[-1], &red, &green, &blue, &divisor);
if (x < tile->width - 1)
get_pixel_if_not_transparent16(&srcData[1], &red, &green, &blue, &divisor);
if (y > 0)
get_pixel_if_not_transparent16((const unsigned short *)&scanline_before[(x + tile->x) * sizeof(short)], &red, &green, &blue, &divisor);
if (y < tile->height - 1)
get_pixel_if_not_transparent16((const unsigned short *)&scanline_after[(x + tile->x) * sizeof(short)], &red, &green, &blue, &divisor);
if (divisor > 0)
memPtrLong[x] = VMEMCOLOR_RGBA(red / divisor, green / divisor, blue / divisor, 0);
else
memPtrLong[x] = 0;
}
lastPixelWasTransparent = true;
} else {
memPtrLong[x] = VMEMCOLOR_RGBA(algetr16(*srcData), algetg16(*srcData), algetb16(*srcData), 0xFF);
if (lastPixelWasTransparent) {
// update the colour of the previous tranparent pixel, to
// stop black outlines when linear filtering
memPtrLong[x - 1] = memPtrLong[x] & 0x00FFFFFF;
lastPixelWasTransparent = false;
}
}
} else if (src_depth == 32) {
const unsigned int *srcData = (const unsigned int *)&scanline_at[(x + tile->x) * sizeof(int)];
if (*srcData == MASK_COLOR_32) {
if (!usingLinearFiltering)
memPtrLong[x] = 0;
// set to transparent, but use the colour from the neighbouring
// pixel to stop the linear filter doing black outlines
else {
unsigned int red = 0, green = 0, blue = 0, divisor = 0;
if (x > 0)
get_pixel_if_not_transparent32(&srcData[-1], &red, &green, &blue, &divisor);
if (x < tile->width - 1)
get_pixel_if_not_transparent32(&srcData[1], &red, &green, &blue, &divisor);
if (y > 0)
get_pixel_if_not_transparent32((const unsigned int *)&scanline_before[(x + tile->x) * sizeof(int)], &red, &green, &blue, &divisor);
if (y < tile->height - 1)
get_pixel_if_not_transparent32((const unsigned int *)&scanline_after[(x + tile->x) * sizeof(int)], &red, &green, &blue, &divisor);
if (divisor > 0)
memPtrLong[x] = VMEMCOLOR_RGBA(red / divisor, green / divisor, blue / divisor, 0);
else
memPtrLong[x] = 0;
}
lastPixelWasTransparent = true;
} else if (has_alpha) {
memPtrLong[x] = VMEMCOLOR_RGBA(algetr32(*srcData), algetg32(*srcData), algetb32(*srcData), algeta32(*srcData));
} else {
memPtrLong[x] = VMEMCOLOR_RGBA(algetr32(*srcData), algetg32(*srcData), algetb32(*srcData), 0xFF);
if (lastPixelWasTransparent) {
// update the colour of the previous tranparent pixel, to
// stop black outlines when linear filtering
memPtrLong[x - 1] = memPtrLong[x] & 0x00FFFFFF;
lastPixelWasTransparent = false;
}
}
}
}
dst_ptr += dst_pitch;
}
}
void VideoMemoryGraphicsDriver::BitmapToVideoMemOpaque(const Bitmap *bitmap, const bool has_alpha, const TextureTile *tile,
char *dst_ptr, const int dst_pitch) {
const int src_depth = bitmap->GetColorDepth();
for (int y = 0; y < tile->height; y++) {
const uint8_t *scanline_at = bitmap->GetScanLine(y + tile->y);
unsigned int *memPtrLong = (unsigned int *)dst_ptr;
for (int x = 0; x < tile->width; x++) {
if (src_depth == 8) {
const unsigned char *srcData = (const unsigned char *)&scanline_at[(x + tile->x) * sizeof(char)];
memPtrLong[x] = VMEMCOLOR_RGBA(algetr8(*srcData), algetg8(*srcData), algetb8(*srcData), 0xFF);
} else if (src_depth == 16) {
const unsigned short *srcData = (const unsigned short *)&scanline_at[(x + tile->x) * sizeof(short)];
memPtrLong[x] = VMEMCOLOR_RGBA(algetr16(*srcData), algetg16(*srcData), algetb16(*srcData), 0xFF);
} else if (src_depth == 32) {
const unsigned int *srcData = (const unsigned int *)&scanline_at[(x + tile->x) * sizeof(int)];
if (has_alpha)
memPtrLong[x] = VMEMCOLOR_RGBA(algetr32(*srcData), algetg32(*srcData), algetb32(*srcData), algeta32(*srcData));
else
memPtrLong[x] = VMEMCOLOR_RGBA(algetr32(*srcData), algetg32(*srcData), algetb32(*srcData), 0xFF);
}
}
dst_ptr += dst_pitch;
}
}
} // namespace Engine
} // namespace AGS
} // namespace AGS3