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81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/global_overlay.h"
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/draw.h"
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#include "ags/engine/ac/overlay.h"
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#include "ags/engine/ac/runtime_defines.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace Shared;
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using namespace Engine;
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void RemoveOverlay(int ovrid) {
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if (find_overlay_of_type(ovrid) < 0) quit("!RemoveOverlay: invalid overlay id passed");
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remove_screen_overlay(ovrid);
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}
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int CreateGraphicOverlay(int x, int y, int slott, int trans) {
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auto *over = Overlay_CreateGraphicCore(false, x, y, slott, trans != 0, true); // always clone
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return over ? over->type : 0;
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}
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int CreateTextOverlay(int xx, int yy, int wii, int fontid, int text_color, const char *text, int disp_type) {
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int allowShrink = 0;
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if (xx != OVR_AUTOPLACE) {
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data_to_game_coords(&xx, &yy);
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wii = data_to_game_coord(wii);
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} else // allow DisplaySpeechBackground to be shrunk
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allowShrink = 1;
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auto *over = Overlay_CreateTextCore(false, xx, yy, wii, fontid, text_color, text, disp_type, allowShrink);
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return over ? over->type : 0;
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}
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void SetTextOverlay(int ovrid, int xx, int yy, int wii, int fontid, int text_color, const char *text) {
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RemoveOverlay(ovrid);
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const int disp_type = ovrid;
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if (CreateTextOverlay(xx, yy, wii, fontid, text_color, text, disp_type) != ovrid)
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quit("SetTextOverlay internal error: inconsistent type ids");
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}
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void MoveOverlay(int ovrid, int newx, int newy) {
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data_to_game_coords(&newx, &newy);
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int ovri = find_overlay_of_type(ovrid);
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if (ovri < 0) quit("!MoveOverlay: invalid overlay ID specified");
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_GP(screenover)[ovri].x = newx;
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_GP(screenover)[ovri].y = newy;
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}
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int IsOverlayValid(int ovrid) {
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if (find_overlay_of_type(ovrid) < 0)
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return 0;
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return 1;
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}
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} // namespace AGS3
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