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72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/dynobj/cc_character.h"
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#include "ags/shared/ac/character_info.h"
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#include "ags/engine/ac/global_character.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/shared/ac/game_version.h"
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#include "ags/shared/util/stream.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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// return the type name of the object
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const char *CCCharacter::GetType() {
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return "Character";
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}
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// serialize the object into BUFFER (which is BUFSIZE bytes)
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// return number of bytes used
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size_t CCCharacter::CalcSerializeSize() {
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return sizeof(int32_t);
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}
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// serialize the object into BUFFER (which is BUFSIZE bytes)
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// return number of bytes used
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void CCCharacter::Serialize(const char *address, Stream *out) {
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const CharacterInfo *chaa = (const CharacterInfo *)address;
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out->WriteInt32(chaa->index_id);
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}
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void CCCharacter::Unserialize(int index, Stream *in, size_t data_sz) {
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int num = in->ReadInt32();
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ccRegisterUnserializedObject(index, &_GP(game).chars[num], this);
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}
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void CCCharacter::WriteInt16(const char *address, intptr_t offset, int16_t val) {
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*(int16_t *)(const_cast<char *>(address) + offset) = val;
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// Detect when a game directly modifies the inventory, which causes the displayed
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// and actual inventory to diverge since 2.70. Force an update of the displayed
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// inventory for older games that reply on the previous behaviour.
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if (_G(loaded_game_file_version) < kGameVersion_270) {
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const int invoffset = 112;
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if (offset >= invoffset && offset < (intptr_t)(invoffset + MAX_INV * sizeof(short))) {
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update_invorder();
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}
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}
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}
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} // namespace AGS3
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