Files
scummvm/engines/ags/engine/ac/global_api.cpp
T
Thierry Crozat babf223ab7 AGS: Add WaitInput to Script API
- modify skip result to use a flag + data bitwise combination
- also include WaitInput in Script API header
- the input flags can only be 8-bit, since wait_skipped_by and
  key_skip_wait are char, and key_skip_wait is serialized in
  gamestate.

From upstream 9e3d58a83dda00bff9073adb31b2b97adcf8d020
2022-06-18 01:08:58 +01:00

2270 lines
93 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Script API Functions
//
//=============================================================================
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/engine/ac/cd_audio.h"
#include "ags/engine/ac/display.h"
#include "ags/engine/ac/dynamic_sprite.h"
#include "ags/engine/ac/event.h"
#include "ags/engine/ac/game.h"
#include "ags/engine/ac/global_audio.h"
#include "ags/engine/ac/global_button.h"
#include "ags/engine/ac/global_character.h"
#include "ags/engine/ac/global_date_time.h"
#include "ags/engine/ac/global_debug.h"
#include "ags/engine/ac/global_dialog.h"
#include "ags/engine/ac/global_display.h"
#include "ags/engine/ac/global_drawing_surface.h"
#include "ags/engine/ac/global_dynamic_sprite.h"
#include "ags/engine/ac/global_file.h"
#include "ags/engine/ac/global_game.h"
#include "ags/engine/ac/global_gui.h"
#include "ags/engine/ac/global_hotspot.h"
#include "ags/engine/ac/global_inventory_item.h"
#include "ags/engine/ac/global_inv_window.h"
#include "ags/engine/ac/global_label.h"
#include "ags/engine/ac/global_listbox.h"
#include "ags/engine/ac/global_mouse.h"
#include "ags/engine/ac/global_object.h"
#include "ags/engine/ac/global_overlay.h"
#include "ags/engine/ac/global_palette.h"
#include "ags/engine/ac/global_parser.h"
#include "ags/engine/ac/global_region.h"
#include "ags/engine/ac/global_room.h"
#include "ags/engine/ac/global_slider.h"
#include "ags/engine/ac/global_screen.h"
#include "ags/engine/ac/global_string.h"
#include "ags/engine/ac/global_textbox.h"
#include "ags/engine/ac/global_timer.h"
#include "ags/engine/ac/global_translation.h"
#include "ags/engine/ac/global_video.h"
#include "ags/engine/ac/global_view_frame.h"
#include "ags/engine/ac/global_viewport.h"
#include "ags/engine/ac/global_walkable_area.h"
#include "ags/engine/ac/global_walk_behind.h"
#include "ags/engine/ac/math.h"
#include "ags/engine/ac/mouse.h"
#include "ags/engine/ac/parser.h"
#include "ags/engine/ac/string.h"
#include "ags/engine/ac/room.h"
#include "ags/engine/media/video/video.h"
#include "ags/shared/util/string_compat.h"
#include "ags/engine/media/audio/audio_system.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/globals.h"
namespace AGS3 {
// void (char*texx, ...)
RuntimeScriptValue Sc_sc_AbortGame(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(_sc_AbortGame, 1);
_sc_AbortGame(scsf_buffer);
return RuntimeScriptValue((int32_t)0);
}
// void (int inum)
RuntimeScriptValue Sc_add_inventory(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(add_inventory);
}
// void (int charid, int inum)
RuntimeScriptValue Sc_AddInventoryToCharacter(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(AddInventoryToCharacter);
}
// void (int guin, int objn, int view, int loop, int speed, int repeat)
RuntimeScriptValue Sc_AnimateButton(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT6(AnimateButton);
}
// void (int chh, int loopn, int sppd, int rept)
RuntimeScriptValue Sc_scAnimateCharacter(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(scAnimateCharacter);
}
// void (int chh, int loopn, int sppd, int rept, int direction, int blocking)
RuntimeScriptValue Sc_AnimateCharacterEx(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT6(AnimateCharacterEx);
}
// void (int obn,int loopn,int spdd,int rept)
RuntimeScriptValue Sc_AnimateObject(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(AnimateObject);
}
// void (int obn,int loopn,int spdd,int rept, int direction, int blocking)
RuntimeScriptValue Sc_AnimateObjectEx(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT6(AnimateObjectEx);
}
// int (int cchar1,int cchar2)
RuntimeScriptValue Sc_AreCharactersColliding(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(AreCharactersColliding);
}
// int (int charid,int objid)
RuntimeScriptValue Sc_AreCharObjColliding(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(AreCharObjColliding);
}
// int (int obj1,int obj2)
RuntimeScriptValue Sc_AreObjectsColliding(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(AreObjectsColliding);
}
// int (int thing1, int thing2)
RuntimeScriptValue Sc_AreThingsOverlapping(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(AreThingsOverlapping);
}
// void (int value)
RuntimeScriptValue Sc_CallRoomScript(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(CallRoomScript);
}
// int (int cmdd,int datt)
RuntimeScriptValue Sc_cd_manager(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(cd_manager);
}
// void (int ifn)
RuntimeScriptValue Sc_CentreGUI(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(CentreGUI);
}
// void (int chaa,int vii)
RuntimeScriptValue Sc_ChangeCharacterView(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(ChangeCharacterView);
}
extern RuntimeScriptValue Sc_ChangeCursorGraphic(const RuntimeScriptValue *params, int32_t param_count);
extern RuntimeScriptValue Sc_ChangeCursorHotspot(const RuntimeScriptValue *params, int32_t param_count);
// void ()
RuntimeScriptValue Sc_ClaimEvent(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(ClaimEvent);
}
// int (int xx,int yy,int slott,int trans)
RuntimeScriptValue Sc_CreateGraphicOverlay(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT4(CreateGraphicOverlay);
}
// int (int xx,int yy,int wii,int fontid,int clr,char*texx, ...)
RuntimeScriptValue Sc_CreateTextOverlay(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(CreateTextOverlay, 6);
return RuntimeScriptValue().SetInt32(
CreateTextOverlay(params[0].IValue, params[1].IValue, params[2].IValue,
params[3].IValue, params[4].IValue, scsf_buffer, DISPLAYTEXT_NORMALOVERLAY));
}
// void (int strt,int eend)
RuntimeScriptValue Sc_CyclePalette(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(CyclePalette);
}
// void (int cmdd,int dataa)
RuntimeScriptValue Sc_script_debug(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(script_debug);
}
// void (int slnum)
RuntimeScriptValue Sc_DeleteSaveSlot(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(DeleteSaveSlot);
}
// void (int gotSlot)
RuntimeScriptValue Sc_free_dynamic_sprite(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(free_dynamic_sprite);
}
extern RuntimeScriptValue Sc_disable_cursor_mode(const RuntimeScriptValue *params, int32_t param_count);
// void (int alsoEffects)
RuntimeScriptValue Sc_DisableGroundLevelAreas(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(DisableGroundLevelAreas);
}
// void (int hsnum)
RuntimeScriptValue Sc_DisableHotspot(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(DisableHotspot);
}
// void ()
RuntimeScriptValue Sc_DisableInterface(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(DisableInterface);
}
// void (int hsnum)
RuntimeScriptValue Sc_DisableRegion(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(DisableRegion);
}
// void (char*texx, ...)
RuntimeScriptValue Sc_Display(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(Display, 1);
DisplaySimple(scsf_buffer);
return RuntimeScriptValue((int32_t)0);
}
// void (int xxp,int yyp,int widd,char*texx, ...)
RuntimeScriptValue Sc_DisplayAt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(DisplayAt, 4);
DisplayAt(params[0].IValue, params[1].IValue, params[2].IValue, scsf_buffer);
return RuntimeScriptValue((int32_t)0);
}
// void (int ypos, char *texx)
RuntimeScriptValue Sc_DisplayAtY(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(DisplayAtY, const char);
}
// void (int msnum)
RuntimeScriptValue Sc_DisplayMessage(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(DisplayMessage);
}
// void (int msnum, int ypos)
RuntimeScriptValue Sc_DisplayMessageAtY(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(DisplayMessageAtY);
}
// void (int ypos, int ttexcol, int backcol, char *title, int msgnum)
RuntimeScriptValue Sc_DisplayMessageBar(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3_POBJ_PINT(DisplayMessageBar, const char);
}
// void (int chid,char*texx, ...)
RuntimeScriptValue Sc_sc_displayspeech(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(DisplayAt, 2);
__sc_displayspeech(params[0].IValue, scsf_buffer);
return RuntimeScriptValue((int32_t)0);
}
// void (int xx, int yy, int wii, int aschar, char*spch)
RuntimeScriptValue Sc_DisplaySpeechAt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4_POBJ(DisplaySpeechAt, const char);
}
// int (int charid,char*speel)
RuntimeScriptValue Sc_DisplaySpeechBackground(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT_POBJ(DisplaySpeechBackground, const char);
}
// void (int chid, const char*texx, ...)
RuntimeScriptValue Sc_DisplayThought(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(DisplayThought, 2);
DisplayThought(params[0].IValue, scsf_buffer);
return RuntimeScriptValue((int32_t)0);
}
// void (int ypos, int ttexcol, int backcol, char *title, char*texx, ...)
RuntimeScriptValue Sc_DisplayTopBar(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(DisplayTopBar, 5);
DisplayTopBar(params[0].IValue, params[1].IValue, params[2].IValue, params[3].Ptr, scsf_buffer);
return RuntimeScriptValue((int32_t)0);
}
extern RuntimeScriptValue Sc_enable_cursor_mode(const RuntimeScriptValue *params, int32_t param_count);
// void ()
RuntimeScriptValue Sc_EnableGroundLevelAreas(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(EnableGroundLevelAreas);
}
// void (int hsnum)
RuntimeScriptValue Sc_EnableHotspot(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(EnableHotspot);
}
// void ()
RuntimeScriptValue Sc_EnableInterface(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(EnableInterface);
}
// void (int hsnum)
RuntimeScriptValue Sc_EnableRegion(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(EnableRegion);
}
// int ()
RuntimeScriptValue Sc_EndCutscene(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(EndCutscene);
}
// void (int cha,int toface)
RuntimeScriptValue Sc_FaceCharacter(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(FaceCharacter);
}
// void (int cha, int xx, int yy)
RuntimeScriptValue Sc_FaceLocation(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(FaceLocation);
}
// void (int sppd)
RuntimeScriptValue Sc_FadeIn(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(FadeIn);
}
// void (int spdd)
RuntimeScriptValue Sc_my_fade_out(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(my_fade_out);
}
// void (int handle)
RuntimeScriptValue Sc_FileClose(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(FileClose);
}
// int (int handle)
RuntimeScriptValue Sc_FileIsEOF(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(FileIsEOF);
}
// int (int handle)
RuntimeScriptValue Sc_FileIsError(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(FileIsError);
}
// int (const char*fnmm, const char* cmode)
RuntimeScriptValue Sc_FileOpenCMode(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ2(FileOpenCMode, const char, const char);
}
// void (int handle,char*toread)
RuntimeScriptValue Sc_FileRead(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(FileRead, char);
}
// int (int handle)
RuntimeScriptValue Sc_FileReadInt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(FileReadInt);
}
// int8 (int handle)
RuntimeScriptValue Sc_FileReadRawChar(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(FileReadRawChar);
}
// int (int handle)
RuntimeScriptValue Sc_FileReadRawInt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(FileReadRawInt);
}
// void (int handle, const char *towrite)
RuntimeScriptValue Sc_FileWrite(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(FileWrite, const char);
}
// void (int handle,int into)
RuntimeScriptValue Sc_FileWriteInt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(FileWriteInt);
}
// void (int handle, int chartoWrite)
RuntimeScriptValue Sc_FileWriteRawChar(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(FileWriteRawChar);
}
// void (int handle, const char*towrite)
RuntimeScriptValue Sc_FileWriteRawLine(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(FileWriteRawLine, const char);
}
// int (const char* GUIName)
RuntimeScriptValue Sc_FindGUIID(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(FindGUIID, const char);
}
// void (int amount)
RuntimeScriptValue Sc_FlipScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(FlipScreen);
}
// int (SCRIPT_FLOAT(value), int roundDirection)
RuntimeScriptValue Sc_FloatToInt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PFLOAT_PINT(FloatToInt);
}
// void (int who, int tofollow)
RuntimeScriptValue Sc_FollowCharacter(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(FollowCharacter);
}
// void (int who, int tofollow, int distaway, int eagerness)
RuntimeScriptValue Sc_FollowCharacterEx(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(FollowCharacterEx);
}
// int ()
RuntimeScriptValue Sc_GetBackgroundFrame(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetBackgroundFrame);
}
// int (int guin, int objn, int ptype)
RuntimeScriptValue Sc_GetButtonPic(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT3(GetButtonPic);
}
// int (int xx, int yy)
RuntimeScriptValue Sc_GetCharIDAtScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetCharIDAtScreen);
}
// int (int cha, const char *property)
RuntimeScriptValue Sc_GetCharacterProperty(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT_POBJ(GetCharacterProperty, const char);
}
// void (int item, const char *property, char *bufer)
RuntimeScriptValue Sc_GetCharacterPropertyText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ2(GetCharacterPropertyText, const char, char);
}
// int ()
RuntimeScriptValue Sc_GetCurrentMusic(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetCurrentMusic);
}
extern RuntimeScriptValue Sc_GetCursorMode(const RuntimeScriptValue *params, int32_t param_count);
// int (int dlg, int opt)
RuntimeScriptValue Sc_GetDialogOption(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetDialogOption);
}
// int (int opt)
RuntimeScriptValue Sc_GetGameOption(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetGameOption);
}
// int (int parm, int data1, int data2, int data3)
RuntimeScriptValue Sc_GetGameParameter(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT4(GetGameParameter);
}
// int ()
RuntimeScriptValue Sc_GetGameSpeed(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetGameSpeed);
}
// int (int index)
RuntimeScriptValue Sc_GetGlobalInt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetGlobalInt);
}
// void (int index, char *strval)
RuntimeScriptValue Sc_GetGlobalString(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(GetGlobalString, char);
}
// int (const char *varName)
RuntimeScriptValue Sc_GetGraphicalVariable(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(GetGraphicalVariable, const char);
}
// int (int xx,int yy)
RuntimeScriptValue Sc_GetGUIAt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetGUIAt);
}
// int (int xx, int yy)
RuntimeScriptValue Sc_GetGUIObjectAt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetGUIObjectAt);
}
// int (int xxx,int yyy)
RuntimeScriptValue Sc_GetHotspotIDAtScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetHotspotIDAtScreen);
}
// void (int hotspot, char *buffer)
RuntimeScriptValue Sc_GetHotspotName(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(GetHotspotName, char);
}
// int (int hotspot)
RuntimeScriptValue Sc_GetHotspotPointX(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetHotspotPointX);
}
// int (int hotspot)
RuntimeScriptValue Sc_GetHotspotPointY(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetHotspotPointY);
}
// int (int hss, const char *property)
RuntimeScriptValue Sc_GetHotspotProperty(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT_POBJ(GetHotspotProperty, const char);
}
// void (int item, const char *property, char *bufer)
RuntimeScriptValue Sc_GetHotspotPropertyText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ2(GetHotspotPropertyText, const char, char);
}
// int (int xxx, int yyy)
RuntimeScriptValue Sc_GetInvAt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetInvAt);
}
// int (int indx)
RuntimeScriptValue Sc_GetInvGraphic(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetInvGraphic);
}
// void (int indx,char*buff)
RuntimeScriptValue Sc_GetInvName(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(GetInvName, char);
}
// int (int item, const char *property)
RuntimeScriptValue Sc_GetInvProperty(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT_POBJ(GetInvProperty, const char);
}
// void (int item, const char *property, char *bufer)
RuntimeScriptValue Sc_GetInvPropertyText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ2(GetInvPropertyText, const char, char);
}
// void (int xxx,int yyy,char*tempo)
RuntimeScriptValue Sc_GetLocationName(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2_POBJ(GetLocationName, char);
}
// int (int xxx,int yyy)
RuntimeScriptValue Sc_GetLocationType(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetLocationType);
}
// void (int msg, char *buffer)
RuntimeScriptValue Sc_GetMessageText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(GetMessageText, char);
}
// int ()
RuntimeScriptValue Sc_GetMIDIPosition(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetMIDIPosition);
}
// int ()
RuntimeScriptValue Sc_GetMP3PosMillis(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetMP3PosMillis);
}
// int (int xx,int yy)
RuntimeScriptValue Sc_GetObjectIDAtScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetObjectIDAtScreen);
}
// int (int obn)
RuntimeScriptValue Sc_GetObjectBaseline(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetObjectBaseline);
}
// int (int obn)
RuntimeScriptValue Sc_GetObjectGraphic(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetObjectGraphic);
}
// void (int obj, char *buffer)
RuntimeScriptValue Sc_GetObjectName(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(GetObjectName, char);
}
// int (int hss, const char *property)
RuntimeScriptValue Sc_GetObjectProperty(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT_POBJ(GetObjectProperty, const char);
}
// void (int item, const char *property, char *bufer)
RuntimeScriptValue Sc_GetObjectPropertyText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ2(GetObjectPropertyText, const char, char);
}
// int (int objj)
RuntimeScriptValue Sc_GetObjectX(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetObjectX);
}
// int (int objj)
RuntimeScriptValue Sc_GetObjectY(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetObjectY);
}
// int ()
RuntimeScriptValue Sc_GetPlayerCharacter(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetPlayerCharacter);
}
// int ()
RuntimeScriptValue Sc_GetRawTime(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetRawTime);
}
// int (int xxx, int yyy)
RuntimeScriptValue Sc_GetRegionIDAtRoom(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetRegionIDAtRoom);
}
// void (const char *property, char *bufer)
RuntimeScriptValue Sc_GetRoomPropertyText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_POBJ2(GetRoomPropertyText, const char, char);
}
// int (int slnum,char*desbuf)
RuntimeScriptValue Sc_GetSaveSlotDescription(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT_POBJ(GetSaveSlotDescription, char);
}
// int (int x, int y)
RuntimeScriptValue Sc_GetScalingAt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetScalingAt);
}
// int (int guin,int objn)
RuntimeScriptValue Sc_GetSliderValue(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetSliderValue);
}
// void (int guin, int objn, char*txbuf)
RuntimeScriptValue Sc_GetTextBoxText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2_POBJ(GetTextBoxText, char);
}
// int (char *text, int fontnum, int width)
RuntimeScriptValue Sc_GetTextHeight(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ_PINT2(GetTextHeight, const char);
}
// int (char *text, int fontnum)
RuntimeScriptValue Sc_GetTextWidth(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ_PINT(GetTextWidth, const char);
}
RuntimeScriptValue Sc_GetFontHeight(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetFontHeight);
}
RuntimeScriptValue Sc_GetFontLineSpacing(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(GetFontLineSpacing);
}
// int (int whatti)
RuntimeScriptValue Sc_sc_GetTime(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(sc_GetTime);
}
// char * (const char *text)
RuntimeScriptValue Sc_get_translation(const RuntimeScriptValue *params, int32_t param_count) {
API_CONST_SCALL_OBJ_POBJ(const char, _GP(myScriptStringImpl), get_translation, const char);
}
// int (char* buffer)
RuntimeScriptValue Sc_GetTranslationName(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(GetTranslationName, char);
}
// int ()
RuntimeScriptValue Sc_GetViewportX(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetViewportX);
}
// int ()
RuntimeScriptValue Sc_GetViewportY(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(GetViewportY);
}
RuntimeScriptValue Sc_GetWalkableAreaAtRoom(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetWalkableAreaAtRoom);
}
// int (int xxx,int yyy)
RuntimeScriptValue Sc_GetWalkableAreaAtScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(GetWalkableAreaAtScreen);
}
RuntimeScriptValue Sc_GetDrawingSurfaceForWalkableArea(const RuntimeScriptValue *params, int32_t param_count) {
(void)params; (void)param_count;
ScriptDrawingSurface *ret_obj = Room_GetDrawingSurfaceForMask(kRoomAreaWalkable);
return RuntimeScriptValue().SetDynamicObject(ret_obj, ret_obj);
}
RuntimeScriptValue Sc_GetDrawingSurfaceForWalkbehind(const RuntimeScriptValue *params, int32_t param_count) {
(void)params; (void)param_count;
ScriptDrawingSurface *ret_obj = Room_GetDrawingSurfaceForMask(kRoomAreaWalkBehind);
return RuntimeScriptValue().SetDynamicObject(ret_obj, ret_obj);
}
// void (int amnt)
RuntimeScriptValue Sc_GiveScore(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(GiveScore);
}
// int (int roomnum)
RuntimeScriptValue Sc_HasPlayerBeenInRoom(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(HasPlayerBeenInRoom);
}
// void ()
RuntimeScriptValue Sc_HideMouseCursor(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(HideMouseCursor);
}
// void (const char*msg,char*bufr)
RuntimeScriptValue Sc_sc_inputbox(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_POBJ2(sc_inputbox, const char, char);
}
// void (int ifn)
RuntimeScriptValue Sc_InterfaceOff(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(InterfaceOff);
}
// void (int ifn)
RuntimeScriptValue Sc_InterfaceOn(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(InterfaceOn);
}
// FLOAT_RETURN_TYPE (int value)
RuntimeScriptValue Sc_IntToFloat(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_FLOAT_PINT(IntToFloat);
}
// void ()
RuntimeScriptValue Sc_sc_invscreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(sc_invscreen);
}
extern RuntimeScriptValue Sc_IsButtonDown(const RuntimeScriptValue *params, int32_t param_count);
// int (int chan)
RuntimeScriptValue Sc_IsChannelPlaying(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(IsChannelPlaying);
}
// int ()
RuntimeScriptValue Sc_IsGamePaused(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(IsGamePaused);
}
// int (int guinum)
RuntimeScriptValue Sc_IsGUIOn(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(IsGUIOn);
}
// int (int xx,int yy,int mood)
RuntimeScriptValue Sc_IsInteractionAvailable(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT3(IsInteractionAvailable);
}
// int (int item, int mood)
RuntimeScriptValue Sc_IsInventoryInteractionAvailable(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(IsInventoryInteractionAvailable);
}
// int ()
RuntimeScriptValue Sc_IsInterfaceEnabled(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(IsInterfaceEnabled);
}
// int (int keycode)
RuntimeScriptValue Sc_IsKeyPressed(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(IsKeyPressed);
}
// int ()
RuntimeScriptValue Sc_IsMusicPlaying(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(IsMusicPlaying);
}
// int ()
RuntimeScriptValue Sc_IsMusicVoxAvailable(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(IsMusicVoxAvailable);
}
// int (int objj)
RuntimeScriptValue Sc_IsObjectAnimating(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(IsObjectAnimating);
}
// int (int objj)
RuntimeScriptValue Sc_IsObjectMoving(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(IsObjectMoving);
}
// int (int objj)
RuntimeScriptValue Sc_IsObjectOn(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(IsObjectOn);
}
// int (int ovrid)
RuntimeScriptValue Sc_IsOverlayValid(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(IsOverlayValid);
}
// int ()
RuntimeScriptValue Sc_IsSoundPlaying(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(IsSoundPlaying);
}
// int (int tnum)
RuntimeScriptValue Sc_IsTimerExpired(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(IsTimerExpired);
}
// int ()
RuntimeScriptValue Sc_IsTranslationAvailable(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(IsTranslationAvailable);
}
// int ()
RuntimeScriptValue Sc_IsVoxAvailable(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(IsVoxAvailable);
}
// void (int guin, int objn, const char*newitem)
RuntimeScriptValue Sc_ListBoxAdd(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2_POBJ(ListBoxAdd, const char);
}
// void (int guin, int objn)
RuntimeScriptValue Sc_ListBoxClear(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(ListBoxClear);
}
// void (int guin, int objn, const char*filemask)
RuntimeScriptValue Sc_ListBoxDirList(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2_POBJ(ListBoxDirList, const char);
}
// char* (int guin, int objn, int item, char*buffer)
RuntimeScriptValue Sc_ListBoxGetItemText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ_PINT3_POBJ(char, _GP(myScriptStringImpl), ListBoxGetItemText, char);
}
// int (int guin, int objn)
RuntimeScriptValue Sc_ListBoxGetNumItems(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(ListBoxGetNumItems);
}
// int (int guin, int objn)
RuntimeScriptValue Sc_ListBoxGetSelected(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(ListBoxGetSelected);
}
// void (int guin, int objn, int itemIndex)
RuntimeScriptValue Sc_ListBoxRemove(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(ListBoxRemove);
}
// int (int guin, int objn)
RuntimeScriptValue Sc_ListBoxSaveGameList(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(ListBoxSaveGameList);
}
// void (int guin, int objn, int newsel)
RuntimeScriptValue Sc_ListBoxSetSelected(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(ListBoxSetSelected);
}
// void (int guin, int objn, int item)
RuntimeScriptValue Sc_ListBoxSetTopItem(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(ListBoxSetTopItem);
}
// int (const char *filename)
RuntimeScriptValue Sc_LoadImageFile(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(LoadImageFile, const char);
}
// int (int slnum, int width, int height)
RuntimeScriptValue Sc_LoadSaveSlotScreenshot(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT3(LoadSaveSlotScreenshot);
}
// void (int inum)
RuntimeScriptValue Sc_lose_inventory(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(lose_inventory);
}
// void (int charid, int inum)
RuntimeScriptValue Sc_LoseInventoryFromCharacter(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(LoseInventoryFromCharacter);
}
// void (int obn)
RuntimeScriptValue Sc_MergeObject(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(MergeObject);
}
// void (int cc,int xx,int yy)
RuntimeScriptValue Sc_MoveCharacter(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(MoveCharacter);
}
// void (int chaa,int xx,int yy,int direct)
RuntimeScriptValue Sc_MoveCharacterBlocking(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT4(MoveCharacterBlocking);
}
// void (int cc,int xx, int yy)
RuntimeScriptValue Sc_MoveCharacterDirect(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(MoveCharacterDirect);
}
// void (int chac, int tox, int toy)
RuntimeScriptValue Sc_MoveCharacterPath(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(MoveCharacterPath);
}
// void (int cc,int xx, int yy)
RuntimeScriptValue Sc_MoveCharacterStraight(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(MoveCharacterStraight);
}
// void (int chaa,int hotsp)
RuntimeScriptValue Sc_MoveCharacterToHotspot(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(MoveCharacterToHotspot);
}
// void (int chaa,int obbj)
RuntimeScriptValue Sc_MoveCharacterToObject(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(MoveCharacterToObject);
}
// void (int objj,int xx,int yy,int spp)
RuntimeScriptValue Sc_MoveObject(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(MoveObject);
}
// void (int objj,int xx,int yy,int spp)
RuntimeScriptValue Sc_MoveObjectDirect(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(MoveObjectDirect);
}
// void (int ovrid, int newx,int newy)
RuntimeScriptValue Sc_MoveOverlay(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(MoveOverlay);
}
// void (int charid)
RuntimeScriptValue Sc_MoveToWalkableArea(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(MoveToWalkableArea);
}
// void (int nrnum)
RuntimeScriptValue Sc_NewRoom(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(NewRoom);
}
// void (int nrnum,int newx,int newy)
RuntimeScriptValue Sc_NewRoomEx(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(NewRoomEx);
}
// void (int charid, int nrnum, int newx, int newy)
RuntimeScriptValue Sc_NewRoomNPC(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(NewRoomNPC);
}
// void (int obn)
RuntimeScriptValue Sc_ObjectOff(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(ObjectOff);
}
// void (int obn)
RuntimeScriptValue Sc_ObjectOn(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(ObjectOn);
}
extern RuntimeScriptValue Sc_ParseText(const RuntimeScriptValue *params, int32_t param_count);
// void ()
RuntimeScriptValue Sc_PauseGame(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(PauseGame);
}
// void (int channel, int sndnum, int vol, int x, int y)
RuntimeScriptValue Sc_PlayAmbientSound(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT5(PlayAmbientSound);
}
// void (int numb,int playflags)
RuntimeScriptValue Sc_play_flc_file(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(PlayFlic);
}
// void (char *filename)
RuntimeScriptValue Sc_PlayMP3File(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_POBJ(PlayMP3File, const char);
}
// void (int newmus)
RuntimeScriptValue Sc_PlayMusicResetQueue(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(PlayMusicResetQueue);
}
// int (int musnum)
RuntimeScriptValue Sc_PlayMusicQueued(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(PlayMusicQueued);
}
// void (int mnum)
RuntimeScriptValue Sc_PlaySilentMIDI(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(PlaySilentMIDI);
}
// int (int val1)
RuntimeScriptValue Sc_play_sound(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(play_sound);
}
// int (int val1, int channel)
RuntimeScriptValue Sc_PlaySoundEx(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(PlaySoundEx);
}
// void (const char* name, int skip, int flags)
RuntimeScriptValue Sc_scrPlayVideo(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_POBJ_PINT2(PlayVideo, const char);
}
// void (int dialog)
RuntimeScriptValue Sc_QuitGame(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(QuitGame);
}
// int (int upto)
RuntimeScriptValue Sc_Rand(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(__Rand);
}
// void (int clr)
RuntimeScriptValue Sc_RawClear(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(RawClear);
}
// void (int xx, int yy, int rad)
RuntimeScriptValue Sc_RawDrawCircle(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(RawDrawCircle);
}
// void (int frame, int translev)
RuntimeScriptValue Sc_RawDrawFrameTransparent(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(RawDrawFrameTransparent);
}
// void (int xx, int yy, int slot)
RuntimeScriptValue Sc_RawDrawImage(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(RawDrawImage);
}
// void (int xx, int yy, int slot)
RuntimeScriptValue Sc_RawDrawImageOffset(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(RawDrawImageOffset);
}
// void (int xx, int yy, int gotSlot, int width, int height)
RuntimeScriptValue Sc_RawDrawImageResized(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT5(RawDrawImageResized);
}
// void (int xx, int yy, int slot, int trans)
RuntimeScriptValue Sc_RawDrawImageTransparent(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(RawDrawImageTransparent);
}
// void (int fromx, int fromy, int tox, int toy)
RuntimeScriptValue Sc_RawDrawLine(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(RawDrawLine);
}
// void (int x1, int y1, int x2, int y2)
RuntimeScriptValue Sc_RawDrawRectangle(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(RawDrawRectangle);
}
// void (int x1, int y1, int x2, int y2, int x3, int y3)
RuntimeScriptValue Sc_RawDrawTriangle(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT6(RawDrawTriangle);
}
// void (int xx, int yy, char*texx, ...)
RuntimeScriptValue Sc_RawPrint(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(RawPrint, 3);
RawPrint(params[0].IValue, params[1].IValue, scsf_buffer);
return RuntimeScriptValue((int32_t)0);
}
// void (int xx, int yy, int wid, int font, int msgm)
RuntimeScriptValue Sc_RawPrintMessageWrapped(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT5(RawPrintMessageWrapped);
}
// void ()
RuntimeScriptValue Sc_RawRestoreScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(RawRestoreScreen);
}
// void (int red, int green, int blue, int opacity)
RuntimeScriptValue Sc_RawRestoreScreenTinted(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(RawRestoreScreenTinted);
}
// void ()
RuntimeScriptValue Sc_RawSaveScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(RawSaveScreen);
}
// void (int clr)
RuntimeScriptValue Sc_RawSetColor(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(RawSetColor);
}
// void (int red, int grn, int blu)
RuntimeScriptValue Sc_RawSetColorRGB(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(RawSetColorRGB);
}
extern RuntimeScriptValue Sc_RefreshMouse(const RuntimeScriptValue *params, int32_t param_count);
// void (int chat)
RuntimeScriptValue Sc_ReleaseCharacterView(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(ReleaseCharacterView);
}
// void ()
RuntimeScriptValue Sc_ReleaseViewport(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(ReleaseViewport);
}
// void (int obj)
RuntimeScriptValue Sc_RemoveObjectTint(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(RemoveObjectTint);
}
// void (int ovrid)
RuntimeScriptValue Sc_RemoveOverlay(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(RemoveOverlay);
}
// void (int areanum)
RuntimeScriptValue Sc_RemoveWalkableArea(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(RemoveWalkableArea);
}
// void (int nrnum)
RuntimeScriptValue Sc_ResetRoom(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(ResetRoom);
}
// void ()
RuntimeScriptValue Sc_restart_game(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(restart_game);
}
// void ()
RuntimeScriptValue Sc_restore_game_dialog(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(restore_game_dialog);
}
// void (int slnum)
RuntimeScriptValue Sc_RestoreGameSlot(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(RestoreGameSlot);
}
// void (int areanum)
RuntimeScriptValue Sc_RestoreWalkableArea(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(RestoreWalkableArea);
}
// int (char *newgame, unsigned int mode, int data)
RuntimeScriptValue Sc_RunAGSGame(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ_PINT2(RunAGSGame, const char);
}
// void (int cc, int mood)
RuntimeScriptValue Sc_RunCharacterInteraction(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(RunCharacterInteraction);
}
// void (int tum)
RuntimeScriptValue Sc_RunDialog(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(RunDialog);
}
// void (int hotspothere, int mood)
RuntimeScriptValue Sc_RunHotspotInteraction(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(RunHotspotInteraction);
}
// void (int iit, int modd)
RuntimeScriptValue Sc_RunInventoryInteraction(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(RunInventoryInteraction);
}
// void (int aa, int mood)
RuntimeScriptValue Sc_RunObjectInteraction(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(RunObjectInteraction);
}
// void (int regnum, int mood)
RuntimeScriptValue Sc_RunRegionInteraction(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(RunRegionInteraction);
}
extern RuntimeScriptValue Sc_Said(const RuntimeScriptValue *params, int32_t param_count);
// int (char*buffer)
RuntimeScriptValue Sc_SaidUnknownWord(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(SaidUnknownWord, char);
}
extern RuntimeScriptValue Sc_SaveCursorForLocationChange(const RuntimeScriptValue *params, int32_t param_count);
// void ()
RuntimeScriptValue Sc_save_game_dialog(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(save_game_dialog);
}
// void (int slotn, const char*descript)
RuntimeScriptValue Sc_save_game(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(save_game, const char);
}
// int (char*namm)
RuntimeScriptValue Sc_SaveScreenShot(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(SaveScreenShot, const char);
}
// void (int position)
RuntimeScriptValue Sc_SeekMIDIPosition(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SeekMIDIPosition);
}
// void (int patnum)
RuntimeScriptValue Sc_SeekMODPattern(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SeekMODPattern);
}
// void (int posn)
RuntimeScriptValue Sc_SeekMP3PosMillis(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SeekMP3PosMillis);
}
// void (int iit)
RuntimeScriptValue Sc_SetActiveInventory(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetActiveInventory);
}
// void (int red, int green, int blue, int opacity, int luminance)
RuntimeScriptValue Sc_SetAmbientTint(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT5(SetAmbientTint);
}
RuntimeScriptValue Sc_SetAmbientLightLevel(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetAmbientLightLevel);
}
// void (int area, int brightness)
RuntimeScriptValue Sc_SetAreaLightLevel(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetAreaLightLevel);
}
// void (int area, int min, int max)
RuntimeScriptValue Sc_SetAreaScaling(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetAreaScaling);
}
// void (int frnum)
RuntimeScriptValue Sc_SetBackgroundFrame(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetBackgroundFrame);
}
// void (int guin,int objn,int ptype,int slotn)
RuntimeScriptValue Sc_SetButtonPic(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(SetButtonPic);
}
// void (int guin,int objn,char*newtx)
RuntimeScriptValue Sc_SetButtonText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2_POBJ(SetButtonText, const char);
}
// void (int chan, int newvol)
RuntimeScriptValue Sc_SetChannelVolume(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetChannelVolume);
}
// void (int obn, int basel)
RuntimeScriptValue Sc_SetCharacterBaseline(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetCharacterBaseline);
}
// void (int cha, int clik)
RuntimeScriptValue Sc_SetCharacterClickable(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetCharacterClickable);
}
// void (int chaa, int view, int loop, int frame)
RuntimeScriptValue Sc_SetCharacterFrame(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(SetCharacterFrame);
}
// void (int who, int iview, int itime)
RuntimeScriptValue Sc_SetCharacterIdle(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetCharacterIdle);
}
// void (int who, int yesorno)
RuntimeScriptValue Sc_SetCharacterIgnoreLight(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetCharacterIgnoreLight);
}
// void (int cha, int clik)
RuntimeScriptValue Sc_SetCharacterIgnoreWalkbehinds(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetCharacterIgnoreWalkbehinds);
}
// void (int who, int flag, int yesorno)
RuntimeScriptValue Sc_SetCharacterProperty(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetCharacterProperty);
}
// void (int chaa, int vii, int intrv)
RuntimeScriptValue Sc_SetCharacterBlinkView(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetCharacterBlinkView);
}
// void (int chaa, int vii)
RuntimeScriptValue Sc_SetCharacterSpeechView(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetCharacterSpeechView);
}
// void (int chaa,int nspeed)
RuntimeScriptValue Sc_SetCharacterSpeed(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetCharacterSpeed);
}
// void (int chaa, int xspeed, int yspeed)
RuntimeScriptValue Sc_SetCharacterSpeedEx(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetCharacterSpeedEx);
}
// void (int obn,int trans)
RuntimeScriptValue Sc_SetCharacterTransparency(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetCharacterTransparency);
}
// void (int chaa,int vii)
RuntimeScriptValue Sc_SetCharacterView(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetCharacterView);
}
// void (int chaa, int vii, int loop, int align)
RuntimeScriptValue Sc_SetCharacterViewEx(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(SetCharacterViewEx);
}
// void (int chaa, int vii, int xoffs, int yoffs)
RuntimeScriptValue Sc_SetCharacterViewOffset(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(SetCharacterViewOffset);
}
extern RuntimeScriptValue Sc_set_cursor_mode(const RuntimeScriptValue *params, int32_t param_count);
extern RuntimeScriptValue Sc_set_default_cursor(const RuntimeScriptValue *params, int32_t param_count);
// void (int dlg,int opt,int onoroff)
RuntimeScriptValue Sc_SetDialogOption(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetDialogOption);
}
// void (int newvol)
RuntimeScriptValue Sc_SetDigitalMasterVolume(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetDigitalMasterVolume);
}
// void (int red, int green, int blue)
RuntimeScriptValue Sc_SetFadeColor(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetFadeColor);
}
// void (int vii, int loop, int frame, int sound)
RuntimeScriptValue Sc_SetFrameSound(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(SetFrameSound);
}
// int (int opt, int setting)
RuntimeScriptValue Sc_SetGameOption(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(SetGameOption);
}
// void (int newspd)
RuntimeScriptValue Sc_SetGameSpeed(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetGameSpeed);
}
// void (int index,int valu)
RuntimeScriptValue Sc_SetGlobalInt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetGlobalInt);
}
extern RuntimeScriptValue Sc_SetGlobalString(const RuntimeScriptValue *params, int32_t param_count);
// void (const char *varName, int p_value)
RuntimeScriptValue Sc_SetGraphicalVariable(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_POBJ_PINT(SetGraphicalVariable, const char);
}
// void (int guin, int slotn)
RuntimeScriptValue Sc_SetGUIBackgroundPic(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetGUIBackgroundPic);
}
// void (int guin, int clickable)
RuntimeScriptValue Sc_SetGUIClickable(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetGUIClickable);
}
// void (int guin, int objn, int enabled)
RuntimeScriptValue Sc_SetGUIObjectEnabled(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetGUIObjectEnabled);
}
// void (int guin, int objn, int xx, int yy)
RuntimeScriptValue Sc_SetGUIObjectPosition(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(SetGUIObjectPosition);
}
// void (int ifn, int objn, int newwid, int newhit)
RuntimeScriptValue Sc_SetGUIObjectSize(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(SetGUIObjectSize);
}
// void (int ifn,int xx,int yy)
RuntimeScriptValue Sc_SetGUIPosition(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetGUIPosition);
}
// void (int ifn, int widd, int hitt)
RuntimeScriptValue Sc_SetGUISize(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetGUISize);
}
// void (int ifn, int trans)
RuntimeScriptValue Sc_SetGUITransparency(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetGUITransparency);
}
// void (int guin, int z)
RuntimeScriptValue Sc_SetGUIZOrder(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetGUIZOrder);
}
// void (int invi, const char *newName)
RuntimeScriptValue Sc_SetInvItemName(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT_POBJ(SetInvItemName, const char);
}
// void (int invi, int piccy)
RuntimeScriptValue Sc_set_inv_item_pic(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(set_inv_item_pic);
}
// void (int ww,int hh)
RuntimeScriptValue Sc_SetInvDimensions(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetInvDimensions);
}
// void (int guin,int objn, int colr)
RuntimeScriptValue Sc_SetLabelColor(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetLabelColor);
}
// void (int guin,int objn, int fontnum)
RuntimeScriptValue Sc_SetLabelFont(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetLabelFont);
}
// void (int guin,int objn,char*newtx)
RuntimeScriptValue Sc_SetLabelText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2_POBJ(SetLabelText, const char);
}
extern RuntimeScriptValue Sc_SetMouseBounds(const RuntimeScriptValue *params, int32_t param_count);
extern RuntimeScriptValue Sc_set_mouse_cursor(const RuntimeScriptValue *params, int32_t param_count);
extern RuntimeScriptValue Sc_SetMousePosition(const RuntimeScriptValue *params, int32_t param_count);
// void (int mode)
RuntimeScriptValue Sc_SetMultitasking(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetMultitasking);
}
// void (int newvol)
RuntimeScriptValue Sc_SetMusicMasterVolume(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetMusicMasterVolume);
}
// void (int loopflag)
RuntimeScriptValue Sc_SetMusicRepeat(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetMusicRepeat);
}
// void (int newvol)
RuntimeScriptValue Sc_SetMusicVolume(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetMusicVolume);
}
extern RuntimeScriptValue Sc_SetNextCursor(const RuntimeScriptValue *params, int32_t param_count);
// void (int newtrans)
RuntimeScriptValue Sc_SetNextScreenTransition(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetNextScreenTransition);
}
extern RuntimeScriptValue Sc_SetNormalFont(const RuntimeScriptValue *params, int32_t param_count);
// void (int obn, int basel)
RuntimeScriptValue Sc_SetObjectBaseline(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetObjectBaseline);
}
// void (int cha, int clik)
RuntimeScriptValue Sc_SetObjectClickable(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetObjectClickable);
}
// void (int obn,int viw,int lop,int fra)
RuntimeScriptValue Sc_SetObjectFrame(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(SetObjectFrame);
}
// void (int obn,int slott)
RuntimeScriptValue Sc_SetObjectGraphic(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetObjectGraphic);
}
// void (int cha, int clik)
RuntimeScriptValue Sc_SetObjectIgnoreWalkbehinds(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetObjectIgnoreWalkbehinds);
}
// void (int objj, int tox, int toy)
RuntimeScriptValue Sc_SetObjectPosition(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetObjectPosition);
}
// void (int obj, int red, int green, int blue, int opacity, int luminance)
RuntimeScriptValue Sc_SetObjectTint(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT6(SetObjectTint);
}
// void (int obn,int trans)
RuntimeScriptValue Sc_SetObjectTransparency(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetObjectTransparency);
}
// void (int obn,int vii)
RuntimeScriptValue Sc_SetObjectView(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetObjectView);
}
// void (int inndx,int rr,int gg,int bb)
RuntimeScriptValue Sc_SetPalRGB(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT4(SetPalRGB);
}
// void (int newchar)
RuntimeScriptValue Sc_SetPlayerCharacter(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetPlayerCharacter);
}
// void (int area, int red, int green, int blue, int amount)
RuntimeScriptValue Sc_SetRegionTint(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT5(SetRegionTint);
}
// void ()
RuntimeScriptValue Sc_SetRestartPoint(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(SetRestartPoint);
}
// void (int newtrans)
RuntimeScriptValue Sc_SetScreenTransition(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetScreenTransition);
}
// void (int newval)
RuntimeScriptValue Sc_SetSkipSpeech(const RuntimeScriptValue *params, int32_t param_count) {
ASSERT_PARAM_COUNT(SetSkipSpeech, 1);
SetSkipSpeech((SkipSpeechStyle)params[0].IValue);
return RuntimeScriptValue((int32_t)0);
}
// void (int guin,int objn, int valn)
RuntimeScriptValue Sc_SetSliderValue(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetSliderValue);
}
// void (int newvol)
RuntimeScriptValue Sc_SetSoundVolume(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetSoundVolume);
}
extern RuntimeScriptValue Sc_SetSpeechFont(const RuntimeScriptValue *params, int32_t param_count);
// void (int newstyle)
RuntimeScriptValue Sc_SetSpeechStyle(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetSpeechStyle);
}
// void (int newvol)
RuntimeScriptValue Sc_SetSpeechVolume(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetSpeechVolume);
}
// void (int chaa,int ncol)
RuntimeScriptValue Sc_SetTalkingColor(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetTalkingColor);
}
// void (int guin,int objn, int fontnum)
RuntimeScriptValue Sc_SetTextBoxFont(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(SetTextBoxFont);
}
// void (int guin, int objn, char*txbuf)
RuntimeScriptValue Sc_SetTextBoxText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2_POBJ(SetTextBoxText, const char);
}
// void (int ovrid,int xx,int yy,int wii,int fontid,int clr,char*texx,...)
RuntimeScriptValue Sc_SetTextOverlay(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(SetTextOverlay, 7);
SetTextOverlay(params[0].IValue, params[1].IValue, params[2].IValue, params[3].IValue,
params[4].IValue, params[5].IValue, scsf_buffer);
return RuntimeScriptValue((int32_t)0);
}
// void (int guinum)
RuntimeScriptValue Sc_SetTextWindowGUI(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetTextWindowGUI);
}
// void (int tnum,int timeout)
RuntimeScriptValue Sc_script_SetTimer(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(script_SetTimer);
}
// void (int offsx,int offsy)
RuntimeScriptValue Sc_SetViewport(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetViewport);
}
// void (int newmod)
RuntimeScriptValue Sc_SetVoiceMode(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SetVoiceMode);
}
// void (int wa,int bl)
RuntimeScriptValue Sc_SetWalkBehindBase(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT2(SetWalkBehindBase);
}
// void (int severe)
RuntimeScriptValue Sc_ShakeScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(ShakeScreen);
}
// void (int delay, int amount, int length)
RuntimeScriptValue Sc_ShakeScreenBackground(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(ShakeScreenBackground);
}
// void ()
RuntimeScriptValue Sc_ShowMouseCursor(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(ShowMouseCursor);
}
RuntimeScriptValue Sc_SkipCutscene(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(SkipCutscene);
}
// void (int cc)
RuntimeScriptValue Sc_SkipUntilCharacterStops(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(SkipUntilCharacterStops);
}
// void (int skipwith)
RuntimeScriptValue Sc_StartCutscene(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(StartCutscene);
}
// void (int keyToStop)
RuntimeScriptValue Sc_scStartRecording(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(scStartRecording);
}
// void (int channel)
RuntimeScriptValue Sc_StopAmbientSound(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(StopAmbientSound);
}
// void (int chid)
RuntimeScriptValue Sc_stop_and_destroy_channel(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(stop_and_destroy_channel);
}
// void ()
RuntimeScriptValue Sc_StopDialog(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(StopDialog);
}
// void (int chaa)
RuntimeScriptValue Sc_StopMoving(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(StopMoving);
}
// void ()
RuntimeScriptValue Sc_scr_StopMusic(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(scr_StopMusic);
}
// void (int objj)
RuntimeScriptValue Sc_StopObjectMoving(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(StopObjectMoving);
}
// void (char*s1,char*s2)
RuntimeScriptValue Sc_sc_strcat(const RuntimeScriptValue *params, int32_t param_count) {
ASSERT_PARAM_COUNT(_sc_strcat, 2);
_sc_strcat((char *)params[0].Ptr, (const char *)params[1].Ptr);
// NOTE: tests with old (<= 2.60) AGS show that StrCat returned the second string
// (could be result of UB, but we are doing this for more accurate emulation)
return params[1];
}
RuntimeScriptValue Sc_stricmp(const RuntimeScriptValue *params, int32_t param_count) {
// Calling C stdlib function ags_stricmp
API_SCALL_INT_POBJ2(ags_stricmp, const char, const char);
}
RuntimeScriptValue Sc_strcmp(const RuntimeScriptValue *params, int32_t param_count) {
// Calling C stdlib function strcmp
API_SCALL_INT_POBJ2(strcmp, const char, const char);
}
// int (const char *s1, const char *s2)
RuntimeScriptValue Sc_StrContains(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ2(StrContains, const char, const char);
}
// void (char*s1, const char*s2);
RuntimeScriptValue Sc_sc_strcpy(const RuntimeScriptValue *params, int32_t param_count) {
ASSERT_PARAM_COUNT(_sc_strcpy, 2);
_sc_strcpy((char *)params[0].Ptr, (const char *)params[1].Ptr);
return params[0];
}
// void (char*destt, const char*texx, ...);
RuntimeScriptValue Sc_sc_sprintf(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(_sc_sprintf, 2);
_sc_strcpy(params[0].Ptr, scsf_buffer);
return params[0];
}
// int (char *strin, int posn)
RuntimeScriptValue Sc_StrGetCharAt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ_PINT(StrGetCharAt, const char);
}
// int (const char*stino)
RuntimeScriptValue Sc_StringToInt(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(StringToInt, const char);
}
RuntimeScriptValue Sc_strlen(const RuntimeScriptValue *params, int32_t param_count) {
// Calling C stdlib function strlen
API_SCALL_INT_POBJ(strlen, const char);
}
// void (char *strin, int posn, int nchar)
RuntimeScriptValue Sc_StrSetCharAt(const RuntimeScriptValue *params, int32_t param_count) {
ASSERT_PARAM_COUNT(StrSetCharAt, 3);
StrSetCharAt((char *)params[0].Ptr, params[1].IValue, params[2].IValue);
return params[0];
}
// void (char *desbuf)
RuntimeScriptValue Sc_sc_strlower(const RuntimeScriptValue *params, int32_t param_count) {
ASSERT_PARAM_COUNT(_sc_strlower, 1);
_sc_strlower((char *)params[0].Ptr);
return params[0];
}
// void (char *desbuf)
RuntimeScriptValue Sc_sc_strupper(const RuntimeScriptValue *params, int32_t param_count) {
ASSERT_PARAM_COUNT(_sc_strupper, 1);
_sc_strupper((char *)params[0].Ptr);
return params[0];
}
// void (int red, int grn, int blu)
RuntimeScriptValue Sc_TintScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT3(TintScreen);
}
// void ()
RuntimeScriptValue Sc_UnPauseGame(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(UnPauseGame);
}
// void ()
RuntimeScriptValue Sc_update_invorder(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(update_invorder);
}
// void ()
RuntimeScriptValue Sc_UpdatePalette(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(UpdatePalette);
}
// void (int nloops)
RuntimeScriptValue Sc_scrWait(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(scrWait);
}
// int (int nloops)
RuntimeScriptValue Sc_WaitKey(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(WaitKey);
}
RuntimeScriptValue Sc_WaitMouse(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(WaitMouse);
}
// int (int nloops)
RuntimeScriptValue Sc_WaitMouseKey(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT(WaitMouseKey);
}
// int (int input_flags, int nloops)
RuntimeScriptValue Sc_WaitInput(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_PINT2(WaitInput);
}
RuntimeScriptValue Sc_SkipWait(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(SkipWait);
}
void RegisterGlobalAPI() {
ccAddExternalStaticFunction("AbortGame", Sc_sc_AbortGame);
ccAddExternalStaticFunction("AddInventory", Sc_add_inventory);
ccAddExternalStaticFunction("AddInventoryToCharacter", Sc_AddInventoryToCharacter);
ccAddExternalStaticFunction("AnimateButton", Sc_AnimateButton);
ccAddExternalStaticFunction("AnimateCharacter", Sc_scAnimateCharacter);
ccAddExternalStaticFunction("AnimateCharacterEx", Sc_AnimateCharacterEx);
ccAddExternalStaticFunction("AnimateObject", Sc_AnimateObject);
ccAddExternalStaticFunction("AnimateObjectEx", Sc_AnimateObjectEx);
ccAddExternalStaticFunction("AreCharactersColliding", Sc_AreCharactersColliding);
ccAddExternalStaticFunction("AreCharObjColliding", Sc_AreCharObjColliding);
ccAddExternalStaticFunction("AreObjectsColliding", Sc_AreObjectsColliding);
ccAddExternalStaticFunction("AreThingsOverlapping", Sc_AreThingsOverlapping);
ccAddExternalStaticFunction("CallRoomScript", Sc_CallRoomScript);
ccAddExternalStaticFunction("CDAudio", Sc_cd_manager);
ccAddExternalStaticFunction("CentreGUI", Sc_CentreGUI);
ccAddExternalStaticFunction("ChangeCharacterView", Sc_ChangeCharacterView);
ccAddExternalStaticFunction("ChangeCursorGraphic", Sc_ChangeCursorGraphic);
ccAddExternalStaticFunction("ChangeCursorHotspot", Sc_ChangeCursorHotspot);
ccAddExternalStaticFunction("ClaimEvent", Sc_ClaimEvent);
ccAddExternalStaticFunction("CreateGraphicOverlay", Sc_CreateGraphicOverlay);
ccAddExternalStaticFunction("CreateTextOverlay", Sc_CreateTextOverlay);
ccAddExternalStaticFunction("CyclePalette", Sc_CyclePalette);
ccAddExternalStaticFunction("Debug", Sc_script_debug);
ccAddExternalStaticFunction("DeleteSaveSlot", Sc_DeleteSaveSlot);
ccAddExternalStaticFunction("DeleteSprite", Sc_free_dynamic_sprite);
ccAddExternalStaticFunction("DisableCursorMode", Sc_disable_cursor_mode);
ccAddExternalStaticFunction("DisableGroundLevelAreas", Sc_DisableGroundLevelAreas);
ccAddExternalStaticFunction("DisableHotspot", Sc_DisableHotspot);
ccAddExternalStaticFunction("DisableInterface", Sc_DisableInterface);
ccAddExternalStaticFunction("DisableRegion", Sc_DisableRegion);
ccAddExternalStaticFunction("Display", Sc_Display);
ccAddExternalStaticFunction("DisplayAt", Sc_DisplayAt);
ccAddExternalStaticFunction("DisplayAtY", Sc_DisplayAtY);
ccAddExternalStaticFunction("DisplayMessage", Sc_DisplayMessage);
ccAddExternalStaticFunction("DisplayMessageAtY", Sc_DisplayMessageAtY);
ccAddExternalStaticFunction("DisplayMessageBar", Sc_DisplayMessageBar);
ccAddExternalStaticFunction("DisplaySpeech", Sc_sc_displayspeech);
ccAddExternalStaticFunction("DisplaySpeechAt", Sc_DisplaySpeechAt);
ccAddExternalStaticFunction("DisplaySpeechBackground", Sc_DisplaySpeechBackground);
ccAddExternalStaticFunction("DisplayThought", Sc_DisplayThought);
ccAddExternalStaticFunction("DisplayTopBar", Sc_DisplayTopBar);
ccAddExternalStaticFunction("EnableCursorMode", Sc_enable_cursor_mode);
ccAddExternalStaticFunction("EnableGroundLevelAreas", Sc_EnableGroundLevelAreas);
ccAddExternalStaticFunction("EnableHotspot", Sc_EnableHotspot);
ccAddExternalStaticFunction("EnableInterface", Sc_EnableInterface);
ccAddExternalStaticFunction("EnableRegion", Sc_EnableRegion);
ccAddExternalStaticFunction("EndCutscene", Sc_EndCutscene);
ccAddExternalStaticFunction("FaceCharacter", Sc_FaceCharacter);
ccAddExternalStaticFunction("FaceLocation", Sc_FaceLocation);
ccAddExternalStaticFunction("FadeIn", Sc_FadeIn);
ccAddExternalStaticFunction("FadeOut", Sc_my_fade_out);
ccAddExternalStaticFunction("FileClose", Sc_FileClose);
ccAddExternalStaticFunction("FileIsEOF", Sc_FileIsEOF);
ccAddExternalStaticFunction("FileIsError", Sc_FileIsError);
// NOTE: FileOpenCMode is a backwards-compatible replacement for old-style global script function FileOpen
ccAddExternalStaticFunction("FileOpen", Sc_FileOpenCMode);
ccAddExternalStaticFunction("FileRead", Sc_FileRead);
ccAddExternalStaticFunction("FileReadInt", Sc_FileReadInt);
ccAddExternalStaticFunction("FileReadRawChar", Sc_FileReadRawChar);
ccAddExternalStaticFunction("FileReadRawInt", Sc_FileReadRawInt);
ccAddExternalStaticFunction("FileWrite", Sc_FileWrite);
ccAddExternalStaticFunction("FileWriteInt", Sc_FileWriteInt);
ccAddExternalStaticFunction("FileWriteRawChar", Sc_FileWriteRawChar);
ccAddExternalStaticFunction("FileWriteRawLine", Sc_FileWriteRawLine);
ccAddExternalStaticFunction("FindGUIID", Sc_FindGUIID);
ccAddExternalStaticFunction("FlipScreen", Sc_FlipScreen);
ccAddExternalStaticFunction("FloatToInt", Sc_FloatToInt);
ccAddExternalStaticFunction("FollowCharacter", Sc_FollowCharacter);
ccAddExternalStaticFunction("FollowCharacterEx", Sc_FollowCharacterEx);
ccAddExternalStaticFunction("GetBackgroundFrame", Sc_GetBackgroundFrame);
ccAddExternalStaticFunction("GetButtonPic", Sc_GetButtonPic);
ccAddExternalStaticFunction("GetCharacterAt", Sc_GetCharIDAtScreen);
ccAddExternalStaticFunction("GetCharacterProperty", Sc_GetCharacterProperty);
ccAddExternalStaticFunction("GetCharacterPropertyText", Sc_GetCharacterPropertyText);
ccAddExternalStaticFunction("GetCurrentMusic", Sc_GetCurrentMusic);
ccAddExternalStaticFunction("GetCursorMode", Sc_GetCursorMode);
ccAddExternalStaticFunction("GetDialogOption", Sc_GetDialogOption);
ccAddExternalStaticFunction("GetGameOption", Sc_GetGameOption);
ccAddExternalStaticFunction("GetGameParameter", Sc_GetGameParameter);
ccAddExternalStaticFunction("GetGameSpeed", Sc_GetGameSpeed);
ccAddExternalStaticFunction("GetGlobalInt", Sc_GetGlobalInt);
ccAddExternalStaticFunction("GetGlobalString", Sc_GetGlobalString);
ccAddExternalStaticFunction("GetGraphicalVariable", Sc_GetGraphicalVariable);
ccAddExternalStaticFunction("GetGUIAt", Sc_GetGUIAt);
ccAddExternalStaticFunction("GetGUIObjectAt", Sc_GetGUIObjectAt);
ccAddExternalStaticFunction("GetHotspotAt", Sc_GetHotspotIDAtScreen);
ccAddExternalStaticFunction("GetHotspotName", Sc_GetHotspotName);
ccAddExternalStaticFunction("GetHotspotPointX", Sc_GetHotspotPointX);
ccAddExternalStaticFunction("GetHotspotPointY", Sc_GetHotspotPointY);
ccAddExternalStaticFunction("GetHotspotProperty", Sc_GetHotspotProperty);
ccAddExternalStaticFunction("GetHotspotPropertyText", Sc_GetHotspotPropertyText);
ccAddExternalStaticFunction("GetInvAt", Sc_GetInvAt);
ccAddExternalStaticFunction("GetInvGraphic", Sc_GetInvGraphic);
ccAddExternalStaticFunction("GetInvName", Sc_GetInvName);
ccAddExternalStaticFunction("GetInvProperty", Sc_GetInvProperty);
ccAddExternalStaticFunction("GetInvPropertyText", Sc_GetInvPropertyText);
//ccAddExternalStaticFunction("GetLanguageString", Sc_GetLanguageString);
ccAddExternalStaticFunction("GetLocationName", Sc_GetLocationName);
ccAddExternalStaticFunction("GetLocationType", Sc_GetLocationType);
ccAddExternalStaticFunction("GetMessageText", Sc_GetMessageText);
ccAddExternalStaticFunction("GetMIDIPosition", Sc_GetMIDIPosition);
ccAddExternalStaticFunction("GetMP3PosMillis", Sc_GetMP3PosMillis);
ccAddExternalStaticFunction("GetObjectAt", Sc_GetObjectIDAtScreen);
ccAddExternalStaticFunction("GetObjectBaseline", Sc_GetObjectBaseline);
ccAddExternalStaticFunction("GetObjectGraphic", Sc_GetObjectGraphic);
ccAddExternalStaticFunction("GetObjectName", Sc_GetObjectName);
ccAddExternalStaticFunction("GetObjectProperty", Sc_GetObjectProperty);
ccAddExternalStaticFunction("GetObjectPropertyText", Sc_GetObjectPropertyText);
ccAddExternalStaticFunction("GetObjectX", Sc_GetObjectX);
ccAddExternalStaticFunction("GetObjectY", Sc_GetObjectY);
// ccAddExternalStaticFunction("GetPalette", Sc_scGetPal);
ccAddExternalStaticFunction("GetPlayerCharacter", Sc_GetPlayerCharacter);
ccAddExternalStaticFunction("GetRawTime", Sc_GetRawTime);
ccAddExternalStaticFunction("GetRegionAt", Sc_GetRegionIDAtRoom);
ccAddExternalStaticFunction("GetRoomProperty", Sc_Room_GetProperty);
ccAddExternalStaticFunction("GetRoomPropertyText", Sc_GetRoomPropertyText);
ccAddExternalStaticFunction("GetSaveSlotDescription", Sc_GetSaveSlotDescription);
ccAddExternalStaticFunction("GetScalingAt", Sc_GetScalingAt);
ccAddExternalStaticFunction("GetSliderValue", Sc_GetSliderValue);
ccAddExternalStaticFunction("GetTextBoxText", Sc_GetTextBoxText);
ccAddExternalStaticFunction("GetTextHeight", Sc_GetTextHeight);
ccAddExternalStaticFunction("GetTextWidth", Sc_GetTextWidth);
ccAddExternalStaticFunction("GetFontHeight", Sc_GetFontHeight);
ccAddExternalStaticFunction("GetFontLineSpacing", Sc_GetFontLineSpacing);
ccAddExternalStaticFunction("GetTime", Sc_sc_GetTime);
ccAddExternalStaticFunction("GetTranslation", Sc_get_translation);
ccAddExternalStaticFunction("GetTranslationName", Sc_GetTranslationName);
ccAddExternalStaticFunction("GetViewportX", Sc_GetViewportX);
ccAddExternalStaticFunction("GetViewportY", Sc_GetViewportY);
ccAddExternalStaticFunction("GetWalkableAreaAtRoom", Sc_GetWalkableAreaAtRoom);
ccAddExternalStaticFunction("GetWalkableAreaAt", Sc_GetWalkableAreaAtScreen);
ccAddExternalStaticFunction("GetWalkableAreaAtScreen", Sc_GetWalkableAreaAtScreen);
ccAddExternalStaticFunction("GetDrawingSurfaceForWalkableArea", Sc_GetDrawingSurfaceForWalkableArea);
ccAddExternalStaticFunction("GetDrawingSurfaceForWalkbehind", Sc_GetDrawingSurfaceForWalkbehind);
ccAddExternalStaticFunction("GiveScore", Sc_GiveScore);
ccAddExternalStaticFunction("HasPlayerBeenInRoom", Sc_HasPlayerBeenInRoom);
ccAddExternalStaticFunction("HideMouseCursor", Sc_HideMouseCursor);
ccAddExternalStaticFunction("InputBox", Sc_sc_inputbox);
ccAddExternalStaticFunction("InterfaceOff", Sc_InterfaceOff);
ccAddExternalStaticFunction("InterfaceOn", Sc_InterfaceOn);
ccAddExternalStaticFunction("IntToFloat", Sc_IntToFloat);
ccAddExternalStaticFunction("InventoryScreen", Sc_sc_invscreen);
ccAddExternalStaticFunction("IsButtonDown", Sc_IsButtonDown);
ccAddExternalStaticFunction("IsChannelPlaying", Sc_IsChannelPlaying);
ccAddExternalStaticFunction("IsGamePaused", Sc_IsGamePaused);
ccAddExternalStaticFunction("IsGUIOn", Sc_IsGUIOn);
ccAddExternalStaticFunction("IsInteractionAvailable", Sc_IsInteractionAvailable);
ccAddExternalStaticFunction("IsInventoryInteractionAvailable", Sc_IsInventoryInteractionAvailable);
ccAddExternalStaticFunction("IsInterfaceEnabled", Sc_IsInterfaceEnabled);
ccAddExternalStaticFunction("IsKeyPressed", Sc_IsKeyPressed);
ccAddExternalStaticFunction("IsMusicPlaying", Sc_IsMusicPlaying);
ccAddExternalStaticFunction("IsMusicVoxAvailable", Sc_IsMusicVoxAvailable);
ccAddExternalStaticFunction("IsObjectAnimating", Sc_IsObjectAnimating);
ccAddExternalStaticFunction("IsObjectMoving", Sc_IsObjectMoving);
ccAddExternalStaticFunction("IsObjectOn", Sc_IsObjectOn);
ccAddExternalStaticFunction("IsOverlayValid", Sc_IsOverlayValid);
ccAddExternalStaticFunction("IsSoundPlaying", Sc_IsSoundPlaying);
ccAddExternalStaticFunction("IsTimerExpired", Sc_IsTimerExpired);
ccAddExternalStaticFunction("IsTranslationAvailable", Sc_IsTranslationAvailable);
ccAddExternalStaticFunction("IsVoxAvailable", Sc_IsVoxAvailable);
ccAddExternalStaticFunction("ListBoxAdd", Sc_ListBoxAdd);
ccAddExternalStaticFunction("ListBoxClear", Sc_ListBoxClear);
ccAddExternalStaticFunction("ListBoxDirList", Sc_ListBoxDirList);
ccAddExternalStaticFunction("ListBoxGetItemText", Sc_ListBoxGetItemText);
ccAddExternalStaticFunction("ListBoxGetNumItems", Sc_ListBoxGetNumItems);
ccAddExternalStaticFunction("ListBoxGetSelected", Sc_ListBoxGetSelected);
ccAddExternalStaticFunction("ListBoxRemove", Sc_ListBoxRemove);
ccAddExternalStaticFunction("ListBoxSaveGameList", Sc_ListBoxSaveGameList);
ccAddExternalStaticFunction("ListBoxSetSelected", Sc_ListBoxSetSelected);
ccAddExternalStaticFunction("ListBoxSetTopItem", Sc_ListBoxSetTopItem);
ccAddExternalStaticFunction("LoadImageFile", Sc_LoadImageFile);
ccAddExternalStaticFunction("LoadSaveSlotScreenshot", Sc_LoadSaveSlotScreenshot);
ccAddExternalStaticFunction("LoseInventory", Sc_lose_inventory);
ccAddExternalStaticFunction("LoseInventoryFromCharacter", Sc_LoseInventoryFromCharacter);
ccAddExternalStaticFunction("MergeObject", Sc_MergeObject);
ccAddExternalStaticFunction("MoveCharacter", Sc_MoveCharacter);
ccAddExternalStaticFunction("MoveCharacterBlocking", Sc_MoveCharacterBlocking);
ccAddExternalStaticFunction("MoveCharacterDirect", Sc_MoveCharacterDirect);
ccAddExternalStaticFunction("MoveCharacterPath", Sc_MoveCharacterPath);
ccAddExternalStaticFunction("MoveCharacterStraight", Sc_MoveCharacterStraight);
ccAddExternalStaticFunction("MoveCharacterToHotspot", Sc_MoveCharacterToHotspot);
ccAddExternalStaticFunction("MoveCharacterToObject", Sc_MoveCharacterToObject);
ccAddExternalStaticFunction("MoveObject", Sc_MoveObject);
ccAddExternalStaticFunction("MoveObjectDirect", Sc_MoveObjectDirect);
ccAddExternalStaticFunction("MoveOverlay", Sc_MoveOverlay);
ccAddExternalStaticFunction("MoveToWalkableArea", Sc_MoveToWalkableArea);
ccAddExternalStaticFunction("NewRoom", Sc_NewRoom);
ccAddExternalStaticFunction("NewRoomEx", Sc_NewRoomEx);
ccAddExternalStaticFunction("NewRoomNPC", Sc_NewRoomNPC);
ccAddExternalStaticFunction("ObjectOff", Sc_ObjectOff);
ccAddExternalStaticFunction("ObjectOn", Sc_ObjectOn);
ccAddExternalStaticFunction("ParseText", Sc_ParseText);
ccAddExternalStaticFunction("PauseGame", Sc_PauseGame);
ccAddExternalStaticFunction("PlayAmbientSound", Sc_PlayAmbientSound);
ccAddExternalStaticFunction("PlayFlic", Sc_play_flc_file);
ccAddExternalStaticFunction("PlayMP3File", Sc_PlayMP3File);
ccAddExternalStaticFunction("PlayMusic", Sc_PlayMusicResetQueue);
ccAddExternalStaticFunction("PlayMusicQueued", Sc_PlayMusicQueued);
ccAddExternalStaticFunction("PlaySilentMIDI", Sc_PlaySilentMIDI);
ccAddExternalStaticFunction("PlaySound", Sc_play_sound);
ccAddExternalStaticFunction("PlaySoundEx", Sc_PlaySoundEx);
ccAddExternalStaticFunction("PlayVideo", Sc_scrPlayVideo);
ccAddExternalStaticFunction("QuitGame", Sc_QuitGame);
ccAddExternalStaticFunction("Random", Sc_Rand);
ccAddExternalStaticFunction("RawClearScreen", Sc_RawClear);
ccAddExternalStaticFunction("RawDrawCircle", Sc_RawDrawCircle);
ccAddExternalStaticFunction("RawDrawFrameTransparent", Sc_RawDrawFrameTransparent);
ccAddExternalStaticFunction("RawDrawImage", Sc_RawDrawImage);
ccAddExternalStaticFunction("RawDrawImageOffset", Sc_RawDrawImageOffset);
ccAddExternalStaticFunction("RawDrawImageResized", Sc_RawDrawImageResized);
ccAddExternalStaticFunction("RawDrawImageTransparent", Sc_RawDrawImageTransparent);
ccAddExternalStaticFunction("RawDrawLine", Sc_RawDrawLine);
ccAddExternalStaticFunction("RawDrawRectangle", Sc_RawDrawRectangle);
ccAddExternalStaticFunction("RawDrawTriangle", Sc_RawDrawTriangle);
ccAddExternalStaticFunction("RawPrint", Sc_RawPrint);
ccAddExternalStaticFunction("RawPrintMessageWrapped", Sc_RawPrintMessageWrapped);
ccAddExternalStaticFunction("RawRestoreScreen", Sc_RawRestoreScreen);
ccAddExternalStaticFunction("RawRestoreScreenTinted", Sc_RawRestoreScreenTinted);
ccAddExternalStaticFunction("RawSaveScreen", Sc_RawSaveScreen);
ccAddExternalStaticFunction("RawSetColor", Sc_RawSetColor);
ccAddExternalStaticFunction("RawSetColorRGB", Sc_RawSetColorRGB);
ccAddExternalStaticFunction("RefreshMouse", Sc_RefreshMouse);
ccAddExternalStaticFunction("ReleaseCharacterView", Sc_ReleaseCharacterView);
ccAddExternalStaticFunction("ReleaseViewport", Sc_ReleaseViewport);
ccAddExternalStaticFunction("RemoveObjectTint", Sc_RemoveObjectTint);
ccAddExternalStaticFunction("RemoveOverlay", Sc_RemoveOverlay);
ccAddExternalStaticFunction("RemoveWalkableArea", Sc_RemoveWalkableArea);
ccAddExternalStaticFunction("ResetRoom", Sc_ResetRoom);
ccAddExternalStaticFunction("RestartGame", Sc_restart_game);
ccAddExternalStaticFunction("RestoreGameDialog", Sc_restore_game_dialog);
ccAddExternalStaticFunction("RestoreGameSlot", Sc_RestoreGameSlot);
ccAddExternalStaticFunction("RestoreWalkableArea", Sc_RestoreWalkableArea);
ccAddExternalStaticFunction("RunAGSGame", Sc_RunAGSGame);
ccAddExternalStaticFunction("RunCharacterInteraction", Sc_RunCharacterInteraction);
ccAddExternalStaticFunction("RunDialog", Sc_RunDialog);
ccAddExternalStaticFunction("RunHotspotInteraction", Sc_RunHotspotInteraction);
ccAddExternalStaticFunction("RunInventoryInteraction", Sc_RunInventoryInteraction);
ccAddExternalStaticFunction("RunObjectInteraction", Sc_RunObjectInteraction);
ccAddExternalStaticFunction("RunRegionInteraction", Sc_RunRegionInteraction);
ccAddExternalStaticFunction("Said", Sc_Said);
ccAddExternalStaticFunction("SaidUnknownWord", Sc_SaidUnknownWord);
ccAddExternalStaticFunction("SaveCursorForLocationChange", Sc_SaveCursorForLocationChange);
ccAddExternalStaticFunction("SaveGameDialog", Sc_save_game_dialog);
ccAddExternalStaticFunction("SaveGameSlot", Sc_save_game);
ccAddExternalStaticFunction("SaveScreenShot", Sc_SaveScreenShot);
ccAddExternalStaticFunction("SeekMIDIPosition", Sc_SeekMIDIPosition);
ccAddExternalStaticFunction("SeekMODPattern", Sc_SeekMODPattern);
ccAddExternalStaticFunction("SeekMP3PosMillis", Sc_SeekMP3PosMillis);
ccAddExternalStaticFunction("SetActiveInventory", Sc_SetActiveInventory);
ccAddExternalStaticFunction("SetAmbientTint", Sc_SetAmbientTint);
ccAddExternalStaticFunction("SetAmbientLightLevel", Sc_SetAmbientLightLevel);
ccAddExternalStaticFunction("SetAreaLightLevel", Sc_SetAreaLightLevel);
ccAddExternalStaticFunction("SetAreaScaling", Sc_SetAreaScaling);
ccAddExternalStaticFunction("SetBackgroundFrame", Sc_SetBackgroundFrame);
ccAddExternalStaticFunction("SetButtonPic", Sc_SetButtonPic);
ccAddExternalStaticFunction("SetButtonText", Sc_SetButtonText);
ccAddExternalStaticFunction("SetChannelVolume", Sc_SetChannelVolume);
ccAddExternalStaticFunction("SetCharacterBaseline", Sc_SetCharacterBaseline);
ccAddExternalStaticFunction("SetCharacterClickable", Sc_SetCharacterClickable);
ccAddExternalStaticFunction("SetCharacterFrame", Sc_SetCharacterFrame);
ccAddExternalStaticFunction("SetCharacterIdle", Sc_SetCharacterIdle);
ccAddExternalStaticFunction("SetCharacterIgnoreLight", Sc_SetCharacterIgnoreLight);
ccAddExternalStaticFunction("SetCharacterIgnoreWalkbehinds", Sc_SetCharacterIgnoreWalkbehinds);
ccAddExternalStaticFunction("SetCharacterProperty", Sc_SetCharacterProperty);
ccAddExternalStaticFunction("SetCharacterBlinkView", Sc_SetCharacterBlinkView);
ccAddExternalStaticFunction("SetCharacterSpeechView", Sc_SetCharacterSpeechView);
ccAddExternalStaticFunction("SetCharacterSpeed", Sc_SetCharacterSpeed);
ccAddExternalStaticFunction("SetCharacterSpeedEx", Sc_SetCharacterSpeedEx);
ccAddExternalStaticFunction("SetCharacterTransparency", Sc_SetCharacterTransparency);
ccAddExternalStaticFunction("SetCharacterView", Sc_SetCharacterView);
ccAddExternalStaticFunction("SetCharacterViewEx", Sc_SetCharacterViewEx);
ccAddExternalStaticFunction("SetCharacterViewOffset", Sc_SetCharacterViewOffset);
ccAddExternalStaticFunction("SetCursorMode", Sc_set_cursor_mode);
ccAddExternalStaticFunction("SetDefaultCursor", Sc_set_default_cursor);
ccAddExternalStaticFunction("SetDialogOption", Sc_SetDialogOption);
ccAddExternalStaticFunction("SetDigitalMasterVolume", Sc_SetDigitalMasterVolume);
ccAddExternalStaticFunction("SetFadeColor", Sc_SetFadeColor);
ccAddExternalStaticFunction("SetFrameSound", Sc_SetFrameSound);
ccAddExternalStaticFunction("SetGameOption", Sc_SetGameOption);
ccAddExternalStaticFunction("SetGameSpeed", Sc_SetGameSpeed);
ccAddExternalStaticFunction("SetGlobalInt", Sc_SetGlobalInt);
ccAddExternalStaticFunction("SetGlobalString", Sc_SetGlobalString);
ccAddExternalStaticFunction("SetGraphicalVariable", Sc_SetGraphicalVariable);
ccAddExternalStaticFunction("SetGUIBackgroundPic", Sc_SetGUIBackgroundPic);
ccAddExternalStaticFunction("SetGUIClickable", Sc_SetGUIClickable);
ccAddExternalStaticFunction("SetGUIObjectEnabled", Sc_SetGUIObjectEnabled);
ccAddExternalStaticFunction("SetGUIObjectPosition", Sc_SetGUIObjectPosition);
ccAddExternalStaticFunction("SetGUIObjectSize", Sc_SetGUIObjectSize);
ccAddExternalStaticFunction("SetGUIPosition", Sc_SetGUIPosition);
ccAddExternalStaticFunction("SetGUISize", Sc_SetGUISize);
ccAddExternalStaticFunction("SetGUITransparency", Sc_SetGUITransparency);
ccAddExternalStaticFunction("SetGUIZOrder", Sc_SetGUIZOrder);
ccAddExternalStaticFunction("SetInvItemName", Sc_SetInvItemName);
ccAddExternalStaticFunction("SetInvItemPic", Sc_set_inv_item_pic);
ccAddExternalStaticFunction("SetInvDimensions", Sc_SetInvDimensions);
ccAddExternalStaticFunction("SetLabelColor", Sc_SetLabelColor);
ccAddExternalStaticFunction("SetLabelFont", Sc_SetLabelFont);
ccAddExternalStaticFunction("SetLabelText", Sc_SetLabelText);
ccAddExternalStaticFunction("SetMouseBounds", Sc_SetMouseBounds);
ccAddExternalStaticFunction("SetMouseCursor", Sc_set_mouse_cursor);
ccAddExternalStaticFunction("SetMousePosition", Sc_SetMousePosition);
ccAddExternalStaticFunction("SetMultitaskingMode", Sc_SetMultitasking);
ccAddExternalStaticFunction("SetMusicMasterVolume", Sc_SetMusicMasterVolume);
ccAddExternalStaticFunction("SetMusicRepeat", Sc_SetMusicRepeat);
ccAddExternalStaticFunction("SetMusicVolume", Sc_SetMusicVolume);
ccAddExternalStaticFunction("SetNextCursorMode", Sc_SetNextCursor);
ccAddExternalStaticFunction("SetNextScreenTransition", Sc_SetNextScreenTransition);
ccAddExternalStaticFunction("SetNormalFont", Sc_SetNormalFont);
ccAddExternalStaticFunction("SetObjectBaseline", Sc_SetObjectBaseline);
ccAddExternalStaticFunction("SetObjectClickable", Sc_SetObjectClickable);
ccAddExternalStaticFunction("SetObjectFrame", Sc_SetObjectFrame);
ccAddExternalStaticFunction("SetObjectGraphic", Sc_SetObjectGraphic);
ccAddExternalStaticFunction("SetObjectIgnoreWalkbehinds", Sc_SetObjectIgnoreWalkbehinds);
ccAddExternalStaticFunction("SetObjectPosition", Sc_SetObjectPosition);
ccAddExternalStaticFunction("SetObjectTint", Sc_SetObjectTint);
ccAddExternalStaticFunction("SetObjectTransparency", Sc_SetObjectTransparency);
ccAddExternalStaticFunction("SetObjectView", Sc_SetObjectView);
// ccAddExternalStaticFunction("SetPalette", scSetPal);
ccAddExternalStaticFunction("SetPalRGB", Sc_SetPalRGB);
ccAddExternalStaticFunction("SetPlayerCharacter", Sc_SetPlayerCharacter);
ccAddExternalStaticFunction("SetRegionTint", Sc_SetRegionTint);
ccAddExternalStaticFunction("SetRestartPoint", Sc_SetRestartPoint);
ccAddExternalStaticFunction("SetScreenTransition", Sc_SetScreenTransition);
ccAddExternalStaticFunction("SetSkipSpeech", Sc_SetSkipSpeech);
ccAddExternalStaticFunction("SetSliderValue", Sc_SetSliderValue);
ccAddExternalStaticFunction("SetSoundVolume", Sc_SetSoundVolume);
ccAddExternalStaticFunction("SetSpeechFont", Sc_SetSpeechFont);
ccAddExternalStaticFunction("SetSpeechStyle", Sc_SetSpeechStyle);
ccAddExternalStaticFunction("SetSpeechVolume", Sc_SetSpeechVolume);
ccAddExternalStaticFunction("SetTalkingColor", Sc_SetTalkingColor);
ccAddExternalStaticFunction("SetTextBoxFont", Sc_SetTextBoxFont);
ccAddExternalStaticFunction("SetTextBoxText", Sc_SetTextBoxText);
ccAddExternalStaticFunction("SetTextOverlay", Sc_SetTextOverlay);
ccAddExternalStaticFunction("SetTextWindowGUI", Sc_SetTextWindowGUI);
ccAddExternalStaticFunction("SetTimer", Sc_script_SetTimer);
ccAddExternalStaticFunction("SetViewport", Sc_SetViewport);
ccAddExternalStaticFunction("SetVoiceMode", Sc_SetVoiceMode);
ccAddExternalStaticFunction("SetWalkBehindBase", Sc_SetWalkBehindBase);
ccAddExternalStaticFunction("ShakeScreen", Sc_ShakeScreen);
ccAddExternalStaticFunction("ShakeScreenBackground", Sc_ShakeScreenBackground);
ccAddExternalStaticFunction("ShowMouseCursor", Sc_ShowMouseCursor);
ccAddExternalStaticFunction("SkipCutscene", Sc_SkipCutscene);
ccAddExternalStaticFunction("SkipUntilCharacterStops", Sc_SkipUntilCharacterStops);
ccAddExternalStaticFunction("StartCutscene", Sc_StartCutscene);
ccAddExternalStaticFunction("StartRecording", Sc_scStartRecording);
ccAddExternalStaticFunction("StopAmbientSound", Sc_StopAmbientSound);
ccAddExternalStaticFunction("StopChannel", Sc_stop_and_destroy_channel);
ccAddExternalStaticFunction("StopDialog", Sc_StopDialog);
ccAddExternalStaticFunction("StopMoving", Sc_StopMoving);
ccAddExternalStaticFunction("StopMusic", Sc_scr_StopMusic);
ccAddExternalStaticFunction("StopObjectMoving", Sc_StopObjectMoving);
ccAddExternalStaticFunction("StrCat", Sc_sc_strcat);
ccAddExternalStaticFunction("StrCaseComp", Sc_stricmp);
ccAddExternalStaticFunction("StrComp", Sc_strcmp);
ccAddExternalStaticFunction("StrContains", Sc_StrContains);
ccAddExternalStaticFunction("StrCopy", Sc_sc_strcpy);
ccAddExternalStaticFunction("StrFormat", Sc_sc_sprintf);
ccAddExternalStaticFunction("StrGetCharAt", Sc_StrGetCharAt);
ccAddExternalStaticFunction("StringToInt", Sc_StringToInt);
ccAddExternalStaticFunction("StrLen", Sc_strlen);
ccAddExternalStaticFunction("StrSetCharAt", Sc_StrSetCharAt);
ccAddExternalStaticFunction("StrToLowerCase", Sc_sc_strlower);
ccAddExternalStaticFunction("StrToUpperCase", Sc_sc_strupper);
ccAddExternalStaticFunction("TintScreen", Sc_TintScreen);
ccAddExternalStaticFunction("UnPauseGame", Sc_UnPauseGame);
ccAddExternalStaticFunction("UpdateInventory", Sc_update_invorder);
ccAddExternalStaticFunction("UpdatePalette", Sc_UpdatePalette);
ccAddExternalStaticFunction("Wait", Sc_scrWait);
ccAddExternalStaticFunction("WaitKey", Sc_WaitKey);
ccAddExternalStaticFunction("WaitMouse", Sc_WaitMouse);
ccAddExternalStaticFunction("WaitMouseKey", Sc_WaitMouseKey);
ccAddExternalStaticFunction("WaitInput", Sc_WaitInput);
ccAddExternalStaticFunction("SkipWait", Sc_SkipWait);
}
} // namespace AGS3